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I don't know if the logic here actually adds up, and I also have no idea how you'd test it. It's not about wearing things that make you appear bigger, it's about suddenly having reduced density with increased volume while maintaining equal strength, weight, and mobility. I don't think it's something that can truly be replicated in an actual physical universe.

Which, given that is the case, let's just say it does make sense. HOORAY!

Yes This is Actually Game Commentary

Something I forgot to mention in the previous commentary is that I didn't just make up weight potions myself. There are actual weight-related potions in Fable 2 added by one of the previously mentioned DLCs, and they are the fastest way in the game to either gain or lose weight.

Previously, the fastest way to gain was via pies, and the fastest way to lose was via celery. If I recall correctly, pie could be as much as +15 weight per pie, and celery was at most -5 weight per stick, so the potions were far more of a big deal for quick weight loss than gain. Nonetheless, there were weight gain potions that were even more immediate in their effects than pies.

Also, while I think height does affect movement speed, weight doesn't. You can have the most or lowest weight possible, and beyond affecting some NPC interactions, it has no effect on gameplay beyond cosmetics.

Height + Speed?

I haven't read that height affects movement speed in Fable 2 anywhere, but I've played around with changing sizes in Bethesda RPG games. If you become bigger while moving at the same speed as before, it feels slow. If you become smaller and move at the same speed as before, you feel faster.

The speed feels constant to me in Fable 2, but you do get bigger as you level up certain things, which suggests to me you are moving faster even if it doesn't feel that way. If you didn't, being tall would make things feel sluggish, and I don't recall that happening.

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Matt R

I'm hoping we see fit Susan return

Anonymous

... you know, that hadn't come to mind at all. Its interesting to think about though. Thanks for the neat concept!

gaybunny

I want to see what antics Susan can get up to. I doubt the game would let you give potions to npcs, right? But a game-like commentary...?

Anonymous

We love to see a transformation excuse that makes logical sense and lets a character go and be silly

Stephen Gilberg

Guess she doesn't have to worry about drowning, if that was ever a thing in the game. Maybe she can even fall off a tower and not get badly hurt. Which also has good implications for battle injuries, to offset the downside of being an easier target for accuracy.

PhaineOfCatz

These days a lot of games use movement based on the animation of the actual model, so if you don't actively change the animation as the character size increases then movement speed automatically increases. These kinds of systems often make it easier to use one set of animations for all character models.

Brooks Moses

Except that this is in-game physics, so she may not even be an easier target. The "is this shot close enough to hit" calculations may not bother to care about _actual_ diameter.

Anonymous

This susan seems, if anything, excessively fit for her figure, no? Thus the fanservice acrobatics and frame departure.

egscomics

It's acceptable for someone to not like this and express that opinion. Nothing is resolved by telling them to get over themselves, and it creates a situation in which I might have to moderate comments to keep things from getting too heated. If you like something another reader doesn't, please express it by expressing that like, and not by insulting that person. This goes in every direction, mind you.

egscomics

I'm fairly certain Bethesda RPGs work that way, but the speeds are set when an area loads, thus why I was able to experience what I did in those games. Upon entering a new area or reloading the relative speeds of characters adapt.

egscomics

Fable wouldn't normally, though Skyrim would. With the right perk, you could plant potions on them, and their effect would happen.

IvyReed

I love how this series goes back and forth between, "I'm dry and serious business Susan" and "OMG Best thing ever!"

John Trauger

Most games have a constant speed they want the PC to move, so the taller a character is, the longer their stride so they must walk slower to maintain that universal movement rate. Smaller characters should appear to run faster for the same reason. I have not played any of the Fable games, so I can only speculate. It's possible the character is allowed to move faster after levelling up and getting taller.

Anonymous

I know Skyrim's speed system is borked on some level: I lost a save file once because I had that "speed up attacks" shout buff active when I left a dungeon. On loading outside the dungeon, the game had reset my speed, *but hadn't removed the buff* , so when it wore off it debuffed me down to terrifyingly-slow-mo (the one-handed swing was slow enough it looked like it wasn't moving at first glance). Because it was only melee attacks, I didn't notice until I had gone through town, and then into a new dungeon and all my autosaves were post-speed-debuff...

egscomics

There's a really sweet shield perk I've sworn off because the slow time effect it uses can glitch out. It can make it so time will not speed back up until you've left the current area.