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Just a simple one to provide a break after the last couple of very intense episodes. Enjoy!

Source code is up on itch.io

-S

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GameMaker: Turn Based Battles - Part 9: Battle Text (Tutorial Series)

▶️ Support my work: https://www.patreon.com/shaunjs ▶️ Source Code & base files: https://shaunjs.itch.io/shauns-turn-based-battle-system ▶️ EPISODE 10: coming soon! ▶️ PLAYLIST: https://www.youtube.com/playlist?list=PLPRT_JORnIurSiSB5r7UQAdzoEv-HF24L Part 9: A quick simple episode on drawing battle text in our turn based battle system to indicate what action is being used and by which unit. Full source code available! How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker. We'll look at how to structure your character and enemy data, define actions, control turn flow, menus, targetting and more. I make all kinds of videos, livestreams and tutorials for GameMaker and game development in general. I'm a former Ubisoft, now indie, game designer and developer with over a decade of GameMaker experience.

Comments

Anonymous

I know you have a ton going on, but just curious if you are working on any more videos for this series. I have been following along and building a game using your videos. I was hoping there would still be a video coming on how to expand the system to do items, and all that other fun stuff. I think the code for that is basically in place, but expanding on that was sort of teased at the end of episode 8. Thank you so much for all your amazing work!

shaunjs

I absolutely am! My focus right now is getting the new PokeyPoke demo out, but I'm aware i've left this in an incomplete state and I'm coming back to it very shortly.