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Hey everyone! I have a little progress update to let you know how the chapter two finale is coming along and a few small improvements I've made with feedback from the last build. 

First of all I want to go over the hints I have added relating to the quests at the beginning of chapter two, the mercenary camp and the goblin encampment.

Ash will attempt give more instruction to hero about what the next objective is, particularly at the point before you are able to enter the goblin encampment itself.

In the future I would like to add a way for hero to chat with the party in between the scripted scenes and this would be a good opportunity for them to talk about their current objectives and give more personality to them.

Lukka will also have a little hint when hero is working on finding the missing comic book.

And from there, once you enter the goblin encampment and if you acquire the beastform then it should be easier to find hidden objects. I've improved the scent trails to gravitate towards hero and trigger faster and in a greater radius. I have more ideas to improve this skill in the future so keep an eye out and let me know if you have any feedback.

These will be included in the next build.


Right now I'm working on writing and scripting all the scenes for the finale which includes romance scenes for both Ash and Lyric. I'm excited to develop the relationships between the main characters especially Lyric since he's joined so recently there's a bit to catch up to do.

The finale is pretty ambitious but progress has been decent despite some earlier disruptions. Unfortunately not everything I had planned for chapter two is going to make it in. Possibly some things can be added before I start on chapter three and some of it will be required for chapter three but I don't think it's necessary to delay the finale of chapter two. After the new year we can talk about what all was cut or delayed and what we can fit back in.

I'll let you know how things are going later on in the month when I should have a better idea of how close I am to being on schedule for the next build.


Thanks for all your patience and support as well as your comments and feedback, it is greatly appreciated!


Files

Wolf Passive Skill Improvements

Comments

Jérôme Lavalaye

Were is the book copy ? Don't find it ...

Anonymous

i got a cool idea how about have an enemy with strong pheromones that can cause "bad" things to happen to our hero if he sniffs them for too long

Anonymous

Just played through for the first time, really enjoyed it so far. :) Just some very quick feedback (whilst understanding this is still a very early Alpha build): - Hover over boxes explaining what items do in menus and submenus (I didn't learn what half the consumables did because of RPG brain telling me "I might need that later") -A quick tutorial lesson on how all the menus, etc work. Maybe something involving Lukkah ending in another blowjob scene? And definitely a pop up explaining that the Transform menu is accessed by pressing "v" once you get the Slime Gem stabilised by the master -Some monsters need to have bottoming scenes (thinking like Fairies could upsize to a Faerie Prince sized sprite but still white/no features? and slimes could definitely have an alternate scene where they milk Hero ^_^) -Lyric is a bard right? That's why the Faerie Price captured him to play music for his Goblin orgies upstairs. Lyric could have a more music based weapon, like a battle axe guitar or a harp that works like a Bow maybe to give him a bit more uniqueness Overall super excited to see future builds and play through more and more smutty scenes :P

egar33770

How is it coming along?

Mann-Nova

I personally love the idea of the hero bottoming for everything, but a few bottom scenes couldn't hurt. Maybe involving the new team members or something too.