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Finally out of the combat section of the tutorial we go through the flow of a simple item retrieval quest and the relevant NPC dialogue tree.

Source code will be updated on Monday, this video will go public next Friday!

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GameMaker Studio 2: Action RPG Tutorial (Episode 32: Quests)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. Today we implement the dialogue tree and global flags that results in our main quest! These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

For some reason my "message" variable is showing up green, vice blue. Is this just a glitch? As far as I know message is not a built in variable. Everything still works, but it's really odd.

shaunjs

I think it might be to do with sequences and broadcast messages. I wouldn't worry too much but if it bothers you you can simply use a different variable name.