Clothing Recoloring + Body Shapes + The Language of the Parafolks (Patreon)
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Hi! How are you doing today?
I’ve been eating a lot of leftover candies from Halloween this week and I don’t feel exactly like myself but other than that, everything’s good on our side. For today’s post, I’ll share an overview of some of the things that we’ve been working on lately. As a reminder, you can take a look at this page of our website to see what we work on each month. Right now, we’re focusing on the Paramaker but we’ll be switching to working on the simulation part of the game (the live mode) in the near future.
Clothing recoloring and clothes with patterns (For Patron only! Please don’t share)
Lately, we’ve been working on our clothing and hairstyle recoloring system. Our goal is to allow hairstyles and clothes to have multiple colors on them and for players to be able to edit each color independently.
Developers and modders will be able to create all kinds of clothing items. A piece of clothing will be able to have multiple colors and a pattern and all of that will be recolorable by players using the in-game color wheel or premade color swatches.
Some color and pattern examples on a tank top.
Body presets (For Patron only! Please don’t share)
As mentioned in a previous Patreon post, we were working on a way to have different premade shapes for different parts of the body. This is useful when you want to create a new character quickly and don’t want to tweak every little slider offered for the various nose adjustments and just want to choose a premade nose from a list, for instance. This feature is now fully working in the game and we are also now automatically generating small preview thumbnails that will show these presets in the Paramaker interface.
Some of the presets we have done to date for a few of the categories of the Paramaker, a lot more will come. We are temporarily using Sebastian as the mannequin for generating these thumbnails so that’s why you can see tattoos and body hair on every “body types” presets!
Researching the audio direction and spoken language of the Parafolks (For Patron only! Please don’t share)
One question that Patrons often ask us is: what will the language of the Parafolks sound like? That’s surely an important topic and we’ve been spending more time on the question lately. We recently made a first prototype of what a conversation would sound like and it was a really fun thing to do! In the same way, we’re also researching the audio design direction that we will use for every sound that you’ll be able to hear in the game. Sound effects like: clicking on a button, putting on a shirt in the Paramaker, changing hairstyle, etc. We still need to do more tests but we’re really looking forward to sharing more about all that in the future!
To end the week on a good note, here are some of the bugs that Alice got recently when creating new face and body animations for the Parafolks!
I hope you’ll have a better weekend than them!
Alex