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It's finally, finally here! The first episode of the turn based battle tutorial series. While I've done my best with the editing for this first episode (as episode 1 of these things always performs a ton better than the rest of the series) there's no way I'm going to be able keep up this level and see the series through to completion. So expect future episodes to be a more editing-light, live-walkthrough style. I'll still be doing my best to keep it punchy and well paced throughout.

This episode will go live to the public this Friday

Reminder that the final project source code is already available here for supporters: https://www.patreon.com/posts/turn-based-code-77196484

Files

GameMaker: Turn Based Battles Tutorial - (Part 1: Basic setup)

▶ Support my work: https://www.patreon.com/shaunjs ▶ Source Code & base files: https://shaunjs.itch.io/shauns-turn-based-battle-system Full source code available! How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker. We'll look at how to structure your character and enemy data, define actions, control turn flow, menus, targetting and more. ▶ Structs tutorial: https://www.youtube.com/watch?v=ZYWi2h27I4E ▶ Nine slice feature: https://www.youtube.com/watch?v=A6lDvO_cqY4 I make all kinds of videos, livestreams and tutorials for GameMaker and game development in general. I'm a former Ubisoft, now indie, game designer and developer with over a decade of GameMaker experience.

Comments

Anonymous

Great start of this series. It is quite fast paced.