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Hey guys, here's a Demo+ build updated to 0.7!

Download Link 1: DOWNLOAD HERE 

Download Link 2: DOWNLOAD HERE

If you have any issues or the game crashes please read the FAQ here: 

captain-hardcore.com/faq 

Update v0.7 release notes:

NEW: Motion capture animation timeline and playback controls. This controls all characters in the scene with one UI so you can play, pause, rewind and scrub through the entire scene animation easily.

It's now easier to layer up animations, and the IK points will stay in sync with each other as they're all controlled by one timer instead of having their own individual timers.

The first motion you record will determine the overall length of the loop, then you can rewind to the start and record another IK point or character and gradually layer things up.

There's also buttons to increase or decease the duration of the loop or clear the whole thing.

NEW: Mocap animations are now saved with the scene! When loading a scene the animations will auto play!

NEW: Mocap animation loops are now seamless. The start and end are automatically blended to create a smooth transition.

NEW: All IK points can now be animated including elbow and knee controls, upper body IK and the look at target.

NEW: Upper body IK point lets you move and rotate the upper body seperately to the hip control. This can be turned on and off or hidden in the same way as the knee and elbow controls.

NEW: Use the Cyber Masturbatorium to save and load scenes anywhere in the ship!

NEW: Ball gag accessory.

NEW: Much requested "Position Locked" setting for furniture, this is turned on by default so you can't accidentally grab objects and mess up your scene!

NEW: You can now enable ambient occlusion in the graphics settings menu.

NEW: 3 new characters.

NEW: Built in scenes.

Improved: Increased flexibility of the torso and slightly improved hand posing.

Improved: Scenes now save the last player location and will spawn you in this location when loading.

Improved: When pressing "back to scene" the player is now teleported to their last location instead of the default spawn point.

Improved: Joint targets now move with the whole character when grabbing by the hip and holding trigger.

FIXED: The double dildos are no longer locked to Asstronaut tier, this should have been the case in 0.6 but I made a mistake and didn't realise until testing this build!

FIXED: Camera rotation no longer resets itself when switching to edit mode in desktop play.

FIXED: Giant hand in the players face when using no motion controller mode.

FIXED: Disabling and re-enabling joint targets causes them to move to an incorrect position.

FIXED: Can't move mouse more than 40% up the screen when using Oculus headsets in no motion controller mode.

General bug fixes and improvements!

Files

Captain Hardcore 0.7 Demo+.rar

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Comments

Anonymous

Any update on the quest build? You are the best!!!

Tonyvn

You've been giving almost monthly updates to keep that Patreon worthwhile. But it has stopped now. Is there an 0.8 edition in the works? Or are you focussed on Quest.

CaptainHardcore

Yeah 0.8 is in the works! The PC version is the main focus and being developed full time. I try to get at least one big new feature and a number of smaller things into a polished build every 1 - 2 months instead of releasing many small updates. For the next build I have male characters planned among other things!

Anonymous

do these downloads support the oculus rift?