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First video of the year! I meant to bring this out earlier but I was sucked into the Christmas vortex not to be seen again until now. 

I think this has some useful insights for developers eyeing a commercial release for their first game/s. Maybe this kind of thing is obvious to most people but it definitely was not for me!

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Releasing a demo too early! - PokeyPoke Devlog #8

▶ Play the NEW demo on Steam! https://store.steampowered.com/app/1083230/PokeyPoke/ ▶ Join the community discord for PokeyPoke: https://discord.gg/VVfA27AFXZ ▶ Support my work: https://www.patreon.com/shaunjs An exploration of the harms done to my marketing efforts by releasing my game PokeyPoke's demo far too early in development, how to avoid those mistakes and what that means for the game going forwards!

Comments

Anonymous

Some really useful points in this video. Thanks for sharing your experience, I'm sure it will help many others!