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So unless I do cuts or something, I'm going to have to start over on this one. 

But don't sweat it. That was kind of the plan, given this was just a test of the rig so far & its parts. I think it's a solid first pass, but the chewing feels a little too subtle. Also, the gif compression makes the nose & mouth get lost as she grows bluer. They're on multiply layers over top. Previews of it on the timeline look fine, but the colors it kicks out at, they get lost.

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Tom Smith

I liked the chewing animation, it felt much more natural than the overexaggerated, hurried chomping we might see otherwise. Maybe the nose & mouth could change to a shade of blue that has better contrast with the blue tone her skin is changing to?

BNevis

Thanks, I like how the chew works, I just wasn't thinking in terms of how wide I wanted to go initially. As a layer set up, the nose & mouth were both set to multiply, meaning they should darken anything they're overtop of, & in the timeline view, led to more of a purple. I think in the gif compression, for whatever reason, they stayed constant. There's a way to change their hue on the fly as well, but it's just a few extra steps. Partially why I needed to test these things