v0.9 Releasing soon with Head IK, POV mode and toy animation. Quest update to follow! (Patreon)
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Hey everyone, sorry about the lack of updates recently - a lot of new things are in the works and I've simply been too busy to show them off!
As well as working on 0.9 I've also been testing out gameplay mechanics and level design concepts for the campaign and work has even started on the story and dialogue. This is in the early stages and won't be revealed until it's ready, but it's really exciting to make progress with the actual game.
0.9 is going well and I'm aiming to release within a week. You can check out some of the new features in the video above! NSFW videos have been posted for Patrons here: https://www.patreon.com/posts/captain-hardcore-47019993
Main features of 0.9:
- The head can now be moved, rotated and animated easily. This took some time as it required an upgrade to the IK system and endless tweaking of the physics but it was a much needed function! Rotating the head also works perfectly in desktop mode now.
- The new head IK made it possible to create a POV mode. Pressing the POV button will teleport you inside the body of the selected character and their head movements will now follow yours. In the video I'm using a Vive tracker attached to my waist for hip thrusting.
- Hip tracking will also work with a controller attached to your waist if you set it to toggle grab, so you can enjoy this feature even if you don't have trackers.
- POV also works in desktop mode.
- Up to three trackers are now supported and they can be attached to any point on a character including the head for blowjobs or the feet for foot tracking.
- All toy colours can now be adjusted and some toys also have adjustable opacity and glow effects.
- All spawnable objects can be animated, including lights and furniture. You can animate a toy or a paddle for example. This opens up lots of new possibilities!
- You can now attach the long dildo and the penis dildo to the penetrator.
- New lock pose setting. This hides and locks all IK points in place so you can't accidentally grab one and mess up your scene. Hands are also a lot easier to rotate now.
More additions, improvements and bugfixes will be added this week and the builds will be uploaded as soon as I can.
The Quest version will also get an update soon, I'm working on performance optimisation and will hopefully be able to enable multiple characters, male characters and other features from the PC. More on this soon!
Thank you everyone for your continuing support!