May development update - lots of new features coming soon! (Patreon)
Content
Hey everyone,
I'm continuing to focus on the finer details of character customisation - over the last couple of weeks the clothing system has been completely re-done and improved on. It's now possible to add and remove as many clothing slots as you like, and for flexibility each slot can have any item of clothing equipped. Clothing colours can also now be edited so you'll be able to combine lots of different items and accessories to create a unique look!
I've also done a lot of optimisation, clothing meshes and textures are now loaded asynchronously when they are needed which saves memory, improves loading times and eliminates stuttering when objects are loaded. This is essential for good performance in the future when there will be a lot more items.
I've added 57 new face morphs, including eye shape, size, position and angle, and new nose and mouth shapes. They are also now organised into sub categories (nose, mouth, eyes etc) for ease of use!
There's a new "Gape" animation setting - when enabled the ass and pussy gradually stretch and become wider the longer they are penetrated. Afterwards they will slowly return to their original state.
I've also added a new environment very similar to the Quest level, the simplicity (it's literally just a floor mesh) should improve performance so you can create more complex scenes and it might help to play on lower spec computers. There's no baked lighting so you can create nice dynamic lighting setups.
Combined with the things I talked about in my last post this is turning out to be quite a large update! There's still some things that need doing to finish it off, but it shouldn't be too long before it's complete, I'll post on here once it's ready!
Also, a quick note about the Quest version as I am constantly asked if it will be updated :
It's not easy to update the Quest because it's a completely separate project that runs on a different engine version (a lot of stuff had to be changed) and I can't slow down development of the PC version. But because it's been so popular, after this update I'm going to try and fix the main issues and make a plan for an eventual "Captain Hardcore Quest", even though I hadn't originally planned on supporting it. I will have to find a way for it to be developed without impacting the progress of the PC game but the popularity of the demo has shown it's definitely worth the effort.
I have lots of ideas to make something really awesome - it's just going to take a bit of time - so thank you to everyone for being patient. I can't say any more yet but I'll do my best to make it happen!
Thank you everyone for you amazing support!
-AntiZero