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Hey everyone! Since the first part of Chapter 3 is still going to take a while to get ready, I'm releasing a new build to bridge the gap. This update includes a lot of smaller features and fixes to the game. The major feature is a new minigame and animation scene for the tavern. Since there has been a wide range of work done across the whole game, there may be some stuff that I forgot to list and there's a high probability of new bugs. As always report any bugs you find and I hope you enjoy the all new tavern animation scene!

Check at the bottom of the changelog for bugfixes in 0.2.9.1.

Changelog:

  • Added a new tavern minigame that is unlocked after receiving the second mission. More characters and dialog choices will be added in the future.
  • Updated the design and visuals of the tavern.
  • Added an unlockable "back room" with a whole new animation scene with loop options.
  • Expanded the Warlock Master's manor with an additional study room for apprentices.
  • Added the new character Sebastien to the study room. His dialog and quest line remain unfinished but will be added in a future update.
  • Changed the Ancient Aqueducts to be accessed from the location where the  back alley used to be located.
  • Changed the Goblin Encampment to be accessed from the east gate of the city.
  • Added the ability to summon the slime pet in battle by using the "slime whistle" item obtained after receiving your slime or after the first time interacting with it.
  • The slime will act according to it's evolution, with a wide variety of abilities.
  • Lyric's bard class has been updated to include the "Forest Song" as a proof of concept although this is still work in progress and will be streamlined and polished.
  • Animation Viewer data will now be unlocked after viewing certain scenes in the game. A set of animations will be unlocked by default but now more characters can be unlocked. This data is separate from the save files.
  • The player can now attack enemies to initiate combat, attacking an enemy from behind may grant an advantage in battle.
  • Item pickups now magnet towards the player and play an effect when collected.
  • Improved hero's radial monsterform transformation menu.
  • Experience earned after a battle is now evenly distributed among every monsterform that was used during that battle.
  • Various new items and abilities.
  • It is now possible to quit to the main menu from the game.

Bugfixes:

  • Previously looted treasure chests will no longer play their open sound effect on entering a zone.
  • The inventory list in the main character menu now scrolls with gamepad input and is also easier to scroll with the mouse wheel. These changes will be added to all lists as I get around to them.
  • The Inventory list is now sorted in a coherent order.
  • The player inventory limit was initially set to 30 items and any items acquired after that would be deleted. The limit is removed. This does not effect stack sizes.
  • Fixed some bugs with hero's monster forms that may have lead to getting form-locked in unintentional ways.
  • Fixed hero's alternate forms not highlighting in battle during target selection.
  • Fixed a bug where selecting a choice during dialog could instantly skip the following dialog window.
  • Fixed a bug where Ash and Lyric would not get their virginity status updated.

Bugfixes 0.2.9.1:

  • Removed the ability of the Slime King to grab the slime pet because all kinds of whacky things would occur.
  • Fixed a bug where pet accessory collectables were not initialized on new game start.
  • Removed some room transition code that may have caused issues.
  • Fixed a bug where the slime surrender scene was not unlocking slimeform.
  • Fixed improper virgin status on new game start.

Bugfixes 0.2.9.2:

  • Fixed several instances where the player's checkpoint was not set correctly
  • Fixed an issue where an out of range checkpoint would break the load and save menu
  • When loading a save file with an out of range checkpoint, the checkpoint will be reset.
  • Fixed and improved the clarity of some of the Warlock Master's dialog.
  • Added a "wagon driver" that shows up at the city gate when it's time to embark to the goblin encampment, mostly a visual indicator at the moment.
  • Added an alternative option when the Mercenary Captain asks for favor.
  • Fixed a bug where hero's health could be reduced to 0 after surrendering.
  • Reduced the charging time on a couple of the Faerie Princes abilities.
  • Fixed (hopefully) Ash being invisible after loading the game during that special scene in the Faerie Realm.

Bugfixes 0.2.9.3

  • Fixed an issue where global variables were not reset when starting a new game.
  • Fixed an issue with the state check of the town street which disabled any progress from being made when starting a new game.
  • Changed monsterforms to be initialized at level 1 instead of 0 when hero is transformed.
  • Set Ash's minimum possible level to 5 when he is added to the party.
  • Fixed an issue where skipping the goblin merchants initial post-Faerie Prince dialog would lock up the game.
  • Fixed an issue when surrendering to the jellyfish monster, the scene is not implemented yet but will not soft lock the game anymore.


Download Links:

Windows: Link 

Windows 32: Link 

Mac: Link 

Linux: Link 

Note: I include Mac and Linux versions but I cannot test or offer technical support for these versions or even confirm whether or not they still work.

Link for possible work arounds for running the game on mac: Link

Keyboard & Mouse Controls:

  • Left click to break items
  • Right click to interact
  • A,D or Arrow keys to move left and right
  • Space for Jump
  • Left Shift for Special Action(ie "Crouching" used with monster forms)
  • Left Ctrl for Dash
  • Q for character screen (Class, Equipment)
  • V for transform Menu
  • E for item quick menu (outside battle)
  • ESC for game options menu
  • F4 Skip scene, can skip through dialogue and scenes (It's a little buggy)

Controller can be used but it might be a little buggy right now (The selection cursor may disappear, use the mouse to select something again) See the input tab when you run the game for more options

Comments

WoWplayer(2974225)

The "Backroom" scene sounds interesting but ima just wait for the full 0.3 keep up the good work!

Richard James

Really enjoying the game so far. The dancing on table scene has not been added yet? Also, to unlock the gallery...do i need to play the entire story again?(Happy to do it, just interested in knowing)

monstersouls

To dance, you have to get a little tipsy, there's a free drink on Colton's table. Unfortunately in the last version the game wasn't keeping track of every scene that the player had seen so you'll have to find them again in the new version.

monstersouls

It's still up, maybe try temporarily disabling any ad/script blockers or try a different browser.

Anonymous

Unsure if that is on purpose, but pressing F3 allows the player to see PC/Enemy statistics!

Anonymous

Makes sense! Gives me the vibe it'd be nice to have an "Analyse" skill at one point, if you introduce a Beastiary. :)

Badgefox

Phenomenal gameplay. It handles so smoothly.

Anonymous

im stuck after ferry world, to the pirat cavern, and cant return... is this normal?

PhoenixMastM

I LOVE this new scene in the bar. We need alot more of this! More positions, options, etc. I keep coming back to it every time I'm in town.

Anonymous

To where I spawn after the ferries raelm? No I can't do anything, I hit nothing there 😕 ima try again this weekend, I even started the game over as I though it was something to do with me coming from the demo version

Avril

Wen dragon sex? ^^

Dragon361

Is an Android version possible in the future?