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Talk to the hands!

Patreon-specific note: The next milestone image should either be during the day Tuesday or Wednesday. I'm playing it by ear while trying to fix my sleep / posting schedule.

At egscomics 

Commentary

Sorry, I'm not trying to be mean. I just imagined Diane acting this out with her hands, and it amused me.

I've played games in spite of the combat. I've played games in spite of the story. I've played Spider-Man on the PS4 in spite of the dreaded forced stealth sections in which you don't play as Spider-Man.

Each of those games had unique things about them that kept me coming back in spite of the things I didn't like about them. I still wanted to play the games in spite of not being perfect in my opinion, and having things about them that annoyed me.

I don't think it's strange to like the idea of lessening the impact of the parts I didn't care for, and that's all these comics are about. Things I (and my characters) would like. They are not demands, they're not anything anyone has to agree with or implement in their games, they're just things we would happen to like.

It's fine if anyone reading this wouldn't like these things, but some responses have been quite confrontational about it, which seems unnecessary when talking about personal preferences regarding entertainment.

I'd also like to note that, much like a corgi-sized pet dragon, the things we would like are not necessarily practical or realistic. For example, I'm not sure how you'd literally skip fights in Mass Effect. It could be done in some games easily enough, but ultimately, that's not the point.

Incidentally, I not only played Spider-Man on the PS4 in spite of those sections, I beat it, and unlocked Spider-Man in his boxers, AKA the true win condition of the game.

Files

Comments

Stephen Gilberg

"Dreamfall: The Longest Journey" reputedly had a good story (until the ending), but people dissed it for the gameplay. For a so-called adventure game, it was mostly unchallenging, tho some players said it got frustrating in parts. (I couldn't get it to work on my PC.)

Brooks Moses

Okay now imagining Diane acting this out with her hands while wearing the magical goose-hands outfit.

Brooks Moses

Also, I'm curious: would it work for you for games like Mass Effect to (optionally) have the combat happen as cutscenes rather than gameplay, perhaps with actual fade-to-black parts that reduce it to a short montage of the parts critical for character development? So that it's not removing the combat from the narrative of the game, just from the parts that you're playing through....

Narzain

That would make the argument much louder. And terrifying. *HONK!*

Ardent Slacker

I played that whole series... eventually. I remember a couple of really cool parts and a lot of utterly forgettable stuff. Worst, references to greater adventures that will never be written... and like... why? If that character's having better adventures, why are we playing THIS one? The best bit was a conversation in the 2nd game, between two protagonists, and you start as one and are picking responses and slowly start picking more for the other and less for the first and at the end, the perspective has swapped and you've changed characters, and that was REALLY neatly done... and nothing else in the whole thing measured up to that clever moment.

James C

I'm just glad that the only Quick-Time events in Mass Effect are "optional" stuff with the Paragon/Renegade Interrupts (and even "Narrative Actions" in Andromeda), and not "miss this button prompt and die".

VitAnyaNaked

Diana is perfect at acting this out with her hands. ... and I agree, we still keep playing games despite some things we don't like about them.

McZed

...Diane Sarcastic Hand Puppets needs to be a regular thing. XD Or. You know. If not regular, at least "recurring".