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Happy Sunday, everyone!

A big congratulations to Potomiani, the winner of the User Submitted Contest #9, for their submission of “Shattered Sanctity”! There were a lot of really close races in this recent contest, so clearly every submission had its fans. I would like to urge all that did not win to hold on to their ideas for the next contest! Consider a redraft or something that can make your idea even more compelling for next time! Also, be sure to check back frequently for updates on when the next round will take place!  As for me, I’ll soon be getting to work on crafting Potomiani’s idea to the game!

On the game development side this week, I’ve implemented a requested quality of life feature, exclusive to the vampire route. The amount of BP (Blood Points) you’ve accumulated will now appear on your over world HUD!

(This feature will only appear in the vampire route, not any of the vampire bad endings, since it’s unnecessary. )

The BP gauge that appears on screen is actually a different plugin from the one I’ve been using for years and works separately from it (you may notice it fades away at a slightly different timing in-game). Even still, I tried to match the style of the gauge so that it wouldn’t stand out too much. I think this will be a greatly appreciated change so that players can better see how their actions are furthering their strength. It was never really clear to players that sparring with Bianca or Ophelia would grant BP, for example. The BP system is also now briefly explained early into the beginning  of the route.

Oh, and I’ve added another neat feature which is available whenever you are playing as vampire Mila. If you have the “Bat Form” skill unlocked, you can now press PGUP to quickly turn into a bat (and back). I liken it to setting the bike to select in the old Pokémon games. It makes faster movement much more convenient.

Well, It’s back to work for me then. Thanks again to everyone who participated in the contest and I hope you’ll join in on the next one! Until next week!

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