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It's been a hectic week for me. I don't about all of you, but I'm looking forward to the upcoming Spring Recess for some extra free time! 

This week, I got down to drafting the scenario for the "Countess in Crimson" quest. I've sketched out a map of the layout while adding in notes of aspects I want to add to this short dungeon. I also finished making some of the new sprites for the characters in this quest and importing all of their character portraits into the game. With that step out of the way, I can begin map building and event scripting!

The loyal maid, Lauren Lindholm's character portrait and expressions are all done. I also finished the colors and shading for another character, Captain "Redbeard" Gloria:

I haven't finalized all her expressions yet, as I'm waiting until I'm done writing the script for her scenes, but I cleaned up her look a lot from the initial sketch and I'm quite satisfied with how she turned out.

I want to use the some of the time I have working on this update to clean up some other things in the vampire route. Stuff like adding in additional character portraits and adjusting some maps come to mind. Are there any small aspects of the vampire route that are nagging you? Let me know and maybe I can address them in time for this update.

That's all I have for you this week. Until next time, everyone!

Comments

Twand

Maybe not so much about the vampire route in particular, but I would've liked a system to track skill rank progress in the game. Being able to determine how much of what I need to do to get the next rank would be a nice QoL feature to have. Though I do find that the need for such a system is more noticeable in the vampire route. Also, I hope you will continue providing a save with the game ready for the mission that starts the vampire route on itch.io.