Home Artists Posts Import Register

Content


Alright everyone I've got a new build ready. This one is focused more on the game mechanics and polish instead of new content so if you are interested in that then please do check it out and give feedback on how it feels.

Besides working on general improvements and polish I have also been trying to tie up loose ends and cases where things aren't meant to be in the final game. So that the game can be played and judged as it will be meant to be played and then further adjusted from there. Expect the convenience factor to have dropped a bit so that certain things can be added back in a more integrated way. Like repeatable scenes, fast travel and stuff like that. We're slowly developing conventions of how things should work.

There's still a hundred little things I wanted to get done but I've been working on this nonstop since the last build so I figured I'll just release what I've got and take a break.

As always let me know if you encounter any bugs while playing and feel free to give any feedback you may have!


Changelog:

UI rework

  • Added a saving and loading screen with 4 save slots. Old save files will be renamed and placed in slot 0.
  • Started the UI overhaul, added a new character menu.
  • Class screen shows ability and trait info.
  • Equipment screen show difference in damage of defense of highlighted item.
  • Added a status screen for additional character stats.
  • Added an inventory screen, early version only shows item info for now.
  • Adjusted UI scaling that should mostly work better on wider screens.
  • Added a surrender screen after being KO'd during normal battles.
  • During battle, empty command groups should be hidden until that character gains commands for that group. (Almost, I missed hero's skill group at least).
  • Removed option to "quit dungeon" from dungeons.
  • Added support for multiple page dialogs. For now if the same character has multiple pages in a row, I've combined them. If it's a new character, the page close/open will play to signify the speaker changing. Let me know how that feels.


Battle balance

  • Added a check to hero's instant surrender command - Hero may refuse to surrender if he doesn't feel ready.
  • After the party is KO'd the player can choose to retreat or surrender. Retreating will cost some gold but the party will be returned to the last checkpoint and heal. Surrendering will... well you know.
  • Reworked the Lustful Slime encounter, it's still meant to be a losing battle but it's not inevitable.
  • Hero should be able to pick up slimeform from any encounter in the Aqueducts now.
  • Added a lever to control the gates if hero manages to get stuck without a slimeform.
  • Minor adjustments to slimes attributes and turn orders.
  • Enemies will give reduced experience if hero is more than 2 levels above their level.
  • Encounters will respawn after a few minutes.
  • Reworked Mantrap and Pixie encounters - Mantraps will now be accompanied by a weaker variant of Pixie with different behavior.
  • Added a new deadly variant of Mantrap, you'll know it when you see it. These ones aren't meant to be fair but you can probably figure it out.
  • Enemies now have limited MP pools, they will fail to cast spells if they are out of MP.
  • Added 2 new abilities for Ash that might be related to the above.
  • Added battle announcement commands for some enemies that signify upcoming actions. More will be added over time.


Map changes

  • Added new "Upper Street" zone to the town and moved the Warlock to his new manor there. The zone is not finalized but I didn't want the Warlock to continue living in a dark alley next to the Tavern.
  • Added a transition back to Town from the Mercenary Camp.


Misc fixes

  • Fixed bug where completing the Aqueduct a second time will advance the game to nighttime.
  • Fixed bug where arriving at the Mercenary camp at nighttime blocked you from entering the captains tent. (Double fixed! You should never arrive at nighttime again but just in case).
  • Beastform is now locked in when hero acquires it, just as with slimeform. Be aware that hero will be unable to leave the goblin encampment while locked in beastform.
  • Fixed some missing animation sound effects but there's probably more missing, I have to go through every animation to add them.
  • The trigger for Ash's second romance scene should be checking the correct variable now.
  • Ash's first romance scene will no longer be repeated in hero's bed.
  • Added scent trails that lead to Ash and Lyric during the final scene of chapter 2.



Download Links:

Windows: Link 

Windows 32: Link 

Mac: Link 

Linux: Link 

Note: I include Mac and Linux versions but I cannot test or offer technical support for these versions or even confirm whether or not they still work.

Keyboard & Mouse Controls:

  • Left click to break items
  • Right click to interact
  • A,D or Arrow keys to move left and right
  • Space for Jump
  • Left Shift for Special Action(ie "Crouching" used with monster forms)
  • Left Ctrl for Dash
  • Q for character screen (Class, Equipment)
  • V for transform Menu
  • E for item quick menu (outside battle)
  • ESC for game options menu
  • F4 Skip scene, can skip through dialogue and scenes (It's a little buggy)

Controller can be used but it might be a little buggy right now (The selection cursor may disappear, use the mouse to select something again) See the input tab when you run the game for more options

Comments

KyuubiFoxy

Damn those update looks so cool! Can't wait to play it back again to see everything! The new surrender screen looks nice too and I'm curious about the mantrap

Mann-Nova

Wow, this looks like a lot of great changes! I'm looking forward to trying them out. Thanks for everything you do. :)

Anonymous

Looks very good. Discovered a bug at the monument. After hero says "There is something engraved...." I can't move anymore, can't click anything and menu does not open, either. Sound still playing and ? sign still jumping. Only ALT+F4 helps. W10 Pro, 64 bit version.

Aeroza

Did I mess up by not surrendering to the alpha wolf or will I get another chance to be bred i mean be bested in combat

monstersouls

You can have another chance if you run all the way to the right in the goblin encampment.

Sora

I've already beaten the faerie prince and gone through all the new material in the game, and then I went back to the goblin encampment to train up my characters and collect some items I missed the first time, but now I'm stuck in the encampment because I'm in wolf form, and when I try to leave, it says I can't leave in that form. But how do I transform back to human form? Pressing V doesn't allow me to transform. Since I have the soul gem for the wolf form already, shouldn't I be allowed to transform back to a human whenever I want?

monstersouls

Yeah you should be able to. Did you start the save file on a previous version or is it entirely on 0.27? I'll start searching for bugs.

monstersouls

I think I found the issue so hopefully it will be fixed in the next version. Thanks for bringing it to my attention. If you want me to edit your save file let me know, I can DM you instructions.

Sora

Thanks for the quick reply! The save file is entirely on 0.27. And that would be awesome if you could edit my last save file. Please DM me.