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I hope you liked that two second loop that I made, because here's me talking about it for 7 and a half minutes.

Like with other recent test animations, I wanted to edit together a "making of" video, but I mistakenly thought it'd be easier to just talk about it with my mouth.

Now instead of just explaining what I'm doing, I talk about animation history, how what I'm doing fits into my broader practice and my inspirations, and also Sonic The Hedgehog.

Now that I've made it, it seems a bit silly- but I think with this 2 second loop I've found the way forward for new projects, and so hopefully this excessive context helps show you the trajectory I'm on. Or something????? Maybe this is just a weird video about nothing also. Enjoy!

Comments

Anonymous

I definitely appreciate the dive into discussing the topics of the animation as it gives the viewer a better idea of what the intent of the artwork was. For me, the amazing hand drawn details and the photo still life sections captured in each of the figures and characters of a cutout animation add considerably to the immersion of the experience of these types of animation. It's interesting to learn how the 3D models could be converted into a 2D cutout animation with replacement of the orbs with their 2D equivalents in flash. I wonder how much time it would take to model something like the fern leaf you had originally done using this technique!

Costas Lambrou

This is a really fun experiment, looking very forward to seeing what you do with it :D I'd also love to see some compositing behind the scenes some time, the stuff you do in post is also GREAT

Christopher Rutledge

omg! only just seeing this now, but this is such a wonderful little insight into your explorations that aligns really nicely with what ive been playing with as ive started messing around with blender more lately. this is exactly the kind of stuff i wish more people would explore. i wish youd post this publicly so i could share it with more people! i have always felt the same way about the very digital 2d puppety stuff, both that it is too restrictive to play with, and it looks too restricted when its done on every tv show these days. i just started using blender more recently as ive had to do animatic and don't have an adobe animate subscription anymore, and i absolutely love feeling so comfortable drawing and doodling again in 2d, but then being able to apply that same stuff to 3d. it's so insanely cool and i feel like theres so much potential for me to explore some new styles in ways where i can combine the two seamlessly without having to use a different application to do the 2d stuff. especially when also being able to combine that with stuff like keymesh in blender. i used to do a ton of flash animation and have been deep in the 3d realm since 2015, and this is finally sort of merging those two worlds back together for me (even though i was never great at 2d animation, im really having fun playing with it again). i also think that with the sort of 'proceduralism' that youve explored with your work, like you reference with the flash symbol stuff, that you'd do really well in a 3d program, and especially also in a program like houdini, where you get to build tons of fun little setups. im sure geometry nodes will offer that same stuff to you though in due time :) so cool to see this, would love more insight into these explorations, I hope this inspires more people to experiment more with this stuff!