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Form Acquisition

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Commentary

I didn't intend to reference an ability from My Hero Academia, so to get ahead of an expected question, no. That wasn't intentional.

I did realize it by the time I finished writing the commentary that follows, however.

And now, another edition of "Dan talks about Skyrim again".

BACK IN YE OLDE SKYRIM TIMES, you could become a werewolf. Many people did not like becoming a werewolf, because it stuck you in third person camera mode, and didn't offer much (if any) benefit over rad magic equipment.

I quite enjoy being a werewolf in Skyrim, however, and part of that is a gameplay mechanic I should hate.

You are a werewolf for a limited amount of time. If you wish to stay werewolfish, or recover health while a werewolf, you need to eat the hearts of your defeated enemies.

Ew.

Gross as that might be, however, as a gameplay mechanic, it's all sorts of fun. It's not even as disturbing as it sounds, as the graphics are such that you could change the devour prompt to "do a little dance" and there'd be little proof of inaccuracy. What's more, the DLC added the ability to level up your werewolfishness just by doing werewolf stuff.

From a gameplay perspective, it means you are incentivized to act fast, defeat enemies, and heal up regularly.

And being Skyrim, of COURSE you can exit out of the devour animation before you're supposed to.

Anyway, I bring it up because, sometimes, it's the concepts you don't like the sound of (and would hate with better graphics) that make for fun gameplay.

Files

Comments

aikar

Nice wishes but I think you might underestimate the needed programming work to implement so many options. Play a pen &amp; paper with a good GM ;)

Thisguy

But killing the guy and taking his identity is a good idea. That way you never have to deal with him showing up and blowing your cover. Bonus if you can trap his soul and use it to copy his memories and mannerisms. Then top it off with a shrink or transform spell to hide the body as or under a rock or something. This may sound mean, but half the time in games the go to option is ‘jump out of bush and stab the guy’, so it’s not any more nasty than that. Really.

Windscion

Because there's nothing nasty about soul trapping someone and sending them to the soul cairn to become food for the Ideal masters.

Paul Rendell

That's why my characters would only use black soul gems that they had created had filled themselves from necromancers, which were the only people they would use soul trap on. My characters were big fans of poetic justice, And Irony.

Thisguy

@Windscion. That's what I keep telling people! Its a great honor to serve the masters, even in death.

Daryl Sawyer

I mean, all you gotta do is hit "activate"... on their corpse...

Stephen Gilberg

I like combining stealth with violence in games. It creates a sort of rhythm that I don't get from stealth or violence alone. What I don't like is when I have no choice but to sneak -- when getting spotted automatically means having to start the section over. Sometimes I spend more than half an hour getting nowhere on that before giving up on the whole game.

William Green

I just noticed, your comment title has this as number 23, but the file name says 24? You might want to consider how to handle this so you don't get mixed up with the next one.