Home Artists Posts Import Register

Downloads

Content

Oi, time for another update :)

I've fixed a bunch of broken emitter mappings now (like campfire) as well as some voxel-related issues so this is more of a quality of life update.

Changelog:

- added voxel intersections for slabs
- fixed block selection box in 1.17
- added a bunch of voxel and lpv related settings
- fixed campfires, redstone torches, fire and soul fire+lantern
- fixed broken voxel color calculation
- better onscreen emitter block brightness behavior
- fixed samples per pixel above 1 being broken
- fixed minor bleeding artifact caused by accumulation
- potentially fixed red-box issue caused by the lpv
- ninja fix: fixed wrong default value of the voxel volume depth cap

Files

Comments

No comments found for this post.