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We improve our detection method for interacting with entities! A quick (relatively) episode necessary to fix some bugs and make things a bit better going forwards.

Source code to be updated momentarily, and I'll be going live with some viewer games on YouTube soon!

Files

GameMaker Studio 2: Action RPG Tutorial (Episode 23: Better Interaction)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. In this episode we improve our activation detection and interaction with entities. These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

Thank you!

Anonymous

Thank you Shaun