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A 12 minute blast through making a menu that can be any size, scrollable and contain sub-menus. And hopefully in the near future we'll be able to use these to select actions for our characters! Will be updating the source code on itch.io shortly.

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GameMaker: Turn Based Battles - Part 6: Menus (Tutorial Series)

▶️ Support my work: https://www.patreon.com/shaunjs ▶️ Source Code & base files: https://shaunjs.itch.io/shauns-turn-based-battle-system ▶️ EPISODE 7: coming soon! ▶️ PLAYLIST: https://www.youtube.com/playlist?list=PLPRT_JORnIurSiSB5r7UQAdzoEv-HF24L Part 6: Menus that are scroll-able and contain sub-menus for selecting actions for our various units. Full source code available! How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker. We'll look at how to structure your character and enemy data, define actions, control turn flow, menus, targetting and more. I make all kinds of videos, livestreams and tutorials for GameMaker and game development in general. I'm a former Ubisoft, now indie, game designer and developer with over a decade of GameMaker experience.

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