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Hello everyone! I'm working on a handful of things this week:

- A video on Input 5, a free library by Juju Adams that deserves a lot more attention for solving some very annoying problems across the field of input gathering, binding and rebinding

- An ultra quick video on chained accessors, a thing I've mentioned in a few other videos but that deserves a mention individually for those that don't know it exists yet.

- A short devlog explaining how we improved the spear throw animation in PokeyPoke, made structural changes to the animation system in the game and some general musing on solving weird problems in game development.

-Any spare time will be put into planning the new series of platformer tutorials using my latest movement tutorial as a foundation. Currently I'm looking to end up with something that looks like this:

I'm going to try to create something a bit more *focused* than the last series. Although I think the smattering and variety of the last series is probably very educational, I want to create something with a more solid final product and try to bring some solid game design fundamentals into my tutorials so that developers can pursue multiple avenues of growth while they follow my work.

on Friday I'll be heading down to London for the GameMaker Meetup. It's possible some of the talks from that meetup will end up on my channel similar to last time!

Feel encouraged to share any thoughts or feedback!

-S

Comments

Anonymous

Looking forward to the eventual platformer series. Big platformer fan.