Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

We finally get our cuddly slime monster into the game and lay the groundwork for a flexible enemy system.

Will be live to the public in a few hours after different resolutions have had a chance to finish and monetization is ready but here it is ready.

Files

GameMaker Studio 2: Action RPG Tutorial (Episode 24: Enemy basics)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. In this episode we get started adding enemies to the game beginning with an adorable slime monster. In this part we get the slime to wander around aimlessly and not much else, while laying the foundations to add lots of other enemy types if we want to. These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

No comments found for this post.