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Did some light streaming today while working on the game. I'm thinking on Friday I'll do a bit of a quick summary video of some things I've learned, things I've struggled with, found solutions to and general updates you might find helpful.

Will be doing many more of these streams over the next couple of weeks!

Today I've been blocking out the introductory areas of the game and writing a new grid based camera system (that allows for some flexible non-gridded areas, did that bit off stream later in the evening!)

This evolution of my smooth camera system already feels like something that could make a good future tutorial video.

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