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7/2 18:40 UTC+8 UPDATE:
Fixed the bug that under specific conditions, entering Journal menu will cause the game to crash.
Fixed the bug that if equipped with an accessory with "Recovers HP when downed," players will stuck in a loop and can't touch the ground when downed.
Fixed the bug where the leveling for Monster Girls is higher than usual when entering specific points in Endless Mode.
Fixed the bug that if equipped with an accessory with "Chance to teleport enemy on normal attack," attacking the Chapter 2 Boss causes the game to crash.
Fixed the bug that immovable objects, such as chests and remains, when inflicted with Poison, will mysteriously recover faster than usual.
Fixed the bug that Exp. Weapon Type-S won't be defeated by a certain item.
Attempted to fix the bug that in Chapter 3, players may rewind back to Chapter 2. (Not completely sure if fixed yet, will keep investigatiion)
Fixed some English/Japanese translation.

Please download the files again if you have before 7/2 18:40 (UTC+8). Apologize for the inconvenience.

修正特定狀況下進入Journal選單時會當機的BUG
修正身上裝備著「倒下後恢復HP」特性的物品時,死亡後會造成無限循環撞牆的BUG
修正在通過無盡迷宮特定休息點時,女怪等級上升的BUG
修正身上裝備著「普通攻擊機率性轉移敵人」特性的物品時,攻擊第二階段BOSS將造成當機的BUG
修正不會移動的物體(如寶箱、殘骸等)陷入中毒狀態時,持續回合數莫名縮短的BUG
修正「實驗兵器S」受到特定道具攻擊時不會死亡的BUG
嘗試修正進入第三階段後,特定狀況下會回溯至第二階段的問題(不確定是否修復完畢,有問題會進一步修正)
英文、日文文本修正

若您有在7/2 18:40 (UTC+8)前下載過此版本,請重新下載以修正以上內容。不便之處,敬請見諒。

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It's been 84 years... But we're finally releasing the new major update of the game!
Featuring Chapter 3! Tons of new things!
YOU CAN NOW PLAY SOME NEXT-GEN GACHA LET'S GOOOO!!!
Scroll down to see detailed update log!

真的讓大家久等了……我們終於能釋出新的DEMO了!
第三階段正式解放!各種新遊戲要素!轉蛋轉到飽!!!
詳細的更新內容請往下看!

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First, a quick note.
When we develop this battle system, our intent has been (and probably will always be) to encourage players to try different weapons, combination etc., and learn from every failure.
For the uninitiated or the ones still struggling to storm through the stages, we will gradually provide methods and/or systems, such as the tutorial section in the last update.
Please look forward to these changes, and always feel free to ask for advices with each other!

On the other hand, we have received several words from players saying that the whole game can be beaten with a big weapon with big numbers on it, and just hitting with normal attacks.
Well I'll just say this... Be adaptable to new tactics, or you might suffer more than the others...

With that out of the way, I'll introduce to the new map objects just a little bit, and leave the exploring to you!

So we heard you like gachas.
Need some new accessories? Find this mysterious statue and give in your soul (Literally) to find some useful items!
Legend says that with great luck you might even receive something you couldn't even get yet...!
Come on! Spin that wheel and... wait, you're broke already?

Well don't you worry! The melting station can turn your items back into souls for you!
Please make sure to spend your souls responsibly, okay?

Think, player, think! You're a blacksmith, remember?
By throwing your current weapon and some souls into the scrapper, you might be able to get a better scrap than usual depending on the weapon's elements and durability.
Having a claymore on the brink of breaking? Why not "lose some weight" and carry the better side of it to your next creation?

Of course, there is a ton more of new contents in your adventure. We hope you enjoy in whatever way you can, if you know what I mean...
Finally, here's our usual program of Leader Speaking!

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Sorry for the wait, but we have finally readied all we need for this major update.
There is too much coding to do this time, including the addition of the event maps, both visually and gameplay-wise.
We spent the last few days on testing and pinched out as many bugs as we can, so hopefully there isn't some game-breaking stuffs now.

That being said, there are still some things we left out in this update, and will come out in subsequent small updates:

1. Succubus' memory
2. New abilities from Doroelle's Soul Imprint
3. Changes on status ailments
4. Improving battle messages
5. Improving saving feature
6. New forging manual
7. Unique interactions in event maps

As always, thank you all so much for your patience.
For now, I need one or two days to fix my broken back while writing another dev diary regarding this update, which should be out in a few days.
Feel free to discuss with us any detail with the title! We hope you enjoy!

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先很簡單跟大家說明一下,我們開發本作的武器系統的大前提就是希望大家能夠多多嘗試不同材料、戰技的組合,從失敗中學習。
對不熟悉、不清楚遊戲玩法的玩家,我們會陸陸續續提供各種系統上的補強與協助(像是之前增加的遊戲教學),盡力讓大家能夠喜歡上戰鬥的樂趣。
敬請期待,也歡迎大家彼此討論如何通過各種關卡!

另一方面,從試玩版釋出之後,我們陸續收到一些意見表示,只要鍛造出數字夠強的武器普通攻擊就能過關了。
我們只能提醒:請不要太習慣同一種戰術,否則可能會吃不完兜著走喔……

這次的劇情更新就留待大家體驗,我們簡單帶過一下新增的幾個地圖物件!

在探索中煩惱找不到飾品的冒險者,如果遇到了這個神秘的雕像,可以嘗試將靈魂奉獻給它。
據說可以從雕像中獲得各種不同的物品,甚至還有機會拿到可能還不存在的事物……!
不過人的慾望是無窮無盡的,請記得謹慎理財,破產敝社團概不負責。 

身無分文的冒險者,可以將不需要的物品丟進這個熔解爐。
經過熔解後,就可以依據物品不同,得到一定程度的靈魂。
這樣就又可以去轉……不對,是好好利用在鍛造跟強化上了!

致力於研究鍛造奧秘的冒險者,可以以放棄自身的武器為代價,在這個銷毀機換得更強力的素材。
依據銷毀的武器各項強度與完整度不同,或許能得到特別厲害的素材!
用來處理將毀的武器也可以,想要累積武器的性能也沒問題,用途可能比想像中地多。

除了以上幾個在迷宮會出現的新物件以外,這次更新也多了一些方便的功能與設施!
面對新敵人需要新手段,希望大家在迷宮探索順利!

照慣例,我們的大家長有幾句話要說~

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讓各位久等了,終於將這次應該要有的更新處理完畢。
這次新增與改動的東西實在很多,包含地圖層面為了「固定迷宮地圖」而改了很多次code,以避免各種顯示與體驗上的瑕疵。
我們也有進行了數次測試,但仍然不敢有絕對把握說沒有Bug存在,但願不會遇上什麼大問題。

這次大更新還有一些尚未處理完,以及之後小更新想優先調整的東西:

1.魅魔的記憶
2.多蘿艾爾靈魂銘印所提供的新能力
3.異常狀態機制改動
4.戰鬥訊息系統改進
5.存檔系統改進
6.鍛造手扎的新說明
7.固定地圖中敵人的陣營AI

感謝大家,這次折騰了一陣子過後,我應該真的需要休息一兩天處理我腰痛的毛病,同時還想寫些這次更新的製作心得,過幾天後分享給大家。
有任何問題跟遊戲感想歡迎留言向我們提出,希望這次的更新以及故事內容大家會喜歡!

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FULL UPDATE LOG / 更新內容一覽


New Content:

・New main character for Chapter 3: Skewer. (VA: Rio Fujimura)
・New H-Event for Rezia and Skewer.
・New time-exclusive dialogues for all main characters when you first triggered their H-Event.

・New Monster Girls added to the Labyrinth:
Lady Fencer (VA: Rikka Mizutani)
Priestess (VA: Akisora)
Angel (VA: Akisora)
Succubus (VA: Rikka Mizutani)

・New Monster Girls added to both the Labyrinth and Endless Mode:
Thief (VA: Yui Otokura)
??? (TBA)

・New memories for Monster Girls:
Memories of Thief
Memories of Lady Fencer
Memories of Priestess
Memories of Angel

・New Boss in Chapter 2.
・New stages in Chapter 3.
(From this point forward, "Event Maps" may appear during labyrinths)
・16 new weapons and Skills.
・5 new weapons, Skills and materials from Monster Girls.
(Thief, Lady Fencer, Priestess, Angel, Succubus)
・10 new accessories.
・7 new items.
・5 new materials.
・3 new map objects: Melting station, scrapper, mysterious statue.
・23 new memories. (Some of which can be obtained through chapters 1 and 2)

Balance Adjustments:

・Scraps from broken weapons will now have Tenacity, Magic and Skills based on the original weapon.
eg.
A weapon with a Tenacity of 12 and a Magic of 8 can have a scrap with a maximum Tenacity of 4 and a maximum Magic of 3.
A weapon with its own Skill on Lv3 can have a scrap with its own Skill on Lv2 max.
Additional Skills may inherit onto scraps as well.

・Adjustments on Cursed Armor:
> HP slightly decreased.
> Threshold to go into Break mode slightly lowered.
> Damage taken from player's Cursed Sword attack increased.
> Damage dealt for charged attacks in 1st phase increased.

・Accessories might now have additional attributes when first shown on map.
・When afflicted with Blind, characters will now have a 30% increase in taking critical damage.
・Turns duration for player when afflicted with debuffs adjusted, mostly based on enemy levels.
・Monster Girls summoned through Rock of Chaos etc. will now not duplicate, except when the ones summonable are all on map.
・Mechanics for Rock of Chaos adjusted so you won't have to face waves of enemies when the previous ones are not cleaned out yet.
・Entering Endless Mode will now temporarily deactivate all your upgrades from Doroelle's Soul Imprint, reactivating upon leaving.
・New Soul Imprint added exclusively for Endless Mode.

Other Changes:

・Title screen BGM changed to something ORIGINAL for our game.
・Title call now randomly features the main characters you've unlocked in the base.
・Floor indications are now available for Labyrinths as well, showing you where and how deep you are.
・Enemies will now show expression bubbles and alerts when they found you.
・When afflicted with buffs and debuffs, you can now see how many more turns will each condition last.
・Endless Mode will now be unlocked after entering Chapter 3.
・Improve some enemy sprites.
・Visual improvements to the CRAP that we can't remember what we have done.

Bug Fix:

・Fixed the bug that being afflicted with Blind outside the Labyrinth won't have any effect.
・Fixed the bug that probability of inflicting debuffs will ignore Boss resistance.
・Fixed the environment logic for Cursed Armor's wall-breaking attacks.
・Fixed the bug that specific actions (like creating weapons) could ignore the debuffs you are afflicted with. (like Slow)
・Fixed the bug that under specific conditions, leaving Journal menu will cause the game to crash.
・Fixed the bug that being afflicted with Drain might cause the game to crash.
・Fixed several English translations. (You get the point by now)
・Other miscellaneous fixes.

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新增內容:

.新增第三階段的主要角色:絲裘瓦(CV:藤村莉央 https://twitter.com/fujimura_rio
.新增蕾希亞與絲裘瓦的H事件
.首次觸發主要角色的H事件後與其對話將出現新的台詞

.在一般迷宮裡增加新的女怪:
女擊劍士(CV:水谷六花 https://twitter.com/mizutaniritsuka
女祭司(CV:あきそら https://twitter.com/akisoravoice
天使(CV:あきそら https://twitter.com/akisoravoice
魅魔(CV:水谷六花 https://twitter.com/mizutaniritsuka

.在一般迷宮及無盡模式裡增加新的女怪:
女盜賊(CV:乙倉ゅい https://twitter.com/OtkrYui
???(日後發表)

.新增女怪記憶:
女盜賊的記憶
女擊劍士的記憶
女祭司的記憶
天使的記憶

.新增第二階段的魔王戰
.新增第三階段的迷宮
(第三階段開始會出現「特殊的固定地圖」)
.新增16種武器/戰技
.新增5種女怪特殊素材/特殊武器/特殊戰技
(女盜賊/女擊劍士/女祭司/天使/魅魔)
.新增10種飾品
.新增7種道具
.新增5種素材
.新增3種地圖物件:熔解爐、銷毀機、神秘雕像
.新增23種記憶(部分記憶可於第一、第二階段的迷宮獲得)

遊戲平衡更動:

.武器損壞時留下的碎片作為素材的韌度、魔力及持有戰技,現在會依據原武器的數值有所變更
例:
武器損壞時「韌度為12」、「魔力為8」,則可能獲得「韌度為4」、「魔力為3」的碎片
武器損壞時固有戰技等級為Lv3,則可能獲得固有戰技等級為Lv2的碎片
另有可能繼承原武器另外學會的戰技

.魔盔甲平衡調整
>略為降低HP
>略為降低使其陷入昏厥狀態的門檻
>提升受到魔劍攻擊時的傷害量
>提升第一階段時蓄力攻擊所造成的暗屬性傷害

.飾品出現於地圖上時將隨機獲得附加能力
.陷入致盲狀態時,受到暴擊傷害的機率增加30%
.調整敵人賦予玩家異常狀態的回合數
(通常會隨敵人等級提升)
.混沌之石或隨機召喚出來的女怪將不會再重複
(可召喚的女怪都已在場地上時除外)
.調整混沌之石的召喚機制,減少清不完怪物的可能性
.現在進入無盡迷宮時,多蘿艾爾的靈魂銘印效果將全數消失,離開無盡迷宮時會恢復
.無盡迷宮內新增本模式專用的靈魂銘印

其餘系統更動:

.標題畫面的BGM改為本作品的原創曲目
.標題畫面的朗讀語音現在會由避難所內的主要角色中隨機選擇
.畫面上方現在會顯示目前所在地及層數
.玩家獲得增益或異常狀態時,畫面上方現在會顯示剩餘持續回合
.敵人發現玩家時將出現警戒圖示及音效
.無盡迷宮的解鎖條件改為進入第三階段時
.調整部分中文文本描述
.改善部分怪物的點陣圖案
.調整大量顯示及演出細節
(多到我自己都忘記多少個)

BUG修正:

.修正玩家在除了迷宮地區以外的地方陷入致盲狀態時,不會受到效果影響的BUG
.修正技能賦予的狀態機率會無視BOSS的狀態抵抗率的BUG
.修正魔盔甲使用附帶破牆效果的技能時,破牆規則的合理性
.修正玩家陷入遲緩等異常狀態時的合理性,陷入遲緩狀態時執行特定動作(如鍛造)將仍受效果影響
.修正特定狀況下由Journal選單回到地圖時會發生的顯示錯誤
.修正陷入脫力狀態時可能會造成當機的BUG
.修正部分英文文本顯示錯誤
.修正其他小錯誤

Files

Comments

Anonymous

When I saw the new girl in the memory arena I thought it was sort of a joke. Then she spawned in the first room with me in endless mode and it was a rude awakening

Ason

Well... that's just truly some bad luck lol We've actually been worried about this, and will try to let the new enemy appear later in Endless Mode so you can survive longer. :P

Anonymous

如果我之前下的0.42c只要重下覆盖就好了是吧