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Room transitions but fancier! Out to the public on Friday the 6th.

-S

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GameMaker Studio 2: Action RPG Tutorial (Part 20: Room Transitions #2)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. In this episode we move from room to room in fancier ways! These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

Hey Shaun, new Patron here. Loving this series. Previously binged your platformer series as well as a couple random videos here and there. Question: I have double checked the source code and all of my code from this episode is IDENTICAL, yet when I transition, the black bars come in, close, and then never reopen. I was thinking maybe setting the draw_color was making EVERYTHING black but your's doesn't do that so that makes no sense. Anything you can think of off the top of your head?

Anonymous

Quick question: I've checked against the source code for this episode and my code is IDENTICAL, yet when I transition, the black bars come in normally, close, and then never re-open. Whole screen is just black. I thought maybe it was an issue with setting draw_color but you do that and it doesn't happen so...I'm stuck lol. Anything you can think of off the top of your head?

shaunjs

Not anything that would be the case if the code is identical, it clearly can't be! You're either not changing rooms, or you're not changing "leading" to "IN". So check the conditions for that to happen are properly becoming true. Either that or your camera ends up somewhere in your next room that is off-screen/somewhere black.