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Hello! More rat stuff. I mentioned before that I was thinking of doing the backgrounds as 3D illustrations- so I've tried it out, and it looks like this!

This film is going to be about the animals that live around people. Birds in roofs, flies in bins, and most centrally, rats in walls. Wall spaces are very narrow, almost flat. You might even say, two dimensional! So there's not much benefit to having 3D backgrounds in terms of depth or camera angles.

But BECAUSE I'm really limited in camera angles, and because these claustrophobic spaces are so full of repeating manufactured objects like pipes and bricks and planks of wood, I think being able to turn those objects around, manipulate them, rearrange them and change up the lighting, means I'll be able to reuse them in different scenes and shots, with more visual intrigue than if I were to copy and paste unchanging drawings of pipes- and less masochistic than manually redrawing 1000 pipes, just so they look NEAR identical instead of LITERALLY identical.

There will be a lot of long passageways like this one, which I have designed out of "tiles" that join up, a bit like pieces of a side-scrolling game background. So for really long passages I can cycle between a bunch of varying pieces. Outside of these narrow corridors I'll still probably opt for this flattened-off, "relief sculpture" style, but since it's possible maybe I'll throw in a 3D camera move in a random shot when you least expect it.

Comments

Cerno_b

I like the backgrounds. The 3D is barely recognizable and fits in with the 2D aesthetics of the whole scene :D

Costas Lambrou

Your texturing is delicious. I can taste the metal of those pipes.