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Everything we need to DESTROY OUR ENEMIES. A short part, but an important one!

Live to YouTube next Friday.

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GameMaker Studio 2: Action RPG Tutorial (Episode 28: Destroying Enemies)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. Today we learn how to d e s t r o y our enemies. These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

Hello shaun, I was wondering whenever u have time. If its possible to add in this Series how collision with enemies works like with slimes ive been days and hours trying to figure it out, but its just not working, or not perfect, etc. I want them not to overlap so its not so easy to kill them..

Anonymous

A little tweak I have made is in the enemySpeed variable definition is putting the speed as random_range(1, 1.8) - numbers are just an example. That way when there more than 1 enemy they move at slightly different speeds and the overlap is a lot less frequent. Maybe not what you're looking for but I like it

Anonymous

If you join the 20$ tier, will you have access to the code for the finished rpg game or just the source code up to the last video which is enemy dying?