Home Artists Posts Import Register

Content

Hello!

Team day-to-day  (For Patrons only. Please don't share)

I thought it would be interesting to give you an overview of what our work days look like inside the team. Because of the pandemic, we work from home, but the plan is to get an office when everything settles down. Until then, we sadly cannot meet in person. However, we're connected together through our team chat app. That's where we share our progress with other teammates, give feedback, share inspiring illustrations or videos that we came across, share ideas that we had or just goof around.

We also have some meetings every week:

  • Team meeting: That's when we talk about what's going on in the team and the project to make sure everyone is on the same page. We usually discuss recruitment, interviews that we had with candidates, our plans for the next Patreon post, etc. This meeting is also where we review our tasks and priorities for the next two weeks. Finally, every other week, we use this time to brainstorm about a given topic together. It's often a specific aspect of the simulation mode. In the past, we brainstormed about family trees, careers, ways to die, just to name a few.
  • Art review meeting: Once a week, we get together to review what the 3D artists (Léa and Sonia) did this week. We also discuss design topics and technical issues related to the visuals of the game like the characters and the environment.
  • Code review meeting: That's where programmers meet to take a look at the code that was written within the past week. The goal is to suggest improvements to ensure we have solid systems and game logic as well as finding optimizations to make the game run as smoothly as possible.
  • Technical interdisciplinary meetings: Sometimes, people working on a same subject have to schedule additional meetings in order to design clever solutions for a technical problem. Usually it's a time where members of diverse backgrounds (programmer and artists, for example) share their different perspectives and knowledge and try to address these issues in a way that work for all parties. It's a nice opportunity to learn from each other!
  • Discord weekly Q&A chat session: Every Friday, we attend our 1 hour long chat session on Discord where Patrons on the Hero and Legend tiers can ask us anything. All Patrons can read these chat sessions since we post them on Discord afterwards.
  • One on one meetings: Last but not least, every 2 weeks, I meet each team member individually so we can chat together about how everything's going. That's a good time to discuss what happened in the last two weeks and how we can improve our work habits, planning, workflows and such.


Relationships Brainstorm  
(For Patrons only. Please don't share)

As mentioned above, every other week, we organize an internal brainstorming session where we throw ideas about different game design topics to see what sticks. Next week's session will be about relationships between Paras so everything related to how they make friends, fall in love, socialize with their families or even how they make archenemies.

We're curious to hear your suggestions about anything related to relationships in the game so feel free to write down your ideas in the comment section of this post! Some questions that you can ask yourselves: what types of relationships would you like to see in the game? How will we build relationships and how will they affect the gameplay? How do we represent relationships in the game's user interface? Etc, etc. Tell us anything you have in mind!


Relationships Poll  
(For Patrons only. Please don't share)

There's one specific aspect of relationships that I am really curious to get your opinion on. Let's say your Para has been friend with another Para for a long time. They often work out together, go to the movies and even travel abroad from time to time so their relationship level has reached a pretty high number. However, eventually, life gets in the way and they don't see each other as much as they used to. The question is: if Paras stop maintaining a relationship, would you rather see the relationship level slowly decrease or should bonds never weaken by themselves overtime?


Thanks so much everyone for your input and ideas!

Cheers,

Alex

Comments

Anonymous

How about an option where you can choose?

Anonymous

I would love if traits where similar between two paras they would gain friendship faster and vice versa

Lily Tindel

Personally, I don’t need to constantly be interacting with people, and we usually pick up right after we left off. I think maybe it should go down after a certain time like a year in Paralives?

Anonymous

There should be some sort of chemistry system based on physical appearance, personality traits, etc.

Anonymous

I want to be able to have my sims labelled as great grandmother, second cousin etc, or if that’s too complicated just something to say that they are related

Anonymous

What if changes based on the traits of the para a self assured or confident one may not lose it but an insecure one might

Anonymous

Unrequited love or even unrequited friendships are important, I think

Nadia

it can downgrade overtime just not with family bc theres no reason i should have to talk with grandma everyday to remember her

Nadia

family **

Anonymous

This question is so hard! Because I definitely have childhood friends that when we do meet up with it’s like no** time has passed. But we can also go months without speaking. Maybe a way to show a little dip but also deeper friendships can easily be revived? Idk but I love the question and want to keep thinking about it!

Ileah

I wanted to add when I play multiple households it makes it difficult if they downgrade while I'm not playing them. I don't mind when I'm currently playing as it makes sense, but it's frustrating when I leave and they forget their close friends, distant relatives, etc.

Anonymous

One thing I’d love to see is unrequited crushes. I’m not exactly sure how you could code it or how it could work but the idea of one way relationships, such as one para being in love with another would open up many story telling avenues

Anonymous

Partners in crime would be a cool dynamic to elaborate on that could offer unique gameplay

Anonymous

Not my lifestyle, but friends with benefits!

Anonymous

I feel like there should be special relationship that can rebloom anytime...like first love or best friend in primary school...just something that shows how deep a connection can be even if you haven't talked in years.

Anonymous

I think there could be a goal line in your relationship level that unlocks the ability to slow or stop the relationship from decreasing.

Sophie Goodman-Merel

I think it should depend on something. Like if they have similar traits it doesn't decrease much at all, but if they have too different of traits it goes down if you don't keep up interaction.

Captain SebT

That would be cool because then divorces would be just something you randomly force.

LoreAmore

I think if they get to a certain level high enough in the relationship then it should only be able to degrade to a certain point. I’ve had friends in the past who’ve made a big impact in my life who I still love to this day even though I won’t ever see them again. My relationship with them won’t degrade to nothing but obviously it’s not as strong as when we were together everyday.

Anonymous

Maybe the relationship could decrease but it would be easier to build that relationship back up again if the paras have already been close in the past? That could also work the other way so relationships that ended poorly are much harder to fix later on

Anonymous

Definitely more realistic to downgrade. If I'm friends with someone when I was younger, I may not remember them nor care when I'm older for them.

Aleksandra

I'd love it if people who gain a lot of relationship points on one day had their relationship fade way quicker than relationships that slowly evolved over time.

Anonymous

I would like there to be some set "storyline" with NPCs so that their characters will build relationships and have children if not played. There's a consistent problem in "other unnamed simulation game" where I'll play for 6-7 generations and there's only 3 or 4 other children their age at the end because none of the NPCs had enough kids to maintain their population

Anonymous

There could be a level of friendship that doesn't decay. Some friends I wont talk to for a year and when we talk it's like no time has pasted. Others I completely lost touch with.

Anonymous

I think it should downgrade slowly over time

Anonymous

I think it should depend on their relationship. Like if their relationship is 75%+ then it doesn't degrade (best friends, family, etc.) But below that it does degrade slowly overtime (neighbors, coworkers, school friends). Something along those lines.

Anonymous

I think if they have been friends for a long time and the relationship starts to water down the relationship should slowly decrease but till a certain amount. Let's say they had a 100% relationship it will slowly go down to 50% but not beyond that

Kasia

how about the deeper the friendship the slower the degrade rate? I have close friends I've been friends with for years and we don't talk for many months at a time and when we talk next it's like nothing changed between us. I personally prefer no degrade rate but if you do put it in please give us a cheat code to halt it

Anonymous

I think relationships that don't have a strong bond such as family and long time friends, then those would downgrade but family and close friends don't require constant management to keep.

Anonymous

I agree about having the option to choose whether relationships deteriorate over time or not. I would love to see strong family bonds, acknowledging cousins, second cousins, intricate family ties. One thing I hated about the sims was the inability to have sleepovers at someone’s house. Who says that you can’t go over to see your friend for wine and crash on their couch? The option to sleep anywhere would be great too. Cousins having sleepovers or sleepovers at granny and grandads or aunts or uncles or even going to see your mum and sleeping over. The possibilities are endless but overlooked in other simulation games 😔

Anonymous

being able to choose and/or a slow decay! i hate how sometimes you have no time for anything but keeping up relationships in games, really tiring, so a fast decay to me is a big no-no

Aminah Woodard

It could be called a fling! Like when they are close for a really long time then just stop talking! With the option to maybe build things back up

Nicole Nolan

In real life, relationships need care and time for each other. We should need to reconnect to keep our levels up :)

Ana Rode

I feel like if it’s a friend you’ve had all your life, the bond is strong so even if you do lose touch, they don’t become any less important, but maybe you lose some of that closeness. I don’t know if the friendship should “decrease” over time, but instead it would be cool if the “type” of friendship changes. From like best friend or close friend to “old friend”

Anonymous

Apart from „normal“ relationships between a para and their parents, siblings and grandparents I think they should be able to form tight bonds with cousins and aunts/uncles too. ALSO: I think a Para should be born with a „preferred parent“, maybe they could also act different from their siblings, therefore they could be their moms/dads favorite child and automatically be liked less by their siblings or have a harder time to form a bond with them.

Anonymous

I do think they should downgrade. However i think there should be a line below which they can't fall via time-related downgrading that's higher than the base line for people they've never met. (Hope that made sense.)

Anonymous

I think it shouldn't downgrade after that relationship hits the "best friend" stage, or something similiar BUT, if after a while you reconect with that person and they don't get along well again, it should downgrade faster than usual.

Anonymous

Perhaps frienships from a para's childhood could eventually become "childhood friend", even if they don't keep in touch as much as they used to.

Anonymous

I would really really love a system for crushes and unrequited love, it’s a big part of life I don’t see in other life simulation games

Anonymous

I wouldn't mind it downgrading with family too, depending on how social you are with them.

Anonymous

What if there was an option in-game that you could switch between. Like a “Freeze Relationship”?

Kasia

also my biggest relationship request is unequal relationships. I want someone to adore another person but that person hates them in return. my #1 request is please give us crushes and unrequited love

Anonymous

Please PLEASE give the possibility to have monogamous AND polyamorous relationship. Maybe it's a discussion that you can do whenever you want as an interaction with the partner, so if they're not in a legitimate polyamorous (or open) relationship they can still get jelous

Anonymous

I think once they get to a really high level of friendship there could be the possibility of not losing friendship with over time (maybe a few select Paras like best friends)

Anonymous

I was just going to post this, I find it pretty realistic too when you reach a certain level of friendship you don't always need to talk to each other to have a strong bond.

Anonymous

I like the idea of a hybrid of this. Relationships can degrade over time. Especially ones that weren't that strong to begin with. But if you've reached a certain level in your relationship (I've had the same best friend for over 20 years), it shouldn't matter if you don't see each other as often as you did before. We can go weeks without talking, or sometimes we talk every day, but no matter how long it's been between visits we always pick up as if no time has passed. I can see new friendships or acquaintances fade if they're not maintained. But there should be rewards for keeping long-term relationships where they're not as hard to maintain.

Ashley Snave

I think it should degrade at different speeds depending on the type of/strength of the relationship or be a toggle in the settings.

Zahlea

I would like to see that relationships never decay past a certain point. Maybe this point is higher the stronger the relationship is/was. I love that feeling you have with some friends where no matter how much time that passes between hanging out, it's almost like picking up right where you left off last time! <3

Nightshade Nova

definitely supportive of other people’s comments saying certain relationships maybe should have the option not to (like maybe once you’ve reached a ‘tier’ of relationship with someone) bc some fade but I’m sure we all have one friend we don’t have to constantly talk to but that we feel close to when we see them :)

Scandigal

I’d like to see chemistry. There’s some people you hit it off with and others you just don’t. And the higher the chemistry, the faster you make friends. Also I’d like to see attractiveness - there’s a sims mod that’s really good that states whether they find a sum attractive or not. One thing that’s probably too complicated is if there was types of friendship. E.g. childhood friend, a toxic friendship, best friends, former best friends turned enemies (not just enemies but the extra hurt), friends who have drifted apart

Anonymous

I second this! If a relationship is high enough for a while, it should remain relatively the same! Just overtime you can think fondly of them and maybe even check in with them?

KittlynM

I'd love to see childhood friendships mature over time, and watch how the relationship evolves from that. Whether they grow up and become romantically involved, stay besties forever, or maybe lose touch and grow apart, I'd love to see how the interactions vary between those sorts of relationships.

TeKavia

Maintaining a relationship is a part of everyday life. You can’t be best friends with someone and not maintain that status by not talking to them every once in a while. Family on the other hand shouldn’t downgrade too much unless you have bad blood with someone in the family.

sour_reads

SIBLING RELATIONSHIPS PLEASEEE. If siblings dislike each other then it should affect the mood of everyone in the house. Especially if say they share rooms. Siblings can hate each other or be best friends. Feel envious of each other etc etc. Also I when jobs are fully fleshed out it would be cool to have sims naturally form relationships with NPCs they visit often. Good friends with the barista they visit often and dislikes the rude waiter at a different place. From there it would be cool to see how relationships affect jobs. I know Paralives might not want to promote employees spitting it peoples drinks but maybe baristas that r friends with a para gives u free stuff once in a while

Ana Rode

For relationships it would be so cool to have crushes! And an attraction system. And for NPCs to be able to develop their own relationships as well.

Song_Jeri~^^

I'm really not sure how to do this lol, but what about just starting slowly with all types of relationships. Have simple interactions at first and while they relationship increase then can have more diverse types of interactions. Also maybe have especial relationship to certain people in their para life's, best friends, etc. I would also like to have realistic relationship between family, for example we can have brothers and sisters have some phases in which they fight and hate it each other, and then they can get better over time with the help of their parents etc. Suddenly many ideas came lol. I don't wanna make a whole essay here. So those are just few things I have in mind.

sa.artist

I would like to see unmaintained relationships downgrade but not to the extent that it is in the sims, I feel like it's usually way too fast and out of the blue. people have lifelong friendships that don't require seeing that person every day.

Anonymous

Is it possible for this to be a setting we turn on and off? Even if it's just a save-file wide setting and not necessarily a relationship to relationship setting. I also like the idea that maybe lower level relationships downgrade, but really strong bonds never go down even if you spend a while apart

Michael

One-side relationships are extremely important. Crushes, friends, etc. It’s so easy in that other 4th Gen game right now to have identical relationship. ****interactions should often ++ for one para but also - - the other para. Not everyone enjoys the same conversation topic****

Ayla Gwizdak

I'd love to see unequal relationships (like in the Sims 2)!!

Anonymous

While I agree that relationships should decrease a bit over time I dont think people should become actively hostile or like-strangers to each other after a period of no contact. This might differ for others but even if I haven't talked to someone in quite a while I think we're still cordial and friendly with one another. So perhaps if two people haven't spoken to each other but didn't leave on unfriendly terms they'd be distant friends rather than acquaintances or strangers. Perhaps, in the internet age there could be more ways to connect to others outside of calling or socializing, such as reading social media posts or letters. Who knows, it's just a thought. Maybe relationships could go up so long as people are around their friends (such as overhearing conversations) without having to initiate contact with every single friend you want to remain friends with. I found it hard to stay friends with people in the Sims 2 because it was hard to maintain relationships while still going to work and keeping up my needs :) Good work with everything you're doing so far! Stay safe out there C:

Anonymous

I agree with others, I think once you reach best friend level then it shouldn’t downgrade, but if you’re just friends and don’t speak for weeks then it should downgrade. I also think there should be a limit on how many “best friends” your para can have to stop people becoming best friends with loads of people and then never speaking to them again 😂

Hannah

Love the option to somehow have complex familial relationships from the beginning. Step-parents, adopted children, half-siblings, etc. in a new household. Also think regardless of whether parents get married, the option for step-parent to adopt step-child would be nice.

Anonymous

Maybe the relationship downgrades, but when you spend time with the para again it increases faster than normal. Since you were once close friends, there is going to be a bond and shared interests already established, so i think it makes sense that they wouldn’t start the relationship from scratch

Anonymous

First impressions- if someone makes a good impression they can gain relationship with someone faster, or if they make a bad impression (dirty, bad mood, rude) they will build more slowly.

Kara Braun

I know it’s been mentioned a lot in the discord but I think it’s important to include various romantic relationships and a sexual people. I’d like to also see poly-amory. Suggestions: Unrequited love Crushes Best friends (more interactions than normal friends? Perhaps if someone is your best friend the relationship doesn’t decline over time) Estranged Divorce (child support?) Friends with benefits Poly

Anonymous

They should downgrade over time, but over a very long time. In sims 3 it bugged me when my sims mom became just an aqueintence after a few days of no contact

Anonymous

I think Zahlea makes a good point - I also think maybe there could be an option for downgrading or no downgrading, maybe even make it have different variables? If anything though, I think that they shouldn't degrade past a certain point, dependant at relationship amount/name of level (i.e friends, best friends, acquantances)

Anonymous

Also, as for what I would like to see for relationships in general: There should just be more options. Options are always a plus. What if I want paras in a conscenting plural relationship? Or an Ace relationship? I like the possibilities when there's more than just the "traditional" options available. There are mods that make this work in the Sims, so it IS doable. It's just sad to see it not readily available.

Anonymous

Unmantained relationships should decrease with time, but if they text, schedule meetings and visit each other from time to time, the relationship should be able to stay in the same level or even ger higher

Kara Braun

Oh and the opposite! How some people you just can’t stand because of something.

Domon0310

Maybe there would be a cheat or an option that would let you choose. And a Para should never forget someone they used to have a good relationship with. Even if you don't call or visit your family often, you still remember them. Same as you remember your friends from school etc. Maybe weakening relationships could be connected to the number of memories both good or bad) that you share with that Para. That way a bad relationship with a creepy and mean ex won't downgrade, same as with an old friend you share a lot (and I mean a lot) of good memories with.

Anonymous

I think having non-standard, non-monogamous relationships or romantic lifestyles such as open relationships, polyamorous relationships, and friends with benefits relationships would be nice. In Sims, if a character is dating several other people and those other partners find out, the partners become enemies to each other almost immediately (if I recall correctly) and this isn't representative of all relationships in real life. Would be cool also if marriage wasn't the end goal and maybe if a couple remains together long enough but without getting married, there could be a relationship description called "Life Partners" or so - just something else that is an alternative to husband and wife titles that carries equal meaning to the characters. With respect to relationship decay, I agree with several others here that if the relationship is high/deep enough, it shouldn't decay over time, but if it's only a minor friendship, then it should. Additionally, relationship decay may also depend on the personalities of the characters (those who value few, close-knit relations versus those who value having many friendships) and how much each character prioritizes / requires spending time together to maintain their relationship/connection.

Anonymous

Can we have an option to enable/disable relationship decay? I like both variants and would like to customize it myself if possible😊

Anonymous

I think it would be great if you could achieve a friendship goal - maybe friendship for life - that no longer ends, regardless of whether you take care of a contact or not. In every life there is that one friend that you can always rely on ... Because there is that certain connection ...

Anonymous

I would love for teenagers and pre teens to have special interactions

Andrew

I'd love to see relationships that aren't just a linear scale of 'strength' but which are built around memories or moments - relationships that are stronger, for better or worse, because of more shared experiences. Person 1 really likes person 2 because they had these moments together; person 3 and person 4 feel awkward around each other because yesterday they had a big, uncomfortable moment, etc. Those moments might be big (a divorce, a first kiss, etc) or small (a shared meal, a walk together, an in joke) but could simulate not just that two characters like/dislike each other, but how and why they came to that point.

Anonymous

I want consequences for cheating in a relationship. On a unrelated note, I think it would be cool to really build grandparent/grand child relationships

Captain SebT

I agree alot of the time people too busy to meet up text a little and that's enough.

Anonymous

I hope the rate of decay isn’t abysmal. There isn’t enough time in a day to maintain hobbies, work, friends. I do agree that if they decay that she should still decay to friend. I haven’t talked to friends in years and when we get together it’s like nothing has changed. Also i feel best friend status shouldnt decay either.

Anonymous

I think most relationships would probably degrade, but there's always the odd close or long-term relationship that doesn't. I have friends I sometimes go without contact for months into years and we pick up right where we left off. I don't know how that would translate into game dynamics. Maybe with a specific trait or achievement.

Jana Mahlich

I think it should downgrade but veerrryyyyyy slowllyyyyyyy. And it can depend on the personality traits of the paras. For example I'm more introverted and I speak to my best friend once every half year or so (we live far apart). However, every time we talk it's like we had called everyday. Our bond does not decrease!

LesbianRaichu

I feel like they should decay to a extent, but not fully? It would be weird if you were best friends in highschool, and then when you meet up as elders you act like you don’t know eachother? Having them degrade down from best friends to friends makes sense, maybe even a relationship state acknowledging that they’re not very close anymore?

Michael Green

Now I voted that they should deteriorate over time but that really should be determined if the Paras are able to maintain them on their own like in story progression. And if possible, they should only deteriorate if the paras themselves aren’t interested in maintaining that relationship i.e, they hate each other or both paras have 0 chemistry with each other. (Will there be a chemistry meter in this game?) Also is it possible for paras to have a slower relationship decay with distant relatives and friends?

Anonymous

The ability to mark certain relationships as special so they DON'T degrade would be nice. Maybe just two or three, not just everyone. Because what others are saying here is true, we all have those few friends we've been friends with forever, go through long periods of silence, and then pick right back up as if no time has passed and we're as close as ever. So that should definitely be a thing.

Anonymous

Relationships should degrade very very slowly. I don’t think it’s realistic how in eg. Sims 2 you don’t talk to someone for two days and they break up the friendship with you.

Zedef

Yes! I'd love it if there was an interaction for a Para to suggest it (and possibly select that's what they're looking for on a dating app if that's in the game) and that could be before they do anything romantic or if two good friends did end up having a one night stand. And depending on the personality of the other Para(s), they could agree, gently let them down or be super offended. And if the Para you're playing with is the one getting asked, the player should be able to choose.

Anonymous

I think it would be a challenge to have relationships decay but in this instance, if friendship levels are high then it’ll decay slowly rather than acquaintances that will lower faster. I would like the relationship system to be complicated for example, a shy Para would find it more difficult to communicate with others compared to a Para that is confident with interpersonal skills. The simplicity in other simulation games isn’t stimulating enough to keep me playing for weeks on end.

Anonymous

i feel like it should depend. A random relationship should decrease for sure, however, maybe a special bond feature can be unlocked for certain para's and that doesn't change regardless of the distance.

Elizabeth Gonzales

I definitely like the idea of being able to turn this feature on and off, but I also agree that traits and things should determine how you gain relationships. I think it could be fun to have crushes, where' it's one sided or unrequited love. Love triangles could be a thing, and I think that could be fun too! I also don't think you should have to actively flirt, like the other game, to gain a romance, but maybe it's something that can happen through actions? That's probably asking for a lot, though, lol. I just don't like how easy it is to be in a romance, since it's not realistic, and it's so easy for them to cheat. There should be something that can prevent or even encourage such behaviors.

Anonymous

Think they should deteriorate as I feel modders would be able to create a mod to disable this and so everyone gets a choice

Anonymous

We often see set relationships like even if you arent close with your parent they are considered your parent. However I would like to see that go a little deeper based on real life, many people may not be close to their parents and are raised by other family members or people who they consider more a parents then those who may have birthed them. That would be really interesting to see incorporated.

Anonymous

Like sa.artist said, I think they should degrade, but way slower than in the sims. Also, I don't think they should lower all the way until you're just aquaintances (again, like in the sims), since in real life you still know the person even if you haven't seen them in a long while. You just usually kind of start back where you left off. Maybe the relationship could grow back faster than with a fresh new one like in real life!

Anonymous

Why don't you use Pullrequests with direct code reviews instead of the weekly code reviews. I found that working with PRs and good code reviews instead of periodic code reviews to yield better and more solid results.

Anonymous

Something little that bugs me in other life simulation games: if a single mother has a child, I don't think the father should automatically go with the mom to the hospital/know the child. It would be very interesting if there were special interactions for paras that don't know one of/both their parents. Likewise, if a para met their parent as a baby, and then the parent dies/leaves/etc., it doesn't make sense that the para has a mostly unchanged relationship with their parent.

Zedef

I was thinking the same thing, like childhood friends and puppy love who reconnect as (young) adults.

Nicole Penny

The biggest thing in regards to relationships thats important to me is that paras I don't control also have relationship development with townies.

TheDesignatedDreamer

In terms of relationships, I think alongside having a larger variety of preset options from PAM (half/step siblings, boyfriend/girlfriend/partner, rather than just roommate, married partner and parent/child), there could also be different levels of friendship, ranging from Acquaintances, to Friends, to Close friends and Intimate friends. Your idea about relationships could also feed into this. How about depending on how close your Paras are (just met, different friendship levels and family), the relationships decrease faster or slower. Closer friends relationships decrease slower than regular friends or someone you just met or talked to once then never again. Family could also be slower or even dependant on how family members treat each other growing up (poor parent child relationships, siblings not being as close)

Amanda Shafer

I wish paras could feel differently about each other. One para thinks they are good friends but the other para is just okay with that para.

Anonymous

I wish there was a possibility for characters to have more than one partner without jealousy and form poly relationships.

Anonymous

Not sure if this is part of the topic, but I'd love to see the possibility to have polyamory in the game. Like when paras enter a relationship, they have to work out whether they want to be exclusive and what counts as cheating. And then have relationship goals like moving in together, meeting the parents, take vacations together, raising children and so on. A similar perk system could be established for friends. Eg having nights out, cooking together, seeing a movie, share life goals, giddy over romantic interests and so on.

Anonymous

One thing I disliked with the Sims franchise was how quickly a relationship decreased when you went too long without talking to someone. Whereas in the real world, you could stop talking to someone for months or even years and still pickup where you left off and have the same relationship level. I think parafolk should be more like this, where even if they lose touch, they still can remain at the same level, with a small decrease over time the less you talk.

Anonymous

Unmaintained relationships should decrease a bit but not below a certain percentage of the original relationship unless there's an actual falling out. Also one thing I find annoying when I play the Sims is trying to have family reunions but not having relatives in the relationship panel - like yeah I never talk to my aunt but I still have her email address and know who she is

AmorFati

Honestly, having both a long term relationship bar and a short term relationship bar would be good. The short term bar fluctuates easily, the long term bar improves/degrades slowly (although maybe some major things (like a cheating spouse) could give it a bigger hit). Also, it would be nice if Paras could sleep with someone even if they don't have a romantic relationship. And of course one sided relationships would be cool.

Anonymous

Exactly! That way you can’t just tell jokes five times and become best friends.

Ashley Strebel

I’d love to see that when parents divorce, we have the option to make scheduled visits or not. Or to choose what parent you’ll stay at regularly. Also like if siblings split up, the household still stays in touch so it’s like like you’re living in another world without them. Also step-parent and siblings. I think you’ve already discussed this in a previous post but it’s something i’d really love to see, like actually labeled as step-parent.

Anonymous

I think I could depend on how high the relationship is. If someone is my best friend, maybe then it shouldn’t decrease. But if it’s just an acquaintance I could see that relationship decaying.

Tauras Giedraitis

So as some of you that play The Sims 3 know that you get points for completing wished that you can spawn on various of awards that make your game-play easier in some way so I think there should be some similar system in ParaLives and there should be an option to buy a reward that makes your relationships to never downgrade while without it it would downgrade if you don't maintain.

Alvar Rayne

i like the idea of them having a relationship buff, though. like if they’ve had a really high relationship before and it degraded and then they met again, it would be really easy to increase the relationship again.

Kieran Wade

There should be a trait for "long-distant friend" maybe? I'm the type that doesn't see some friends for a very long time, but whenever we get back in touch my feelings for them are completely unchanged.

Court12413

I am in the minority, I dont want the relationships to deteriorate. I have some close friends and some family I dont interact with a whole lot due to one circumstance or another but we still have strong relationships. I also want all family relationships. Aunts, unclea, cousins, in laws

MrPinguv

The typical relationships should downgrade as real life do. But if the relationship level is high or is a familiar it could downgrade slowly and easier to maintain with a call a week.

Anonymous

I have some really REALLY close friends wich bond is never breaking no matter how long we go without talking. We just pick up were we left and continue as if we spoke yesterday. I also have friends where the contact slowly faided into little to no contact, so it’s hard to say how this could work for game. Maybe once you reach a certain level of friendship, it just stays - unless you screw that friends partner or something totally unacceptable! 😄 would be fun to see REALLY strong friendships go up in flames, if you do something like that. This could also have an affect on an entire friend circle, where other friends in the same circle give you the cold shoulder because you screwed Karens husband etc etc. Like real consquences, you know? And then the para will be left without friends and depressed 🙈🙈

Anonymous

Yes! Maybe this could be included in a reputation system. People with certain traits will avoid you or be judge mental if you’re known as a cheater, but others may not be so bothered by it. And I would love relationship options with different family members like grandparents, aunts and uncles, cousins, etc.

Anonymous

I agree with many who already posted. It's realistic to have relationships drop over time, but it would be nice if it could happen slower with certain sims. Maybe the higher your relationship is at the slower it decays? Maybe you can become "best friends" or "soul mates" with someone and it doesn't decrease. I feel this is true in real life, too. I'd prefer this to toggling it on and off, although that might be nice for people who prefer to not have to focus on relationship maintenance altogether, but I like it to feel real yet natural. As some people mentioned, I also wish familial relationships were managed differently. I also want to be able to have "step" parents and siblings versus them just being a rando in your relationship panel. It'd be so cool to show some variance in sibling relationships or parental relationships, or at least for them to start at a higher level and be stronger than normal relationships. It'd be cool to have different types of families and familial relationships as well. I also agree with others that it'd be nice for paras to develop a "crush" or be attracted to another para maybe even without interacting. It'd be cool to be able to have a relationship management system where you could manually adjust relationships in the name of your story, haha. I think the storytellers here would love that.

Anonymous

Slowly decrease over time if not maintained. Realistically that's what happens. No text, no phone calls, no happy birthdays, etc... Eventually someone that was once your best friends becomes almost like a stranger

Anonymous

I feel like more than anything, we should have preset relationships with the townies to really give good depth of the lore. It would make things that more interesting knowing that they have a history with each other that can affect your gameplay. Also, having more relationship options when making a family would be pretty sweet. Uncle, grandmother, niece, etc.

Katie Bellissimo

Unrelated to the final poll question, but I would really like to see more relationship labels other than just friends, parent, siblings, and partners. Aunt/Uncles, cousins, neices and nephews, sibling-in-law, parents-in law etc. Also the ability to select that two paras are just dating or engaged when you make a family, rather than them having to start as either just roommates or married with no in-between.

Anonymous

I would like to see interactions between meeting new family members to be different that meeting a new acquaintance (based on the customs defined in the game). For an US-centric example , when a para meets a new cousin they should hug vs. meeting someone from work, the para would shake hands.

Anonymous

At worst I'd really prefer for relationship degradation to be an optional setting, or to become static after a certain point. In simulation games just like in real life I find it extremely difficult to simultaneously focus on a career/ventures that keep my character out of the red atop consistently interacting with others to keep relationships good.

Bronya Smith

Being able to add ANY relationship when in paramaker (uncle, cousin, girlfriend, ex(?) would save a loaaaad of time for legacy players.

Anonymous

I like this as well! I also think that maybe the higher the relationship is the slower it decays? Kind of like how me and my best friend might not talk to each other for weeks but are always best friends? Or maybe just having a BFF level of friendship that doesn't fade? Idk but I'll be happy with whatever!

EaselEar

Crushes and otherwise one-sided romance/admirations would be great. I also think more negative-ish relationships, like rivalries (in love, school, the workplace ect) could be -extremely- interesting. Also, more options for bad relationships, as in kids who can't stand their (step-)parents/other way around, or have a bad relationship with their siblings that makes their home situation rocky. And *perhaps* bullies and toxic romance, co-dependenxy ect... but that could be very difficult to tastefully implement in a life sim especially if you're meaning to keep it accessible to kids who might not understand such dynamics. Maybe just the ability for paras to feel or automatically interact negatively with other paras, and that builds on some sort of system. Oh! Also! Different stages of being in love, even if there is no relationship between the two paras. A para growing from crushing to smitten with another.

Anonymous

If it degrades over time it'd be nice to have the ability to unlock an equivalent of Sims 3's "Long Distance Friend" lifetime reward where you get a 'floor' that friendships can't decay past as a reward.

Anonymous

I think there should bw two aspects of friendship. Long term and short term. Long term takes longer time to develop, but doesn't decrease if npt maintained. Short term is easier to build up, but fades quick. That's more realistic. We all have those colleagues that we see every day and talk to a little bit, but the say they change jobs we never see them again. Then we have those awesome childhood friends that we doesn't talk to for months but still we would travel around tje world if they needed us.

Michael

Chemistry is a must. I like how TS2 you had the different spectrums like serious and playful, active and outgoing, etc. a Para’s core personality there as well as their aspirations should help dictate how easily they become friends with someone

Anonymous

I think it honestly depends. I have friends that I haven’t seen or talked to in months but whenever I see them we’re back to the way things were. And then with others it’s really awkward and weird. It really depends on the bond I have with that person, so I think there should be a difference in degradation depending on the chemistry and previous relationship levels (if they’re bests friends, if they’re married, and their statuses haven’t changed despite being apart) between two paras.

Anonymous

I think something interesting you could consider is family feuds. How are kids affected when their respective families have hated each other for generations? This has Romeo and Juliet potential, but also the opposite: the kids automatically hating each other (they might be able to develop a friendship with time, but it could take longer than usual).

Andrea Digney

Like other people I propose a hybrid system where certain relationships don't decay or only decay very slowly, to avoid too much repetitive tedious micromanagement.

Diamond Nicole

I think at a certain level of friendships like bffs and family members should have a stopping point in relationship decrease. Sometimes we cant see our friends and family all the time or we lose contact with them but when we meet up or finally get in contact it's like we never stopped talking. Also, having parafolk not know their parents or other siblings/relatives if they never met them would be cool too and can allow more gameplay interactions. I also hope unrequited love and an in depth version of a having a crush on someone can be incorporated in the game

Anonymous

Woow! You are really doing a great job! Thank you for all! <3 I would like relationships to be difficult, like, not in the sims that in one day sim you can have a baby with a person you just met, maybe this can happen depending on some traits or maybe if they are drunk at a party... idk, I would like to see realistic relationships. For example, maybe you want to become a Para's friend, but they don't like you, so, they don't call you, they don't talk to you... The same in romance relationships. Now I am thinking and, if there's a shy trait, like, if a para is shy, it's more difficult to build a relationship with everyone, but, once they reach a confidence point, this Para is no longer shy with that friend. It would be cool to have a different type of friends; the best friends, the good friends... like a kind of different levels. I hope you have understood since English isn't my first language!

Anonymous

I think depending on the level of the relationship it would affect the rate of it fading. The higher the relationship the easier it is to maintain. Would also like to see memory of some sort with each relationship so there's more individuality and uniqueness with every friend in the game. Or even perhaps being able to introduce friends and seeing other NPCs relationship grow as well. It'll also be interesting to see how certain personalities could also affect how characters get along. Maybe some better than others.

Anonymous

Im iffy in this subject of having relationships decrease overtime. I think it starts off with where you guys stood at before you guys have lost contact. For example, if you guys were just aquaintances then of course your relationship will decrease overtime, but lets say you guys were bestfriends before contact stop I do not believe the relationship should decrease because at that point the relationship has became so strong that you two are no longer required to talk to each other often in order to maintain the title of bestfriend. In my personal life I have long time childhood friends that I can go months without speaking to and when we do speak again it's like a day hasn't past.

DBDragoner

I agree that realtionships should downgrade. I think the higher and longer the relationship the slower the downgrade.

Mo Des

Kind of to add to the comments on unrequited love and crushes, I think it’d be also interesting if constant pursuit of a crush had a chance to turn into resentment or feeling creeped out. Imagine being pursued by a friend you’re not romantically interested in for *years*; I feel like that’d get really annoying to the point of not wanting to talk to them anymore

Anonymous

As long as other paras don't call your character every five minutes after having one interaction with them 😳😳 also would appreciate if deaths in paras families could affect the characters differently depending on their relationship. Someone with a maxed out relationship would have more negative effects for longer while someone with just barely anything would have maybe no reaction and another where someone who hated them would be either happy that someone they hated is gone or sad that they lost a rival

Christine Harvey

I think it should also depend on how high the relationship was to start with. Someone who has a very high relationship with someone should maintain a high relationship, even if they don't actually maintain that relationship whereas someone who isn't very close should see that relationship begin to degrade if the relationship isn't maintained.

Jana Mahlich

It would be really cool to get invited to your friend's baby showers without having us do all the work. And sometimes the paras could talk and say something serious like our Para friend wants to take a vacation and asks if we could go with him/her. Or maybe she is having troubles with her husband and we can console her. She could even stay temporarily in our household while she gets settled again! Oh and please not a limit of 8 paras in the household Please I'm begging you x) !!!

Anonymous

I think friendships often have different vibes to them. You have friends you banter and go to parties with and some friendships are chill and you can just relax on the couch together with tea and a blanket. I would love to see the different kinds of friendships develop, maybe based on personality traits, the types of interactions you choose or you could just choose the label as the player behind the scenes.

Adrian Silagan

I think that relationships should degrade slower the higher their relationship is. This allows strangers and newly met acquaintances to be forgotten but keeps strong relationships stronger.

Anonymous

This might be an unpopular opinion, but I loved the way the first sims handled building relationships. I thought the mechanic of having to find sims with like minded interests in order to have longer, more positive conversations was challenging yet fullfilling. I also liked that you could ask other sims what their interests were and then change your sim's interest via magazines. Its like finding out what your crush likes and then studying up on it just so you can have something to talk about. It was charming, lol! This isn't so much about defining the relationships themselves, but I figured I'd throw it out there 😅

Anonymous

They should downgrade up until a certain level of relationship. If I’m good or very good friends with someone, they shouldn’t downgrade. I have quite a few good friends I haven’t seen in sometimes even years and yet we are still on the same page and show the same amount of affection every time we meet each other after sometimes over a year of not having talked.

Anonymous

I think it would be really cool to implement a “roommate” relationship. Because in real life you can have a roommate type of relationship that’s not really friend or foe related

Anonymous

Like other commenters, I would love to have varied familial relationships since I love creating families in simulation games like these. Cousins, aunts, uncles, etc. really add to the stories I like to create. I would like relationships to slowly go down, emphasis on slowly. In the sims, if you don't talk to someone in like a week you go back to not being friends and its a lot of upkeep. It would be nice if there was a mood boost once a Para made a new friend and a mood loss when they lost one they were close with. Special interactions that come from friends would be fun to see like "make friendship bracelets" or "tease about old crush". I think having a bar or two that works in a "not full, almost full, completely full" aspect would be a simply way to see the level of closeness a relationship has. Plus it would be easy to assign cheats to the relationships if specific values of completeness mean a different level on that relationship.

Maggie

I definitely feel that relationships should degrade over time but I feel that how quickly it happens should depend on the level of friendship.

Anonymous

I agree with a lot of what was already posted about the relationships decreasing speed is directly related to the level/length/strength of the friendship (ie work friends vs childhood best friends). Something that I have not seen too much of (or at least in the comments I have read) is that I would love to see more interactions with step parents/step-siblings and what that relationship/resentment might play as (go Cinderella or a nice family where everyone is great). I also wish that there were more cross-generational family actions. I wish grandparents had more social actions where they spoil the grandkids and are pushy with their kids. I would love to see a big family where siblings turn into aunts and uncles and there is still a family connection instead of just a label on a family tree.

Anonymous

Would be really nice if paras could argue/fight with close friends or family member without instantly become enemies! I rather feel like arguments sometimes could define a good relationship!

Anonymous

I totally agree with that. I have some friends that will always be my friends even if I haven’t talked to them in a while.

Eva-Maria

Someone certainly already mentioned it, but I'd love to have the option for one sided relationships like one friend being secretly in love with the other. That's my favorite book trope as well so it would be awesome to create my one storyline

Jessica V

Can you have a button in settings to turn the decay of relationships off?

Anonymous

I think that if the Paras are strangers to each other, it should downgrade, and maybe even eventually forget that person. For closer, higher friendship level friends, there could be some kind of "childhood friend" or "old friend" status that, if Paras are friends for long enough, their level will only downgrade so far. They still aren't as close as they were, but close enough. I personally don't see my friends from school much, as an adult, but when we do make the time, it's like we never were apart.

Anonymous

It would also be fun to see parents treat their kids different based on relationship level. Like if one sibling has a high realtionship to their parents, they get more pocket money than the black sheep of the family or something like that! But at the same time I would also love to see a mom who loves her children unconditional, no matter how they treat HER! Like my grandmas sister has a son who treats her like garbage, and she still praises him to the skies! I don’t know how these differences in families could be implemented for game thoug.

Maya Appavoo

With unmaintained relationships, I think it’s important that relationships that were more casual and low-level degrade faster (but never quite to zero) vs friendships that had more depth and closeness degrade slower and never all that much unless there’s a falling out (so like from best friends to simply friends)

Anonymous

Maybe, after loads of activities together and forming a well bond with another para, there would be an option in the "friendly" category like "Ask to be friends for ever" where the bond wouldn't (or only REALLY slowly or after loads of time) decrease. After that you can either end that kind of relationship by their picture in your paras' friends list and it would be there as an option or in a conversation under the (idk) "angry" category as "Stop being friends for ever"... but you should be able to have that bond with as many people as you'd like.. also that should also become a thing that NPCs do with other NPCs or you (then a little window where you could pick yes or no).. so there's that :)

Anonymous

If it does downgrade it should vary based on relationships. Your family vs friends. Like I could be away from my dad for a whole year and not see a decrease.

Anonymous

i definitely think they should downgrade over time, but not immediately. like over the span of a month, not a few days.

Maiden Minnesota

Having literally not seen or spoken to my sister for the past year, our relationship is unchanged. I've also not seen my best friends, but we're still absolutely the best of friends. Strong relationships should not degrade at all because they don't really do that IRL. If you spoke to the mailman once, that relationship should degrade, but if you've put in the work to build a strong relationship, you shouldn't have to work your backside off to maintain it, either. Once a good relationship is established it doesn't go away just because you haven't seen or heard from a person in quite a while.

Anonymous

I'd like to see more complexity + nuance for relationships between Paras - frenemies, one-sided crushes, dysfunctional families, etc.

Anonymous

It would be good to have the option as all relationships are different. Some people will never grow apart no matter how little time they spend together.

Anonymous

I think it would be interesting to have "toxic" friendships, maybe they are polite but they use you for their own gain, kind of like a frenemy. Maybe an option to "cut out" a relationship from your life, if they have a negative relationship its fine, but if you cut out a friend maybe they would follow up with a message asking why you've cut them off

Scarlletta

I’d like for there to be base relationships and variants of them depending on interaction and interests. For example, family members would have their label as for example “Father” then in quotes the type of relationship they have such as “Close, Distant, Strained, Complicated.” And their interactions reflect how they feel towards each other. If too many negative interactions occur or clashing personalities make conversations sour then they would gain a “Strained” label, which would make them less likely to want to talk to each other and when they do it’s rarely positive until you the player actively (or maybe an option to have automation attempt) repair the relationship. Other examples would be for like friends having labels like Close, Best friends, Friendzoned (where you attempt romance but are positively rejected), Awkward, Basic, Friends with Benefits, Distant, or Complicated (Both spectrums of good and bad interactions made often). I also like the idea of different Paras having different perspectives of a relationship. Having a trait like “Dense” on for example a Father would make him unaware that his relationship is strained on his child or spouse and his positive interactions are met with a negative response, which would take more time to repair. Edit: forgot to add I think this could be made done with separate dialogue systems. One is an automatic one where they do small talk auto conversations based on their relationship and then when you want to change the relationship you can do so with a “Discuss relationship” option where kind of like an event you can navigate through a conversation with topic choices and such which determine where the relationship will go, such as repairing, strengthening, or taking a chance.

Anonymous

Now with relationships in general I will like to see one sided crushes, kind of a one sided friendship where you would think that a person is your friend and all you want to do is please them and be around them but the other person just keeps you around because they can boss you around. I will like to see god parents as well and COUSINS, I feel like cousins are sometimes ignored as well. As well as "family friends" where the entire household knows a para and not just one individual person

Wondrous_Mickey

I have a few ideas about relationship. I will start with one mentioned before - it would be cool, if family members didn't know each other before they actually meet (and they would't even know they are related, I think this gives really great possibility for some types of gameplay, where your child doesn't know father). Then I think it would be cool to have one sided relationships, where one of the two fakes their friendship / is just being neutral (you could imagine Squidward and Spongebob as an example of one of the sided relationship) This relationship could depend on personality and goals of parafolks (someone is really friendly and consider everyone as friends or someone wants to use someone, or someone could hate your parafolk and your parafolk wouldn't even know them) Friendships could depend on traits, habits, hobbies, goals, etc.. It would be cool to create some sort of "friendship chemistry". Then of course really wanted feature, polyamorous relationships - but not just romantic. I think it would be cool to have groups of different parafolks being friends with each other. And maybe different groups could hate each other. Special types of relationship - some parafolks could have special relationships - like my parafolk would be friends with all guys in his class, but only one would be his "bro" / "homie". And finally, most important to me, sexual and romantic relationship. I would love to have these divided from each other so I could represent myself.

Codi

As someone who lives far away from their best friends, I might make new friends but my relationship with my best friends never fades.

Lucas

I agree I think it should downgraded over time unless it's a bff relationship or a workmate

Kora Bucks

I think what could be cool, is the option to pick maybe 2-3 best friends, and those friendships never downgrade. Or maybe if they start to, and the Paras meet up, a buff is added for faster friendship points. Something like “old friends meeting.”

Lucy McClean

I think that special statuses like "best friend", "old friend" or "family friend" shouldn't degrade. Also I think that friends with very similar interests should build relationship more quickly and their relationships should degrade more slowly. Vs those who have nothing in common or personalities that clash which should struggle to build relationships with each other or have rocky relationships that can fluctuate dramatically... I like the idea that the parent child relationships are based on childhood experiences and stays at particular level rather (barring a big argument). Sibling relationships would be great to have special relationship traits like "favourite sister", "protective", "argumentative" or "jealous". In terms of romantic relationships I would love to see options for "casual", "exclusive", "open" or "polyamorous" and for that to be set by the player so that romantic relationships respond appropriately to other relationships. For example a polyamorous family would not be constantly getting upset at "cheating" but an exclusive romantic relationship would. I would love a different relationship level from each character depending on their other relationships, friendships, loyalties etc. For example if someone flirts with a para in a high-level romantic relationship that para will not develop romantic feelings, or will reject the interaction. Or it will only be accepted at a much higher friendship status -- or if the para has a disloyal or adrenaline seeking personality... Same for an aromantic to not develop a romantic feelings bar. That's a lot of things but it would give the game so much depth 😍😍😍

Anonymous

For me ideal relationships would not be "mirrored", I mean when I fall in love with someone, that doesn't mean they love me back. And I think even if the relationship downgrades over time, Paras shouldn't forget those people and strong relationships shouldn't downgrade, only those week ones

Anonymous

I second this. 'Childhood friend'/'Old friend' markers would just be so cool, especially if there was an option to like, call them and 'reconnect'/ 'rekindle an old friendship' or even 'reminisce about the good old days'

Anonymous

I definitely think relationships with friends and family should downgrade over time, however I also think that the downgrading should be 'leveled.' So the amount that the relationship downgrades would be based on whether they were family, married, friends, best friends, or lovers. Family, married and best friends imo should downgrade over time slower than the relationships of friends/lovers. As for relationships themselves: I would really like to see relationships that can be one-sided love or friendship. Maybe there's an option for a para to like another para on meeting them? Like instant dislike or instant connect/love at first sight?

Anonymous

There could be two kinds of relationships: short-term relationship and long-term relationship. Short-term reflects how you feel about a person right now and long-term reflects how you think about a person in general. When interacting with another person only the short-term relationship is affected immediately. The long-term relationship will over time gradually tick up or down towards the same value as short-term, while short-term ticks towards long-term but much faster until both relationships are balanced out at the same value. Imagine you just had a heated argument with your best friend: short-term would go down a lot but long term would barely move at all. They would hate each other for the moment but they would still be friends so when short-term ticks back up they will forgive each other. And if you talk a lot with someone you just met your short-term relationship might be really high, but you don't really know that person that well and you just met, so the long-term relationship would be somewhere around zero and slowly tick up if you maintain the relationship over several days or weeks.

Anonymous

I would like to see them decay over time as it's normal for that to happen sometimes in real life. However, I actually usually don't like it to happen in games because it would be important to find a balance between how fast it should decay. Should it start going down after a day of not talking? Should it stay constant for a few in-game weeks and then start to go down? I think a nice middle-ground would be to have it start to decay after a while of no talking, but have a cheat code to enter in the cheat panel if you'd prefer no relationship decay. Sometimes you want the challenge after all, and sometimes you want a really casual gaming session without having to worry about keeping relationships up. Or if you have an in-depth settings menu having the ability to check a box for 'no relationship decay' would be great as then you won't need to enter a cheat in all the time lol.

Zedef

I would prefer a hybrid as some others have suggested, where the level of decay depends on the personality and maybe also how many friends a Para has or how quickly they make them. For example, a social butterfly would make friends easily and have many so if they lose touch with a couple it's no big deal and the relationship decays after a season or year in game. But an introvert who has a handful of close/best friends, might be more invested in the relationship and therefore there isn't much decay at all after a period of no contact. In addition, I'd really like it if someone would become an 'old friend' (someone else's suggestion up thread) if they were best friends who haven't spoken in a year or more. And for adults to remember their childhood best friends and puppy loves even if they never stayed in touch after growing up. Then when reconnecting with an old friend, childhood friend or puppy love in a later life stage, the relationship would get an immediate boost - and if the other person reacts negatively (perhaps because they have different personalities), then that negativity is also enhanced compared to meeting a new Para, because of the disappointment of a bad rekindling. Other suggestions: - Depending on the personality and relationship types, there could be different ways of building/maintaining a relationship. Like two Paras could meet online and become best friends before they've met in person (if they decide to meet at all), outgoing Paras would build relationships better by spending time in person, others might be able to maintain relationships with sending a message/text/email every now instead of meeting in person all the time. And perhaps pen pals could also be a thing? Maybe for kids/teens to connect, but also to keep in touch with (elderly) relatives and possibly inmate/free citizen if we get jails and criminals. - I doubt we'll get celebrities/fame in initial release but perhaps Paras who have a popular blog/social media presence have an easier time making friends because other Paras have heard of them? - have the option to introduce a friend/partner/lover/(love) child etc to your family, either through an interaction to take them back home if the Para lives with their family or 1:1 interaction when randomly running into relatives or when the Para is brought as a date to an event or something - Sending out cards to friends/relatives when Paras reach a milestone like getting engaged, married, have children and/or be able to post on social media about it and/or place an ad in a paper so that other Paras are actually made aware - Be able to have a 'gathering' where you can invite friends and family over to meet the newly adopted/born child(ren) - Be the welcome wagon in the neighborhood if a new neighbor moves in or go over to the neighbors to introduce yourselves if you're new to the neighborhood - Have the ability to go "no contact" with other paras, be they friends or relatives (and then them being labeled as NC in the relationship panel or something) - Have 'work friends' in case you have a good relationship with coworkers that you only see at work. They might become normal or best friends if they also spend time together outside of a work setting

Anonymous

Maybe the personality system could play into this as well. For example, if a para has a personality trait that they care a lot about family maybe they treat their kids the same no matter what, but if they don't you do see that favoritism.

Elunæ

It would be great, if the downgrade of relationships could be selected by the player and for every save file.

Anonymous

I definitely want one-sided relationships so that a para can have a crush on another but they don't return the feelings. I also would like to see extended family relationships like step-parents, step-siblings, cousins, and even great grandparents. I would like to see the return of the daily and lifetime relationships status. Maybe not exactly the same - but having both a short-term and a long-term relationship score would be nice. And of course, the ability to build relationships more easily with Paras who have similar traits, interests, chemistry. I want to see difficulty building relationships if two Paras are not very compatible.

Anonymous

I would love to see polyamorous relationships, including different polycule architectures/structures. It's more than just person-to-person relations even if the architecture doesn\t have triangles!

Lenny

I don’t speak to my friends every day but we’re still best friends

Aaron

I think relationship decay should depend on a lot of factors. If I go 5 months without rly speaking to my best friend, the relationship doesn’t change, but I can completely forget about an acquaintance I’ve spoken to a couple of times in half that time, so maybe the higher the relationship, the slower the decay? With family members especially I think letting it decay from full to empty just from not talking to them is super unrealistic, so maybe there could also be a limit to how low it can drop depending on what your starting relationship was w them type thing?

Anonymous

I feel like relationship decay should happen after a certain period of time. For example, I don't speak to my friend for several weeks and we had a high relationship value, the relationship should decay but at a slower rate. Or if two paras are acquaintances or have a low relationship level and they didn't speak for weeks, the relationship should dwindle faster.

Anonymous

As with most of these polls, I think I would like to see something in the middle. I think it's usually realistic for relationships to downgrade over time, but not always. I think it would be cool to be able to label relationships. Like a relationship with a Para's best friend, sister, significant other, (hey, life can get busy) etc. would not decay over time, but a friend or acquaintance would. It always bugs me when I check a Sim's relationships only to find that they don't know their own grandma because they haven't had the chance to visit in a while.

CeeWilliams

This might be kinda long, so I apologize in advance!! Relationships Decaying Over Time: So, I did vote for them to decay, but I would like this done in a way to where while they do decay, if they are best friends, child hood friends, etc. then I would like it to decay to a certain extent. Or, any sentiments or bonds they may have developed I would like for them to stay in place. I would also like the paras growth and their lifestyle to have effect on their relationship. For example, childhood friends grow up together. One starts a family immediately and becomes a caregiver and family oriented the other is career focused and oriented and does not care for a family. Their relationship, even though they are close to one another, might be strained if the family para brings their kids to dinner with their friend. I don't feel that the relationship bar should ever decay fully unless their lifestyles add strain to the point where they no longer feel connected with that para. Relationships in General - I want an in depth and realistic relationship system. I want paras who despise each other to get tense or anxious when around them, I was paras who have cheated (or been cheated on) to act accordingly, I want crushes and first loves, I want unrequited love, unforgotten love, the one that got away love. I want rivals and jealousy, I want (a tiny form) of bullying or cliquey behavior (especially in schools and workplaces, I want different elements of friendships and acquaintances, I would love rivalry and jealousy within families with siblings, I would love parents and children to have strained relationships depending on lifestyles and upbringing! I kind of want it all, and I want lifestyles to play a huge role in how relationships develop. I want them realistic. I hate the system in the sims that allows you to meet, marry, and get pregnant in less than 24 hours game time. I would also love if you could add first dates, blind dates, etc. to where their traits, attractions, and lifestyle would determine if they went good or bad and help influence their potential relationships. I would also LOVE to see paras ask for father's blessing to propose, plan proposals, ask to prom, etc. and these be realistic as well. There is so much more I could add, but I know the Dev Team will work hard to make this system as realistic, seamless, and in depth as possible. Thank you all for all your hard work!

kesionna

I was thinking that I would like to see boy/girlfriend relationships, aunt/uncle/in-laws, cousins, step siblings/parents, great aunts/uncles/grandparents. And if at a certain point the titles stop, we should still recognize that the paras are still related and no matter how far down the family tree the para is, I don't want to be able to romance my family member. Also maybe we could announce whenever a para family member is born, or married and their name and face appears in the family box for building relationships in. Also announce when a family member is deceased.

Chevaun Deluca

I agree, however, I believe there should be an ability to meet someone and hook up and possibly get pregnant. As this does happen on real life regardless of friendship/relationship status.

Anonymous

Maybe there could be a hidden marker for a "true friend", where the decay is slowed and never goes below a certain point. I think we all have friendships that feel like a deep connection no matter how often we interact and others that we might only be good friends with because we see them all the time but if that changed we'd quickly lose that friendship. True friends could build relationships too. It could be fun for there to be a random element to it too because in real life liking the same things or having similar traits doesn't always equal super best friends.

Anonymous

it’s interesting that every time we have a poll I’m on the losing end. I pay to support a game that I don’t even share a vision with the community wanting to play the game.

Sherri Small

In real life I have many friends that I've know since forever ago. Many times 'life did get in the way ' and we didn't talk or see each other. However when we did finally get together again it is as if we had been talking every day all along. It really depends on the type of memories that we share. Memories and friends made when we were teenagers seem to never fade.

Jamie-Lee

Hello, what about having some levels for the relationships ? And at some point when it reaches the highest level, it does not decrease over time. Like for example, friends not talking for a long time will see their relationship decrease but if they reached the level of « best friends » then it won’t decrease no matter how long they don’t talk ? Because « in real life » all relationship are very different and some people can not talk for ages and still be very close when they suddenly start to talk again, and in the other hand some friendship can decrease quite fast when the people aren’t that close. thanks for the mails and updates ! Keep going, good job ! 👏👏👏

Anonymous

Everyone else has great ideas, but I really just want relationships to build gradually. I shouldn't be able to invite a para over and be proposing marriage by morning! And please not just artificial timers making you wait a day before you can propose, to me it's important that my para's relationships be something that I have to work at over time, and requires work like finding things in common to bond over and building time in my para's schedule. Basically no insta-wives/insta-husbands. Having to work at it makes it more rewarding!

Vicarious Human

I like the idea of unmaintained relationships downgrading over time, but ONLY for relationships under 75% (0%-74%). The strong relationships that have made it to 75% and higher should not downgrade. Plus what Katherine Goyer said^. A mix of both these ideas. I would not want a relationship to be able to reach 75% easily or quickly.

Amanda

This system is kind of similar to sims 2, I believe! We had the normal/daily relationship bar and a lifetime/long term relationship bar. Depending on the “daily” relationship level, the long term one would go up or down. Along those lines, there could also be a romantic relationship bar as well (if they choose to represent relationship levels as bars lol). I think there should be a distinction between romantic relationships and friendly relationships. Romantic relationships could go up and down slower or faster depending on the attractiveness level between the two paras. It also opens up possibilities for one sided relationships, like many people are suggesting - one para could be super attracted to another and the bar could go up real fast, and the other para’s bar level would go up a lot slower, for they do not feel as attracted to them. Attractiveness also doesn’t have to be strictly sexual/amorous - it could mostly serve the purpose of making those relationships advance faster or slower. So paras who don’t want to partake in romantic/sexual activities could feel attracted to another para just the same, just not peforming kissing (for example) interactions and so on (that sounded confusing, hope you guys could understand lol)

Becky

It would be really cool if they downgraded, but the level of downgrading depended on the Paras (ex, relationship between 2 introverted friends goes down slower than 2 extraverted)

Anonymous

I am very conflicted with the poll. Even though i followed the majority and said it should downgrade over time, I still feel like relationships is found, where you haven't seen eachother for a long while and you just start where you left off, and it's like you where never apart. Maybe that can happen, if you reach a level of friendship, like BFF or something, and then the relationship doesn't downgrade over time anymore.

Erika

I have always been a fan of two relationship bars. One bar is for current relationship, the other is for lifetime relationship. If I have a spouse and we ordinarily have a great relationship but we get into a fight, our lifetime relationship meter shouldn’t go down much but our current relationship could be pretty low because we’re mad at each other. Same with friendships. In contrast, if my lifetime relationship is low because I don’t know the person well or it’s a new relationship and we fight, it could be enough to push the relationship to breakup territory because the lifetime relationship isn’t strong enough to withstand the argument. Something should be said for length of relationship when it comes to arguments or hurt feelings. That can be accomplished with two relationship bars.

Anonymous

I agree that there are some relationships that are really deep and don't decrease even if you speak not in a or two year. :) I also would like if you could kinda choose that by making paras your best friends. Or if you make friends as a child an continue this relationship they tend to be stronger than staying friends with a collegue after changing jobs. I really, really hope that it will be possible to keep relationships even when they get lower. I really get annoyed in the sims 4 when my sims forget that they already met or knew people. Or if they forget family members when they move out! And even worse it that the family tree is not always saved properly. After time the sims disapear from the family tree when you havent played that family. That makes playing families over a long time feel not as good. Someone already mentioned that it is a nice touch and I think the townies also deserve a story, relationships and growing family trees. :) It is kinda sad when you check the townies in sims 4 after playing a while and some of the elders are dead and there is just a placeholder head where a known townie used to be.

Anonymous

I agree with what everyone here is saying. Real relationships are a bit more complex than just a single linear scale of like or dislike. It might make sense to have a short term and a long term measure of how much two people like each other. The short term measure decays but the long term one doesn’t. And the long term measure can affect how easily the para affects the short term meter (so that the short term one can become high again quickly if the long term one is at Max - once you get over the initial friction. Or if you disliked someone in the past, your reservations about the person slows the speed of increase of the short term meter). And then the short term meter can affect the long term meter slightly after a period of interaction is over. That way Paras could still get passionate quickly, but if it’s a one night stand then it should affect their long term status only minimally.

Anonymous

I just don't want my toddlers that have never met their great aunt being all upset when she dies.

Anonymous

Please, please: non-nomogamous relationships! 💕 As a polyam person, I'd love my para being able to form emotional links with more than one person, without their other partners going crazy/angry/sad. Actually if the partners could even get happy when my para has a new crush/partner, that would be amazing!! I'd also love being able to define those relationships. Is there a nesting partner? Does a hyerarchy exist or do they follow relationship anarchy? Are they only sex friends? Are several paras in love with eachother and part of a closed polycule (a thriad, quartet, etc)? If so, can children "belong" to more than 2 parents? So instead of assuming that everyone has the same exact needs, being able to define what kind of relationship model, structure, level of dependency and needs they have. Maybe after paras start seeing each other, they can have a conversation and discuss what kind of relationship they want? Just sex, just cuddles, living together as goal, etc. And depending on that, their level of attachement over time could change. If you haven't seen your sex buddy in a year, maybe your relationship doesn't get actually worse. But if you don't see one of your partners (with whom you share house with) in a week, you could be very sad. That's a lot of text and random ideas 😅🙏💞

Anonymous

I would honestly like something that is dynamic and seems realistic! Like your relationship poll, for me it's more realistic if friendships decreases over time if not maintain! And like, are they just friends, best friends, or dating? Are they both dating AND best friends? Do they live together? And so on! And I'd like to see if my Paras have like, extended family, as well as childhood friends and such 😁

Danielle Ellis

If they downgrade, I think that when they meet again, the relationship builds quickly. Or there are specific interactions that build it quickly like "Remember old time", "inside joke", "ask about something from before like children or job, etc", or maybe doing activities that you used to do together.

Anonymous

i agree with those who want polygamous relationships. i would also like to voice my opinion towards incestual relationships. there's mods for this in other games but I'd like the team to consider this for the base game! thank you!

Danielle Ellis

As someone who is monogamous, it'd be nice if these traits were spread out. Maybe, like, 30% of the population is polyam...or, even better, it be nice if players could control these settings on our own. Like a gameplay option/setting, we could set percentages of sexual aspects. Idk if I explained that well, it makes sense in my head.

nemo

I really think that romantic relationships should be coded with polyamory possible, it doesn't have to be a big complicated thing with extra features or whatever, it would just be really nice to have the ability to have para have multiple partners without modding

Anonymous

I would love if when we are creating a family of Paras that we can set complex relationships - for example a grandparent and a grandchild without a parent needing to be present. I would also love if extended family was recognized in relationships panels - second cousins, step-siblings, half-siblings, great-grandparents, brother-in-law, etc. Regarding romantic relationships, a really good chemistry/attraction system would be fantastic! This could also influence Paras becoming friends or enemies as well, in the sense that some people click instantly and others just don't like each other straight away. The ability to choose if Paras are boyfriend/girlfriend, engaged or married when creating them would be great too!

Megan Santucci

I think the important word here is "slowly." I don't want my para to forget about their grandma just because they haven't seen her in a year or two!

Clara Rose Elliott

I'd love to see it have a variable per character where it's personality based. As in, more introverted Paras don't need as much to keep the relationship from decaying but more extroverted ones do. Or something like that based on whatever personality system is developed.

Anonymous

A mixture of both. Strong relationships should take longer to decay versus say, an acquaintance. An example is "if relationship>75 then decay=5 else if relationship<20 decay=10." I also think that familial relationships should decay differently than say, those that are not family. For instance, it is much harder to break the bonds between two people if they are say, sibling, cousins, etc. I think that we should use real life as a reference. We are all much more forgiving of family members than people that are not family. It should be easier to repair damaged relationships between two paras that are family versus paras who are not. Additionally, we must look at how close two unrelated paras are. If they are "best friends for life", I believe that their relationship should barely decay even if it hasn't been well maintained. I can go months without speaking to someone that I'm close with, but once we speak again everything is fine. This is OFC not the same for a normal friendship. Those need to be maintained. I am not speaking about romantic relationships BTW, this is much more complicated.

Megan Santucci

On the other hand, I don't want my para to remember everyone they went to school or shared an office with for years and years. So maybe there can be something similar to the LTR mechanic that causes important/very close relationships to decay more slowly than casual friendships.

Danielle Ellis

Idk, ive had some friends where we always pick up where we left off but ive had some friends that I was incredibly close with, we never get back on the right footing. Sometimes, during that time when you don't see someone, something happens that changes you so much that it's not quite easy to pick up where you left off.

Anonymous

Incestuous relationships? This should absolutely not be in the game. I will pull my support for this game if this was included. I will also encourage people to pull their support. Incestuous relationships are amoral, illegal, disgusting and harmful. Keep that out of this game.

Anonymous

Relationships need to mean something. Have paras react to children and toddlers if they do something cute. Meaningful interactions would be nice too like cuddling with kids on the sofa, reading to them. Make the para parents work to have good relationships with kids. Family activities would be nice too. Basically just make us want to build relationships, instead of ignore them(Like I do right now in the sims) I like the realism of relationship decay, however don't make it decay too fast as this will get annoying when you're trying to romance other paras. Also maybe if they have been friends for a long time(high level) they could get some kind of tag like "Old friends" or "BFF" that makes the relationship go up faster if they reconnect later. Also I think family relationships should decay slower, like between parents and children, maybe also through a buff that builds the relationship back up faster.

Anonymous

Given the poll so far, why not implement this behaviour but allow the player to turn it off if they wish to?

aza

I think that relationships should definitely decline over time, but not right away. For example if you haven't seen someone for 2 weeks that's not a big deal or reason for loss, if that makes sense. I also agree with those that say that relationship levels should go back up much quicker after they do meet, unless they had some negative interaction that kept them apart. And it would be amazing if paras that lived together are aware of it, and have a closer relationship with that person (ie, roommates, cousins growing up together, siblings knowing they grew up apart, etc)

Alani Mason-Callaway

Maybe for distant relatives, having an option find out that they're related and how. Because in real life, you don't always know exactly how someone is related to you (or that they even are related to you in the first place) simply because you met them. Also, the ability for a para to not remember meeting someone if they met them when they were an infant. It's more realistic to not remember some family member you only met when you were like, 6 months old :P

Anonymous

I feel that, generally, the relationships should decay. But, perhaps there is a perk or relationship oriented task or goal that gives a perk that prevents this from happening to a relationship with another Para or group of Paras. ie, a group of 2 or more do something that makes them friends for ever and prevent relationship decay. There can be good and bad versions of this, bound by brotherhood vs bound by a crime.

Anonymous

I think it was Sims 2 or 3 that had an interesting mechanic that I liked where there was a long term relationship and short term one. The long term one took a long time to build up and a long time to diminish and vice versa for the STR. So flash friendships could happen but your best friend of 10 years would still be a strong friendship even if you didn't see each other for a long time.

Anonymous

I’ve got it team (sorry if someone suggested this already my phone isn’t loading all the comments) long distance relationships!! This should be the perfect scenario for decaying relationships. They have to work harder by calling, video chatting, etc.

Roe B.

Perhaps a system of memories which determine if two Paras who haven't talked in a while, can reconnect strongly, or maybe have to start over. Essentially, as you do things with others, any impactful moments would be immortalized somehow (first kiss, first job, etc etc) and paras could talk about their feelings of joy (or otherwise) towards said event. Later on, if a para was spoken to about that event (or took part in it, witnessed it, etc) that could be a talking point to rekindling romance or friendship, but if there weren't enough memories (or none with enough impact for the other party (meaning memories have variable strengths, or randomly lose impact over time), then it'd be like two strangers.

Anonymous

I would love to see throuples/open relationships. It would be really cool if paras could be open to that, but also the drama of ‘cheating’ on a para would be fun too hahaha. Maybe if there was a personality trait that could be available that would allow paras to be okay with that? Also maybe some paras might need more maintenance than others. It would be awesome if when choosing the personality traits of a para, there was a romantic portion where you could choose how much maintenance they need, if they are okay with throuples/open relationships, etc. Also, (sorry this is a lot), it would be awesome if instead of knowing what the personality traits are of a para, you could “get to know them” and unlock that kind of information about a para! This would be awesome with dating, and after a few dates you would have unlocked more and more info about that para :) Of course it would be cool to just know everything’s about a para right off the bat, maybe with a cheat code?

Anonymous

I think Paras should have autonomous reactions to people around them based on relationship to them/level of relationship. If there girlfriend walks by like a wink or if their best friend walks by they give a high five, or the head nod to a close by stranger. I think little things like this will make the game feel more real.

Anonymous

As someone that works as a programmer, I think some people need to be realistic about their requests. Programming or coding polyamorous relationships would be extremely difficult and hard to do. It would complicate the dynamics of most relationships so therefore, much of the relationship coding would have to be completely overhauled. Polyamorous relationships are relatively uncommon and I do not want that in my game. I suppose that the programmers could create a button in their settings which will turn jealousy on and off in the game overall. I believe that this is the best solution to these kind of requests. But players must have the option to turn these functions on and off. As someone that is 100% against poly relationships, I do not want it in my game. And if it's added, I want the option to completely turn it off.

I JONES

I can't really vote with just two choices like that. To me there are two factors in a relationship, one which fades and one which does not. First, there is the opinion one party holds about the other, which won't necessarily be the same both sides. One may be disgusted by the other's behaviour while the other may not have even noticed the first exists! These usually don't fade and you remember them straight away when think about the person. The other is how close you feel, how likely you are to be drawn to stand by that other person if you find yourself at the same gathering, who you would think of first if you had two tickets for an event. This aspect of a relationship will fade if not maintained.

Anonymous

It can just say something like "distant relative". But then again, that brings up the possible problem that the entire town can end up distant relatives which can complicate things.

BekkiRoss

I'm not sure what to vote for. Maybe if relationships degrade over time it could be possible to facetime, call, and chat with your friends, or even write letters if a para doesn't have a phone or computer (if that's an option) so it would be easier to maintain the relationships. Maybe group chats/calls as well. Doesn't have to be anything fancy. Could be choosing a friend for the para to call and then they pick up their phone, talk in it for a while, and then put it down :)

Anonymous

Just echoing what everyone has already said here, I think really close relationships shouldn't decay as much over time as people who weren't originally very close, and that close relationships should rebuild faster. Maybe these "close" relationships can be player defined, to make coding easier?

Dana Darling

There are some people who you might not see for several years, but then when you do, it’s like the time never passed. It really depends. It would be cool to have a toggle feature where the player could choose to toggle a “freeze” on relationship decay, but in general, I think the default should be that all relationships decay.

Anonymous

Even if a couple is not together, fathers still go to the hospital when their child is born.

Anonymous

Friendships in real life decay in different ways. I have friends that sometimes we won't connect for months, but when we do, it's like no time has passed at all. But, with others, even if we were super close, they feel like a stranger. So, I think that having a way to tag what SORT of friendship it is would be helpful - or even allowing a way to have the player determine how different levels of friendship would decay over time might be really cool.

NF

I'd love to see deeper platonic relationships! (Mentor/mentee, godparent/godchild, more-than-friends-less-than-lovers, platonic soulmates, rivalries, etc.)

Tini

I think relationships that don't have a strong bond such as family (mother/father/siblings/grandmother/grandfather etc) and long time friends, then those would downgrade but family and close friends don't require constant management to keep. I also don't want the Paras our Paras meet act like strangers if they lose contact, maybe it only decreases to 10-20%? and Maybe we could get a life friend reward like in the Sims 2?

Anonymous

I think it should decay over time but also be dependent on the type of relationships. Family should decay at a slower rate. Outside of family, the higher the friendship the slower the decay

Anonymous

I have the same thoughts of what other people are saying. I think maybe once you receive a certain type of relationship or meet a requirement level then either the relationship doesn’t deteriorate or it deteriorates really slowly. If you met someone briefly or have a friend that you don’t speak to often, then the relationship would downgrade over time.

Anonymous

I would disagree, jealousy could be controlled with a global on off switch, but I don't see why individual Paras couldn't have a trait or whatever that effectively switches off jealousy.

Tini

Agree with you, I want it to build gradually and slowly like how it is in real life too.

Anonymous

I'd like to see jealousy handled well, but I realise that wouldn't be a simple task. Perhaps rather than a binary 'this is a social interaction that creates a jealousy reaction of -10 or -50' it would be interesting if certain traits or personality types (however thr games personality system will work) would create a jealousy susceptibility. Such that a jealous person may react to their spouse being close friends with someone, have a bigger hit to finding their spouse cheating, and maybe even take a relationship hit when a friend or acquaintance has a positive thing happen in their life, like a job promotion. That way the game could have an interaction like 'suggest open relationship' which would add a modifier to effectively remove or severely reduce the relationship penalty for that couple. I personally would prefer that to a blanket 'this para is into polyamory' trait as it would be more difficult to achieve this as it would potentially fit in better to a paras overall outlook on life.

Maxayn Henderson

I want close family relationships. If sisters are close then their children can be close. . When a para has a baby or gets married, I would like to have a baby shower or invite the family to meet the baby. Have para introduce the boyfriend to the family. I would like stepfamily relationships too. If a para helps raise a child para then that child should acknowledge them as a parent not flirt with them when grown. The child could also have anger issues when their parent gets remarried. If a para has a close group of friends, they should have different greetings than just friends. Also, crushes would be nice.

Anonymous

I think relationhips and friendships should be easier/harder to grow and maintain depending on your para's interests, hobbies ect. Like if two paras have a lot in common, it's easier to make a friend, than with a para who is nothing like the other. Also I think it would be nice, if paras have some kind of turn offs and turn ons, so that my para would not think everyone is attractive and everyone would not be attracted to my para. If both would be attracted to one on another, it would be easy to get in relationship. And when paras are not attracted to at all to each other, the relationship would be nearly impossible :)

Simmons

Babies shouldn’t automatically have a relationship with their parents. For example if only one parent is in the child’s life, the child shouldn’t by default have a relationship with the absent parent. This should also apply for relatives.

Anonymous

Or having the decay inverse to its strength? Like, 2 Paras that have one interaction and don't interact again for 2 paraweek (is there a time measurement unit?) would decay back to "recognizable stranger" or something. But, Paras that grew up together/had regular positive interactions over several paraweeks/paracycles would be able to go weeks without decay Or, at some threshold, the relationship itself didn't decay but maybe there could be something like a persistent sentiment. Think two best friends have a fight and then don't interact for weeks, the friendship is still there but the reunion might have an "anxious"/"awkward"/"charged" buff to it that requires interactions like "reminisce" or "genuine apology" to neutralize

Anonymous

maybe you can “think in that para” with a photo or an object associated with them so relation can be maintained a little

Anonymous

Not just an attraction system, but a way to mark dynamics Like, a Para who buffs for polyamory vs monogamy which can affect gameplay if they're establishing a romantic and/or committed bind with a Para that doesn't share that buff Or even "null" romance buffs, Paras that do not react positively to attempts at romance and/or proposed commitment? And, yes to NPC relationships! Wouldn't it be cool to have NPC autonomously initiate organic relationships with playable Para? Like if your Para could find out that an NPC has a crush on them? Or even if your Para does like social/skill club things and an NPC Para could approach them to hang out?

Anonymous

I feel as though the relationships should decrease at a slower rate the longer the paras have known each other. I have no idea how difficult this would be to implement, but it would be super cool if possible c:

Anonymous

Nuanced family bonds! And even bonds that span the different branches! So, like a save file that's 4 Para-gens long where there are NPC family members but your Para could do reunions or have "estranged" buffs with certain members or you can explore the world and meet and NPC that actually flags as "long lost..." etc!

Anonymous

Maybe once a relationship has reached a certain level (maxed?), it decays very very slowly over a period of time afterwards. Like childhood or college best friends, who may not see each other for years but have their memories to keep them close until the next time that they do meet again. Maybe a way for Parafolks to reminisce about a good friend or family member, and that helps to maintain their bond even without interaction? Speaking of bonds, I'd like to see something for twins, both identical and nonidentical. I know twin bonds can be very close, and it's one of those things that tends to just get lumped in with other sibling relationships in video games. But some twin pairs act together like a partnership. Maybe one tries to include the other in most things? Or maybe they get jealous more easily if someone new starts "stealing" their twin from them. Lots of interesting possibilities! Of course you can also go the classic route of people mixing the twins up, especially if they're identical but maybe even for nonidentical twins sometimes too!

Ava Wolchuk

Maybe if we could toggle the speed at which relationships decay through some kind of cheat code, it could make it a bit more customizable to accommodate people’s preferences, and it could also create a new opportunity for a challenge (like a challenge where your relationships deteriorate rapidly and you have to maintain all of them, something like that)

Anonymous

I would like it to decrease over time, but not too fast. Sometimes my paras might be too busy to maintain all their relationships!

Anonymous

I would like them to degrade over time but I would like it to be a very slow transition - I wouldn’t want my para not being friends with their best friend after not seeing them for a week for example

Anonymous

The relationship panel should be game-ified a bit. I’d like to see sort of relationship perks. Like, instead of the number degrading as the relationship changes, the perk of “workout bud” disappears and eventually a perk to describe them growing apart appears.

Anonymous

And the perks could affect gameplay a bit, and build on each other.

Xavi Magallon

Would it be possible to add in an option at the beginning of the game or in the settings to switch back and forth between either option, as well as a decay speed? Between work and just having to take care of the house and pets and such, and I know that I can't promise myself that maintaining in-game relationships will always be at the forefront of my mind; I would probably think it is safe to even think that I'm not alone in that boat, regardless of how much I want to play. I think it would be a real and unforgiving challenge for anyone who wants to play to unwind whenever they have a chance to, becoming more of a grind to keep up in-game relationships at their highest. I see how fun that challenge can be, though, if it is solely being played by people with more free time, or with no other games or people they want to play.

Afua

I agree with what most of the others have said. The deeper & stronger the relationship, the slower the decay of the relationship. I have close friends that live abroad in other countries and we keep in touch occasionally, as in once a month and the friendship feels as close as before. In regards to other aspects of relationships, I like the idea of having open relationships or poly relationships. The family tree should also be big and include godparents, aunts, cousins, but also friendly relationships. Soulmate, spirit animal, flat mate, bestie, nemesis.. also it should be possible to have a fallout with a friend without the friendship to stop immediately. however, if left uncared for the relationship could decrease at a faster rate after a big fallout. on top of an open relationship i'd love to see something in between friend and partner, perhaps a lover or the like, with no strings attached. Relationships should be build through interactions but also activities and/or events spent together. depending how they go the relationship can decrease or increase. building a long lasting friendship or a stable and strong relationship should take some time, perhaps a certain amount of events/activities done together. there should also be family reunions and maybe some family gossip and drama that influences relationships of many paras altogether. I hope these ideas help somewhat. :-)

Aaryn Goodwin

I'd like something along the lines of the sims 2 version where you had separate long-term and short-term relationship calculations which affected each other. Where the short term relationship can drop because you've neglected the relationship for a while, or had a fight, but a strong long-term relationship would make it less likely for some bad interactions or a few weeks of being too busy to socialize to tank the entire relationship, as well as help the short-term relationship recover faster (trust begets forgiveness). But also still requiring some work to recover from in the case of a fight that results in a negative short-term relationship score, which can also deplete the long-term relationship score if left unattended or the sour mood causing more negative interactions.

Anonymous

I know it’s a lot but it would be interesting if paras could have an emotional view on their relationships for example let’s say a para meet someone at a coffee shop and they bonded they could have a message or moodlet saying “I’ve felt like I’ve known this person forever” another idea is if paralives ever makes wants/needs image if there spouse is sad and they get a want of para name ___ wants to fix ____ problem because they have a perfectionist trait or for caring they want to give emotional support and so on!

Molly Smith

I like the idea that some are throwing out. The idea that once it hits a certain level it decays slower. In my peronsal life, there are family members and even friends that I can not see for a while and pick back up like no time has passed.

Bethy Grace

Hi Alex & team, thank you for that insight into your weekly process! I think most important for relationships for me is having seperate daily, lifetime and romantic scores, and gameplay elements that can override them. For example: siblings & family members could develop a "close family bond" in their long term relationship, which means that if they're in a bad mood one day and fighting with their family (families should always be able to fight, nag, tease and argue with each other), their close family bond will mean that they are still friends at the end of the day. But if they have a poor relationship with a parent over time, they don't have that bond which means they are more likely to get upset over family disagreements. Getting drunk should definitely override daily and romantic social "limits" and unlock interactions that would usually be reserved for higher relationships. Personalities should also impact how the paras can socialise and what interactions are available to them at different points along the relationship scales. It could be good if introverted paras don't need as much interaction with family and friends to maintain their relationships (is slower decay) whereas extraverted paras do, or something like that. Or it might be cool if a para could have traits like "warm & friendly" which means they gain relationships quickly and they decay slowly, or a para could have "trust issues" which means it takes them a long time to trust other paras and develop deep bonds, and decay is quicker. Or paras could be "reserved" which means they develop relationships slowly, but once they're strong, those paras are loyal as anything and their relationships barely decay. Hope these ideas help ☺️

Anonymous

Seen a lot of good suggestions in the comments i agree with. I like the idea of relationships buliding faster when they share similar interests or personality types. Maybe meeting a friend through a mutual friend could start their relationship level higher than meeting someone random. I think if a friendship is maintained for a long time then dies out a bit, their relationship should decrease but at a much slower value, maybe with the addition of a special bond or 'bonded' token which would solidify the friendship for longer. Great work guys! Love seeing your updates come through.

Lonerette

There are so many interesting ideas potentially going into this game. I hope you don't get overwhelmed, and find a happy balance. I think the main part is many of us would love to have another enjoyable life sim. Whatever you decide on I'm ready for it. Thanks for making this game!

Anonymous

I second this. It would be AMAZING to have a good representation of polyamory and ethically non-monogamous households. Multiple moms / dads, multiple kids with different SOs, married and swinging, or open relationships, etc. I still haven't seen a good representation of this with relationships in video games, except for Hades which touches on it in a sexual way. I wish there was more than just sexual representation.

Amy Joscelyn

I agree with some of the ideas above, about how once you've reached a certain level of friendship with someone (beyond best friend level) that no matter what distance there is in life, the relationship bar will degrade more slowly over time, needing only a call or letter or visit to bring it back up to full. I'm also a fan of having platonic soulmate relationships, where you feel like you're meant to be with this other person your whole life but have no romantic feelings for them at all.

Anonymous

Love these ideas! The open/poly relationships especially. The family tree is an important one for me too, i'd like to be able to see all the connections to my para.

Ewaka Flaka

I think it would be cool to see a dynamic system that varied with different paras. Maybe certain paras demand more contact to maintain a level of friendship or romantic relationship, whereas others would be the opposite, with additions of a spectrum where some leaned one way and others maybe landed somewhere in the middle. It would be interesting to see this play out with personality traits, and maybe special bonds (good or bad?) for siblings, parents, etc. I would also love to see a more complex relationship panel, maybe something that isn’t just “friends” or “enemies”. Perhaps things like “competitive rivals” where coworkers can be both friendly or aggressive toward each other, but their relationship is consistent with a “competitive rival” unlocking special interactions between the two. This relationship could be changed with maybe other special interactions. I just think that baseline wise sims does it well enough, but it also falls flat. Every sims could basically have the same relationship with the others. I would love to see unique relationships with Paralives and a more complex system, that isn’t necessarily something that needs to be micromanaged either. Perhaps mother’s and grandmothers can have “maternal bond” which unlocks special interactions between the two, things that can only happen with each other. These things can be both positives and negatives, and perhaps that depends on their relationship. I would also like to point out that it would be very cool to see relationships that can interact on different levels. What I mean is having let’s say two paras who are lifelong friends and they grew up together (which could unlock special interactions and buffs when they are together) but they don’t always do “friendly” interactions and often they can argue or fight. These don’t necessarily break their “lifelong friendship” level but maybe it effects their current like/dislike of the person. I feel like it just needs to be on a two (or more) level system. One is their current feelings for the other person, and another could be a bar or icon that is formed that can change based on their experiences. I want to maybe make one more example. Let’s say two paras just met. They could have a “just met” (or something) icon that comes with special interactions between them. Their feelings toward each other are neutral. So they are neutral in the likes/dislikes bar (for example) but in the other bar they are “just met”. So they basically don’t know each other (similar to how real people work) well maybe they have some positive interactions for a while and since they have the “just met” icon, perhaps they have a special interaction that says something like “get to know” in which it allows them to learn the others personalities or their relationship status, occupation, etc. this interaction only makes sense for paras who just meet to have. So now it’s later and they lose the “just met” icon, and they have been keeping up with a positive friendship status. Maybe the icon now changes to “new friend” and unlocks other forms of interactions that can branch into several other relationships like romantic, friendly, or other things like “gossipers” or “evildoers”. It would add such a unique dynamic to every relationship and make things feel special. Also giving our paras the options to not work on certain relationships versus wanting to work on others!

Mari R.

I wish paras could miss each other!Like, if you have a good friend or family and you haven't seen them in a while, i think they should miss each other and aspire to spend time together. I'm also really excited for family gameplay, like things family can do together, like travelling, playing games, going to the beach, etc. But i fell like that's easier to get right. I wish there was an easier way to make friends, like it's very unlikely that you will go trought all of school and high school and not make a single friend, so it would be nice if by going to school there was like a pop up or something like " "X" met "Y" in school" and then they become friends and can have playdates or go out together etc.The same goes for making friends at work.

Anonymous

I'm not sure if this has already been commented, but one of my favourite concepts came from The Sims 2 where relationships had both a daily and lifetime meter and they were bi-directional (I think that's the name?). That means one para can have a crush on another para who doesn't like them at all (need my Pride and Prejudice playthrough). The two meters also allows a para to be momentarily furious or saddened or excited about another para that does or doesn't affect their overall lifetime relationship, which may depend on the action. For example, cheaters would greatly ruin the lifetime meter while something like telling a para a secret or having them save a para from a fire may greatly increase the lifetime meter. I think both are significant in having more complex and realistic relationships. Also, for types of relationships, I would like to see loads of different platonic, romantic, hostile, and family types that impact either which interactions or how interactions are received. I particularly would like for adopted children and adopted parents to be noted, not that those relationships are in any way lesser because they're not, but so players can tell why the genetics do not pass down. It would be sweet to have the parent say "I chose you" or something that shows they were adopted.

Auntyleti

Wow, all answers are really long! Good luck reading all of them hahaha. For me it's simple: relationships are not necessarily the same for the people involved (you can be in love with someone who doesn't even know you exist). And for that I would like to have things like attraction. Maybe a para likes people that are outgoing or strong (independently of how that same para is). Or maybe they dislike gossipy or thin paras. It doesn't have to be about love or sexual attraction, just what they find interesting in people. They could even feel a deep connection depending on how they like the environment/circunstances (if they like camping they may be more open in that situation, but if they are possesive they may give a hard time to their son's new partner). If we can really tweak what they like, dislike or are indefferent to without limits, that would give us all the stories we need, imo.

S&M Gonzalez

Oooh I’d love this paras being friendly and aggressive with each other, competitive rivals or the saying “keep your friends close, keep your enemies closer”. They would help each other even if they don’t really like each other

Karen

I think it depends on the level of the relationship. Like, if you just met someone and have a great conversation and then never speak with them again, sure, the relationship can downgrade. But if you're good friends with someone irl, and then you move away, you might still visit them and it can be like you never left. If you have a real connection with someone, you don't have to "maintain" the relationship.

Anonymous

If they reach "bff" status the relationship should never go below friend unless they get it in a fight. It would be cool to have a "catch up" interaction for friends who's relationship degraded.

Yunahara

Pour commencer : Merci pour tout votre travail ! Je vous souhaite un bon week-end ! J'ai préféré écrire ce pavé en français plutôt que de me tenter en anglais car il me semble que certains d'entre vous (peut-être tous), êtes francophone. Pour répondre à la question sur la dégradation des relations, je pense, comme beaucoup d'autres, qu'elle devrait dépendre de la relation elle-même. Mais j'ajouterais qu'il devrait y avoir d'autres facteurs. Premièrement : la "nature" de la relation (ou ces circonstances). Et par là, je veux dire plusieurs choses comme : Où vous voyez-vous ? Par exemple : vous pouvez avoir une très bonne relation avec vos collègues, mais si l'échange est purement professionnel et n'a jamais lieu en dehors du travail (ou de l'école, etc.), alors la relation devrait se détériorer rapidement si les circonstances changent (vous quittez le travail, terminez vos études, etc.). Le deuxième point est le tempérament des deux Paras. L'un se sentira peut-être toujours proche d'un vieil ami et l'autre pas tant que ça. Troisièmement : les souvenirs que les deux Paras ont l'un de l'autre. Je pense que certaines personnes feront toujours partie de notre vie. Les meilleurs amis, comme beaucoup d'autres l'ont dit, mais pour moi, cela va plus loin que cela. Quelqu'un peut avoir fait une impression très durable sur vous (un professeur, un parent, un ami de la famille, etc.) dont vous vous souviendrez pour le reste de votre vie (bonne ou mauvaise). Vous n'avez peut-être pas de relation avec cette personne, mais l'impression, le souvenir, restera gravé dans votre mémoire toute votre vie (elle vous a peut-être inspiré). En outre, les souvenirs devraient avoir un impact sur la vitesse de déclin (ou de gain) d'une relation. Un Paras vous a-t-il aidé dans une période vraiment difficile ? Si oui, vous les gardez toujours près de vous (dans votre petit cœur de Para), même si la vie vous a éloigné d'eux. Pour les relations en elles mêmes, je pense que le type de relation disponible devrait dépendre d'un certain nombre de facteurs. Quand vous êtes-vous rencontrés ? Quels sont les traits de caractère des Paras. Sont-ils liés d'une manière ou d'une autre ? Certains adolescents peuvent devenir "partenaire de crime", mais seulement si cela a un sens avec leurs deux personnalités. Pareil pour ce qui est d'un.e rival.e ou autre relation spécifique. Je pense aussi que les activités ou les événements que les Paras vivent ensemble devraient peser dans la balance des gains relationnels. Le Para peut se rapprocherez plus vite de quelqu'un qui l'aidera avec son crush à l'école ou de quelqu'un qui l'aidera quand il sera vraiment triste. Enfin, j'aimerais que les PNJ est des relations pré-existante et dynamique entre eux et avec les Paras que l'on joue. J'aimerais aussi avoir la main mise sur les décisions de mon Para lors de certaine prise d'initiative des PNJ. J'ai cet exemple des sims où mon personnage à refusé la demande en mariage dans son copain (et c'était très agaçant). Désolé pour le long paragraphe. J'espère qu'ils vous inspirera un peu (ou pas ;D) Si quelqu'un a lu tout cela, j'espère que vous passerez une bonne journée ! :D

Anonymous

Maybe not downgrade relationships from couples or best friends as if are close and meet frequently. Also, maybe decrease the speed of the relationship downgrade depending on how high their relationship level is. Like if they don't talk to a close friend for a week they won't immediately become strangers. You could also label old relationships like if your character was best friends with another Para when they were kids they could be labelled as Childhood Friends. If though they talk to a Para once then yes maybe the relationship can go away after a few days. Maybe if the relationship is low/goes away there could be a "Hey, where do I know you from?" or "Hey, so and so do you remember me?" interactions to make the game a bit more realistic.

Anonymous

Family should not downgrade and I agree that couples or best friends should not be able to fade out of existence completely.

Cookielllama :p

It would be really cool to have relationships that are not purely black or white. Meaning that Para A is in a good mood so they don't mind/like Para B but if Para A has a bad day they can't stand being near Para B... I imagine that would be very complicated to do though

Anonymous

I think if their personalities are super compatible or if they share memorable moments together, the relationship shouldn’t deteriorate

Celena Colegrove

I think they should not downgrade. It seems like in similar games (The Sims 4), your relationships start to decrease really quickly if you don't see another Sim for like a week. Whereas, in real life you could go months or years without seeing someone in person, but you could have been talking on the phone or texting or video calling them, and it's like nothing changed. What would be really cool to see would be those types of technological interactions having more merit on relationships. :)

Kelsey Griffith

I think relationships should degrade SLOWLY. That said, I think relationships should be more realistic. There are REASONS people's friendships degrade or fail, and generally it's due to lifestyle changes (like someone having kids, and their friends are uninterested in their lives now). Whether or not someone is an enemy or friend should also depend on their beliefs and interests. Although we may not like it, in reality, many, if not most, people are not friends with those of starkly different religions (a conservative Christian and conservative Muslim are not likely to get along). Inclusivity is nice, but it's unrealistic. A personality trait like "open minded" or "tolerant" could also be implemented to make this matter or not. If you have a closed minded parafolk with a strong interest in a certain political sphere or whatever, when they meet someone with opposing views they are more likely to gain a new enemy. J

Giammarco Victor Venturi

I would like to see the relationship decay only for the active families as in The Sims 2. I don't like story progression

TED

I don't know how this can be implement into the game, I know nothing about game development or coding/programming, but take Sims 4 for example, you have green as friendship, pink as romance, but realistically, there's so much more in two person's relationship aside from friendship and romance, there's chemistry, how their personalities match with one another, or the classic "I love this person but I also hate this person", I don't know how this can work in the game but relationship is never just black or white ;)

Anonymous

Number one relationship wish: relationships where the relationship meter can be asymmetrical between Paras! I love the idea of secret crush drama/unrequited love or festering grudges where one party is oblivious. An additional cool feature would be that if a Para feels negatively enough about their partner and are not being actively controlled by the player, they will autonomously try to break up.

Anonymous

I think the best way to go is to have them degrade over time and add the setting to disable that - as with many mechanics that may find their way into the game. What I would like to see in the game would be a relationship (or reputation) system based upon a heat transfer graph. In essence - relationship change events will propagate based on their strength through other relationships - affecting your relationship with others. For example, if I do something terrible to John, John tells his spouse and his son - and since this is 1-node away, the hit is smaller, but the game is simulating the knock-on effects of relationship changes and reputation. (Companion to a system that encourages both good and bad interactions) This could be done at the end of each day for the sake of efficiency. Other than that, I'd expect some support for common relationships, and create the system to support more complex relationships. The data structures should support taking inputs and outputting a relationship type by satisfying criteria. The rest is really up to you - but I think the above is a good area for making every community feel consequential for your interactions with others. Best yet, there's existing methods for implementing it! Good luck! Work Hard! Keep growing!

PixelPerfect

I just think relationships should be unrequited at times. Like there should be a para that’s just crushing so hard on your para, but you don’t have to be interested. Also, maybe you could try flirting with other paras but they don’t ever return the feelings or for some it’ll take way longer to build that connection. Also, I want mean paras . Not evil, as in the comical cartoonish sense. I want the realism. One friend should text me “Hey, *insert para name* has been talking about you behind your back. “ Or mean ppl making snooty comments like “you decided to wear those shoes to my party??” Etc. I just don’t like EASY. And I don’t like Vanilla ! There should be spice to this game. Sims4 is just way too safe. And I feel like its majority adults and teens that play these games - so I’m not sure why they’re so “safe”.

Anonymous

I think there should be the possibility of having one-sided crushes! Or more complex relationships if possible such as friends with benefits or ‘it’s complicated’

Anonymous

Not sure how difficult it'd be to code, but I would love to have a combination. If they reach old friend stage, it shouldn't degrade over time, but a new friendship or even BFF should. I know I have some old friends where we don't keep in touch for years, but when we do get together, it's like no time has passed.

Anonymous

Instead of "soulmate," it could be "soulbrother" or "soulsister." =D

Anonymous

it depends of the people and the relationship they have. most people would say it downgrades, some people would say the total opposite. there’s no absolute truth to this, and it would be weird (in my opinion) to applies it to every para relationships...

Marina

I think it would be cool if there were grudges. Say, Para 1 has a grudge against Para 2 because P2 ate P1's food idk. Maybe for a period of time, when P2 tries to talk to P1, P1 ignores them, yells at them, gets tense, or even brings up the issue. And there could be an option to apologize or work it out or compromise to solve the issue and the way you solve it depends on the Para's personality? idk if thats too complicated but it sounds really cool to me

Kyll

I think how it reacts should be different depending on Paras' traits. As we see in the comment section, everybody reacts a certain way to this situation. Some people get frustrated and hold grudges against the other if they don't call for a long time, some people don't care and take it easy, etc... It also depends on how long they've known each other, I think. It reminds me of previous versions of sims, where there were multiple relationship bars. It would be nice not to have only one type of relationship. Some people like to flirt with eachother, but hate the s**t out of eachother, some people have an amazing friendship, but absolutely no chemistry. And some, depending on their traits will fall in love with everybody, with few reeciprocities. I think, kind of the same goes with friendship. Some people you like on the moment, and some people you like in a way deeper way.

BlueRoseFury

What if certain Para’s had a trait that stopped the relationship from falling down over long periods of no contact?

Anonymous

For sibling relationships, i'd like to see weird/mischief interactions not negatively affect any relationship bar. Telling crude jokes, mock insults, randomly shooting them the bird, etc. Siblings be like that lol

Lucas

I think we should have a opinion to turn on/turn off in settings

Anonymous

I would love to see like a friendship "chemistry" system for friendship- get an idea which paras are make better friends based off personalities/traits!

Peninaad

Relationships are literally what draws me to life simulation games, and when done well, can even make or break them for me. What I’ve always wanted to see is one-sides relationships. Someone might have a crush on someone that has no interest in them. For example, I get crushes on celebrities sometimes and they have no clue who I am. Or if a teenager gets a crush on a hot teacher and nothing will ever happen between them. Also, I feel like there could be different kinds of friendships - and depending on those types, maybe their relationship won’t dwindle over time. I can go days without speaking to one of my friends, but any time we talk it’s exactly back to where we left off. Maybe it could be a sentimental thing? Or there could be stuff where two paras are a bit shy to make the first move but they both are into each other. So many options! I have every faith you’ll do what you can to make the gameplay feel authentic and enjoyable! Good luck and I hope my ideas helped! :D

Anonymous

This one seems obvious to me: people who don't stay in touch grow apart as they develop new interests and opinions. That said, a system that downgrades a friendship to a long distance friendship sounds like a good idea, and could allow for such Paras to "catch up" with each other and get things going again when they can both find time in their busy schedules ;)

Anonymous

I think a cool aspect with old friends wouldn’t necessarily be degrading the relationship but maybe labeling as old friend where you kinda pick up where you left off when you see each other again. I know many people have relationships like that in real life. Something else I thought would be cool is starting romantic relationships with being romantic. I know many people can find attraction just through being friends. This could happen if both paras were very compatible. Also having romantic feelings be one sided. Someone could really fall for a para but the other might not be as interested in the other. Adding relationship preferences like personality, sex, gender, asexual, etc would be cool to see and could add to the one sided romance or romance stemming from friendship! Thanks :)

Bethy Grace

oh gosh, something else I completely forgot to mention.... Unrequited love! One-sided relationship!! We need this for extra gameplay if possible, pretty pretty please!!

S&M Gonzalez

I think if paras haven’t seen each other in a long time and don’t make an effort to communicate as much the relationships should dewindle over time. Not drastically but maybe they will be less likely to share certain information about their lives bs if they were still close. It’ll be less personal talk and confidence and more small talk and “how’s the family” “how are you and how’s work”. So for example say an active para hasn’t seen their close friend because they moved across town for 9 months they call occasionally but never meet up, now they both used to talk about everything however now if my active para tries to ask more personal questions they either avoid the question ,give very little information, or say in a non verbal way you’re being nosey

Anonymous

I definitely think there should be a limit to the dwindling, maybe depending on how high the relationship level is or whether they’ve “defined” the friendship in some way. That way they can see each other again and it’ll be almost like they never left!

Anonymous

Other people have mentioned a trait or a perk that could be acquired later down the line that can stop the decline from happening, but what may also be a good idea, is when the two paras become best friends, perhaps their friendship level could lock or stop decreasing? So once you've maxed out the friendship meter (which I imagine would take some time to do), then it prevents the friendship bar from decreasing.

S&M Gonzalez

Oh and also I think if they don’t talk a lot and we get paras who’s personalities change the para we are actively playing with can find out their friend has new interests and hobbies, likes and dislikes as well and it could be surprising or make them feel some type of way like they don’t know their friend anymore

Anonymous

I think it would be cool to have a group of close friends that you can do things like go to the movies, shopping, form a band, and so on and so forth, like the type you see in Friends. I would also like to be able to do clubs like a book club or a support group for my para.

Celine Tegtmeier

A chemistry system would be nice. So when to Paras meet they like each other or not or even fall in love with them, based on traits and aspiration (or something like this). Also it would be harder to 'ruin' a friendship when they like each other / build up a frienship when they don't like each other.

Anonymous

Lots of ideas on relationships, so will try to avoid writing a book here. I believe Paralives could stand out even more than it does by finding a way to give non-player Paras a sense of agency. Personally, I'm interested in the life sim side of these games and less in the dollhouse/sandbox side. Of course, both life sim and dollhouse/sandbox components are needed in a game like this, but when NPCs only exist to react to what the player does, the potential challenge and thought-provoking capabilities of a simulation disappear. Some ways to possibly give Paras agency: - Create a mechanic in which Paras have preferences in personality types, physical characteristics, interests and activities that influence how they interact with other Paras. This exists in a really shallow way in some existing life sims, but a nuanced approach that influences autonomous Para behavior and how non-player Paras respond to attempts to interact would have a huge impact on relationship-building. - Non-player Paras could have life goals associated with relationships. When the town/world simulates around the player, non-player Paras would work to achieve those goals alongside other activities, impacting how and when an non-player Para will interact with a player Para. For example, if a non-player Para has a desire to be in a romantic relationship, but a counter goal to invest heavily in career building, that character could have an interest in casual romance, but bristle at a committed relationship, leaving the player with the decision to either pursue that romance and hope the non-player Para's outlook would change if its career-goal is achieved or seek a relationship elsewhere.

Aleksandra Gołębiewska

I'd love to see more in depth friendships. Something like a bromance with no chance of it becoming an interlude to dating. In many games I see that becoming friends is being treated like a stepping stone for romantic interactions. I wish for my parafolk to build friendship for the sake of friendship. Some people are not blood related and still see each other as family. It's a beautiful thing- I will be so happy if something like this will appear in the finished game:). Is there a chance for that?

Anonymous

i feel like, the bonds should decrease overtime if unmaintained, but it should take half the time it would normally take to build the relationship back up again

Anonymous

I don’t know if anyone has mentioned something similar above but I think relationships should downgrade over time if they aren’t maintained but there should be a system where once a relationship reaches the max amount there’s an option to lock it in permanently. There are some friendships that it doesn’t matter how much time passes that the relationship will never change and I feel like there needs to be a way to reflect that without all relationships never downgrading.

Anonymous

It would be really realistic if strong relationships, like lifelong friends or childhood best friends, could kind of graduate from the regular meter of friendship to a kind of golden level that deteriorates way slower. Even when best friends are apart for a long time, the occasional call or meetup could boost the friendship dramatically because their bond is so strong. That would be awesome.

Anonymous

I feel like they should downgrade overtime, unless you're ultra best friends with them. I have friends where I don't see or speak too for a few years but when we meet up it's like we met yesterday

hjs_wells

I think it would be cool to build a relationship interface that shows what aspects or criteria need to be met before two Paras can further develop that relationship. For example, the interface can show that for Para 1 to wish to be friends with Para 2, friendship could require them to have compatible personality traits and share a memorable/meaningful experience together i.e., going on a camping trip or spending a good day at the beach together. The best part is the fact that these criteria can change over time to keep it interesting and realistic.

Anonymous

There should be a cheat for those who do not want to downgrade over time

Anonymous

It should downgrade so the game would be more realistic but u can make a point that a certain strong relationship can stay strong no matter what and this is real by the way.

Anonymous

I think it would be amazing if relationships degraded at different paces. Very close friendships and family relationships degrade very slowly, romantic relationships degrade more quickly if not tended to, and relationships between younger paras degrade more rapidly than older paras' relationships do (because not talking to your bestie for 6 months as a kid would typically destroy the relationship but is relatively normal in adult friendships). Would also be cool if traits effected this. Dramatic, moody, insecure, clingy, hot-headed and so forth relationships degrade more quickly for; patient, friendly, confident, even-tempered, forgiving, etc will have less relationship degradation? Also maybe a settings toggle to choose whether relationships can degrade into negative sentiments or if the degradation stops when you hit neutral. I think it would be cool for neglected kids to have bad relationships with their parents, for neglected spouses to be bitter about that, but it could also get really annoying if you have a certain goal you're going for to have all of your relationships turn negative, and also risks just having all of your acquaintances turn to enemies rather quickly. Maybe to be able to choose which types of relationships can and cannot degrade (friend, acquaintance/colleague, romantic, familial) and whether they can degrade past neutral into negative territory or not? Maybe this is over-complicated. But relationships are so important, I think it would be a good thing for players to be able to customize a bit.

Fran Smith

Yes! A deeper attraction system that is not simplistically 'x, therefore y'. I want to see 'x + a, therefore y', 'x but not a, therefore x, but not b, x + a little bit of a, therefore moderately y and a little bit b, etc. With LOTS of variables, because people are complex. And I want those variables to come from different places, eg traits from birth (some inherited, some unique), some from experience, some from the current environment, eg a Para may not want to kiss her boyfriend in front of her parents, depending on other factors too (relationship with parents, lack of confidence, shyness, conservatism, previous kissing experience with current Para and other Paras), or could have no worries because of openmindedness of those involved, high relationships with those involved, age, confidence, comfort in her surroundings. And perhaps they could give the player hints from their responses, rather than the bland yes/no responses. As for shyness and such things (trait/nurtured?? - should be both), I also want them to be changeable over time (not overnight, over a long time). Shyness, for example isn't necessarily a life sentence. A Para can grow out of it if they spend enough time socialising, or become more shy if they don't. I want to see branches of continuums, not a couple on/off switches, while other traits/behaviours are unattainable. I want to actually, at least often, be unsure how some Paras will react in a given situation, not as a simple (and lazy/simplistic random) effect. I want to see reactions and wonder, "Why did she react like that?", and be able to find out why! It would be a great way of making the game almost indefinitely repeat-playable., when every new Para is a whole new experience in finding out how they tick!! Not to mention finding out about her friends and the people around her. And I want to have these things slowly emerge throughout the life stages, eg stubbornness is often discovered during the toddler age, some teenagers become extroverts and some introverts, some independent, some less so, some children love to share, some don't, some adults are kind, some are not, some old people are grumpy and judgemental, some are not. Even this is simplistic, but it's a beginning. And so I want to see relations similarly, based on multiple things such as those types of things mentioned above, as well as, of course, Paras' mutual interests.

Anonymous

Not comparing games but in the sims 2 relationships would decrease as fast as they were made... I spent more time trying to improve relationships as they were crucial for jobs then anything else! I don’t think they should downgrade over time maybe they just go from good friends to distant friends!

Anonymous

I would love to see NPCs being able to initiate romantic contact with the currently played Para. I'm a shy and passive person and would never make the first move in real life, and it's a huge hassle to use cheats to make the other partner playable. Two other things I'd love to see for romantic relationships are opposites attracting (at least in some regards) and friends with benefits (one or both Paras can potentially develop a crush on the other mid-FWB arrangement and they have to reevaluate everything). Bring on the drama!!! As for friendships, they should be treated just as importantly and seriously as romantic relationships. Also I really liked the idea of "old friends" from That Game 3. :)

Fran Smith

Perhaps the speed of decline of the relationship could be tied to how that relationship was built up in the first place, together with the length of the relationship and how methodically that relationship was maintained. For example, a relationship built up through hobbies and shared interests will decline faster than one built up through shared feelings. And a relationship built up from childhood to late adulthood would decline much slower than a recent love relationship, with everything in between, on a spectrum. A relationship well maintained for a long time would deteriorate MUCH slower than a relationship that was spasmodically maintained.

Anonymous

(I apologize if anyone else has mentioned this - I read as many comments as my time allowed...) Anyway... I think it would be interesting to include a mechanic for "your persons." What I mean by that are those people in life that you first meet, and you feel like you've known them forever. (Quick to best friends/lovers). You 'click.' Alternatively, you also have those people who you can not talk to for ages, and once reconnecting, it's like you never had that break. (I think this should be randomly determined or calculated based on some formula - but out of the player's control, just like in real life). Having relationships degrade over time, I think, is the way to go. But allowing for these variances could make it more interesting. Maybe once you reconnect, it returns to 'best friends.' Perhaps that one kiss after so many months/years makes you instant romantic interests again (not dating, but interested). On the negative side of things, you could also have those people you have chemistry with, but not that much in common/wrong together. (I think people have mentioned chemistry and romantic relationship ideas in more depth above. So I'll leave it at that here.) Having others have opinions on your relationships could also be interesting. A protective parent could make relationships more difficult. A child might be less interested/resistant in befriending a step-parent. Etc. I feel like it's some of these nuances that make the game feel more 'real.' :)

Anonymous

Relationships should downgrade over time but there’s a point when a friendship is high enough to call a person once a year and feel like the friendship is still strong. Like if you had really good friends since childhood and grew up with them but as adults you don’t hang out as much because you don’t live close to each other anymore and have much less free time but you both still consider each other a good friend. Also it would be interesting to see relationships between families implemented to the gameplay. There were dynasty enemies in ts2 and ts3 but it costed nothing to make them all friends. Could be interesting too see some reputation inside a family. Like, for example, you play Maggie and make her argue with Sebastian. Sebastian’s son could meet Maggie later and think of her bad if he’s friends with his father. And the more family members are involved in those wars the more negative relationship points they get when meet for the first time. And if there’s a family member that has a bad relationship with their family then they might not have any prejudice against the family enemies. Though they would probably judge them by the last name and still have a negative relationship. There was a great thing in ts3 where you could see people you just heard of. And there was an option to text them to instantly become acquainted. There was a great thing in ts2 where you had unequal relationships. Also short-term and long-term ones. I’m thinking about some kind of emotions that could be added to relationships. Just like there’s romantic emotion there could be friends you like to laugh with or friends you like to have deep and thoughtful conversations with. But idk about that. Honestly the whole emotions thing seems to me now scary. If there’s no way to implement something like that without playing an annoying tunes over and over so I could see and appreciate that my para is slightly blueish color friends with another para then it’s unnecessary. And also why don’t kids in the sims meet each other in school on their first day automatically? At least most of the kids their age. It’s not a big deal, is it? It is how it worked for me, but I’m not from the US or Canada. I’m honestly so glad you guys started working on the most important aspect of a life simulator! Thank all of you for keeping up the good work! Thank you from the bottom of my heart.

Trinity Smith

Socializing in the sims is SO boring. It would be really cool to have some pop ups where u can respond as your para would or choose how they react to certain things that NPC’s say. And it can affect your relationship depending on who your talking to.

Anonymous

This is a rather tricky issue. Many relationships do indeed decay over time if they're not maintained. However, there are also some friendships that are so strong that, even if the friends don't see each other for a long time, the moment they meet up again to hang out, it's like they were never apart (I know I have a few of those kinds of friends). Maybe in the friendship tier system there should be a "BFF" tier where the relationship doesn't decay over time, or at least decays much more slowly than the other tiers.

Anonymous

We could have an “old friend” tier where the friendship never dies...

ladyteruki

I think in general it should downgrade, but there should be traits/personalities that are more loyal and hence don't have the degradation. There are friends I consider myself close to, even if I don't talk to them regularly, and people I'm on friendly terms almost daily but would not consider close friends, and some Paras are probably like me :)

Crystal

Maybe make it depend on the traits of the paras involved. Let's say a friendship with a "dramatic" or "sensitive" para would decrease faster, and have a chance to have a negative relationship category like "bad blood" or something similar. Whereas friendships with paras who are "carefree" or "low maintenance" will have very minor decrease over time and could even have a positive relationship category like "Old Friend." Paras with no such traits will just have an average decrease in relationship decay.

Anonymous

One thing I really want is family relationships to matter more. Like it's weird in "the other game" that siblings have children and there is no "uncle/aunt" title or relationship with them. Family dynamics need some love in games. Having kids is kinda boring for me b/c it feels so bland. Great work guys, love seeing how this all works behind the scenes and how much love is put into this <3

Para

I also think that relationships over some threshold should not degrade. Like the case in reality where you might have a long standing 10 year relationship, and not seeing that person for a year would not degrade the relationship

Krista Allen

I think that should be a setting to turn off or on. I hate having to keep up with relationships sometimes depending on how I’m playing the game

Anonymous

I think there should be some mixture of both. Maybe based on how long the friendship has lasted. We've all had those friendships that even if you don't talk for months youre still very close with one another. And I think family relationships should not degrade over time. Or degrade more slowly then other relationships. I don't talk to my adult siblings every day but we're still close to one another. I don't talk to all my extended aunts/unlces/cousins often because they live far away but like I don't think our relationship suffers because of that you know?

Anonymous

I think there are certain types of relationships that would transcend a regular friendship and then decay at a slower rate. Examples would be, siblings, parents, childhood friends, etc.

Max

I voted it should downgrade overtime, but I'm not sure it's what I want. Sometimes you want to make a very popular character, with a lot of friends, but then, you have to spend you whole play time maintaining you relationship with them, and you end up doing nothing but that. Could be frustrating ! Maybe we could unlock achevements to give the player the option to be "unforgetable" or something. This way, the player would have a choice... Thank you for your hard work~

Arcadie

This has me thinking about my own friendships and how life getting in the way changes them. About 5 years ago my best friend and I saw each other just about every day. We're both recovering addicts who attend 12 step meetings so we'd go together, go get coffee, or just hang out at my place and binge watch episodes of Intervention with my roommates. Over the years she got into a serious relationship and I eventually got married and started raising a blended family so we stopped seeing each other for long periods of time. I definitely feel like my connection and bond with her has weakened, so I feel it should definitely be represented in a life sim. Relationships need nurturing and attention to be able to continue to grow or just be maintained. If you cant provide that, then it will change the relationship somehow. Maybe different decay rates based on types of relationships. Like life long friends will decay much slower than an acquaintance you just met last month.

Anonymous

I’d love a realistic approach. They say that friendships over a decade last forever. My best friends of 15 years and I go through long periods of not talking and we pick up right where we left off. Maybe something like that? Where certain levels of friendships can deplete but can regenerate quicker than an regular friend

Anonymous

I think for relationships, what I am missing from other life simulation games is the little things. I want there to be awesome relationships with grandparents and grandchildren, aunts or uncles taking the kids for a fun day out, things like that. It makes the game be more wholesome and more interesting and I feel like there is so much to be done with it you could never get bored! I feel like this is probably something that has already been said but I thought I would mention! Hope everyone on the paralives team is doing well and I can't wait to play this amazing game!

Anonymous

Forming relationships in the Sims felt very rinse and repeat. It would be amazing if NPC paras took more initiative sometimes! Too often it felt like I was manufacturing friendships/romantic interests out of thin air. It didn't even matter if two sims were polar opposites, they can become fast friends within a day. Could Parafolk have different relationship statuses regarding each other? For example, Para A could regard Para B as a friend, but Para B thinks of Para A as an acquaintance.

Anonymous

I would like to see different relationships like "friend of a friend" would be cool or "child-hood friends" if paras have been friends since they were kids. Something a little bit more complex than always just "friends". On top of that specific family relationships like having cousins, uncles, and aunts and specific interactions between those family characters. It may even be cool to have "Favourites" like favourite aunt/uncle/cousin/ if the para is particularly close with a family member, or "partners in crime" for siblings or something.

Aaron J Levesque

I would love for relationships to slowly downgrade as mentioned but not become entirely forgotten. I think to completely forget a para that would have to be a player choice to do so. So maybe at your wedding you can invite out some old friends and rekindle friendships and such. Love the work you guys are doing on this game 😁👍

PinkLyon

I think the average friendship levels should downgrade without upkeep, but there should be a special level you can hit that marks someone as like a 'lifelong friend' where the bond has developed to the point that you can go ages without contact and still be as close as ever. My best friend in the world and I have gone over a year with zero contact, and when we reach out it's as if we'd never skipped a beat.

Anonymous

I know having the level remain static isn’t a popular option, so could it at least be a cheat that’s implemented?? I’m one of those people that hate working super hard to maintain friendships in game! It would be so convenient to have a cheat right in game to help my lazy habits!

PixelPerfect

Yeah that’d be pretty cool to get a phone call and the grandparents are asking “hey can we pick up the grandkids in 5 minutes for ice cream?” And they leave for a bit , and come back with an ice cream one :)

Anonymous

I would love for relationships to not automatically be mutual. for example a para could like/have a crush on another para, but the other para doesn't have to like them back, I feel like this makes it more deep and fun to play with

chameleonwren

Love to hear about your work methods and current focus!! :D Degrading relationships gives relationship levels more meaning, in my opinion, so I would like to see that! Alongside perhaps some mechanics where a "memories" or "sentiments" type of thing will affect how slowly or quickly it degrades? So that two paras with a lot of positive associations with each other would stay closer for longer than two acquaintances who just met once. (And inversely, paras with a lot of negative associations will stay enemies for longer ?) Or even an interaction that players can select to 'declare best friend' or something, and freeze the relationship bar (or however it will end up being represented). And if those two do end up not spending time together (and if one para isn't your household), one could even send a text or call or just show up to ask if they are still best friends? where saying 'yes' will keep their relationship level the same, and saying 'no' will let the relationship start slowly degrading?? If a relationship does end up degrading, it would also be nice if that was reflected by some sort of a "Reintroduce" interaction or a relationship status/meter that says they are "Former/Old Friends" or "High School Friends" or "Childhood Friends" or something else that represents that they did used to have a relationship thanks for all your hard work !! :D

Anonymous

I'd prefer if there was a possibility to have 2-3 friendships that don't decay. Maybe there can be a type of quest or reward item, that you can use on some paras to make their relationship not decay

Anonymous

Hello, maybe relationships should degrade, but question is how fast, That could be determined on the level of friendship... So if you are just acquaintances, the degrading could be faster than with old or best friends. And the relationship meter can fill up more quickly when you know someone for a long time, then its easier to catch up. And definitely some system of interests, or affiliations should be implemented. Maybe more autonomous reactions with long term friends... Like calling them just to chat, sending message... Something that feels that Paras have special connection... Thanks!!!!

Anonymous

I think the relationship decay should depend on the friendship/romantic level, for example if two paras are only acquaintances the relationship decay should be faster than say, childhood friends. Like how two best friends can not talk to eachother for weeks yet still talk to eachother as if no time passed at all compared to how you can easily forget someone you've just met or only talked to a few times🤔. So basically the stronger the bond the slower it decays.😃

Tee W

I think it should depend on the relationship level wether or not relationships decay. I have a friend I haven't seen in years we just occasionally speak via WhatsApp but I still love her like a sister and we know we are always there for one another. On the other I have people I've known just as long but because we where not close we are barely even aquaintances now.

Kathy An Aries

I agree, as I have many friends that may not be childhood friends but we went thru "things,' together to no matter the time or distance we can usually pick up were we left off. We may have to caught up but that loyalty does not just go away when it's a True Friend vs an acquaintance.

Anonymous

I'm a new patron here and agree with most of the childhood friends + highschool friends decay slower, but have polyamorous relationships been discussed yet? I feel that's something that you'd need to maintain a lot more than a normal relationship because there's several people involved.

EaselEar

Oh, and maybe the possibility of entering a romantic relationship without being in love? It happens, and could be for example the reason a para chooses another over their current partner. Drama!

Anonymous

I think the higher the relationship value, the slower the decrease should be. It would also be cool if their relationship increased faster based on their highest relationship value.

Anonymous

That’s a really important point you made. The Other Game lacks different reactions to other people’s relationships. I would love to see kids have a hard time or love their new stepparent, or parent-child relationships decay over the child’s career decision etc. (or other relationships, for that matter. Maybe they have an intruding friend, based on traits). Maybe witnessing the other para do something (cheat on someone, initiate a fight with a mutual friend, help an old person with groceries... anything within the realm of possibilities) could affect the relationship positively or negatively, in a one-sided way until the witness shares their thoughts with that friend, and then it affects the relationship both ways. Would be especially cool if NPCs initiated more drama, based on their traits

Anonymous

What I really miss in other life simulation games is some kind of asymmetry in relationships. So I hope, it will be possible, that for example para A very much adores para B while para B does not care about para A at all or even holds them in contempt.

Matilda Lindholm

In real life, some friendships can last long without meeting in years. I think if the relationship is "maxed out" it should decrease incredibly slowly or not at all. It should also be reasonably hard to get it maxed out.

Matilda Lindholm

I don't know exactly how it would work, but it would be great if you could be "playfully mean" instead of "seriously mean". It would be good for playful rivalries or sibling rivalries and such where they act a bit mean but really love each other. I don't exactly mean "mischief" since that would be more like pranks and such.

Matilda Lindholm

OMG, I love that. I personally think it would be amazing if there were a few different levels of friendship like "friends" and once it maxes out it changes to "best friends" and then something like "platonic soulmates" and once that's maxed out, you would lose friendship incredibly slowly.

sofst

bestfriend relationship n close familly member should not decay that easy imo

Anonymous

I think it would be cool to have a mix of both 0: So "regular" friends might downgrade over time, but best friends (and family) shouldn't.

Becky

Although whatever choice the team picks, I’ll be happy with. I think with relationships and the AI I would love it to be realistic, I vote the first one 🙏🏻 creating a story whether it’s about love or loss is a good way to feel connected with your paras and others so we really need it 👌🏻♥️ but it could be an option to have both in the end to keep others happy too, to turn them off and on! So Goodluck guys!!

Anonymous

I also hope these friends would be able to contact us too. Or if we would get notified when the relationship is downgrading. Unfortunately, weakening of relationship overtime is very much a real thing and should be included. Maybe also have para mourn a lost relationship?

Anonymous

I love all these ideas!! I just hope that if I choose to play another family that when I switch back to the original one all the relationships of the paras aren't near zero! There should be a way that paras try to preserve their relationships (at least the important ones). They could autonomously text their friends and family, call their parents and loved ones, something like that could prevent them from completely losing their ties. I would also enjoy it when I switched between households if some of the paras occasionally had new friendships or acquaintances that I didn't manually create. Maybe with coworkers or people from the neighbourhood. All in all this subject is exciting!

Anonymous

A quick message from a npc para would be fun, just something like "hey haven't heard from you in a while, what's up". Somewhat immersive notification that the friendship level is about to degrade to a lover level (like from friend to an acquaintance) And it's the players choice whether to do something about it or not.

Anonymous

I think long term relationships and 'best friends' relationships should decay slower

ponyfhtagn

This. It allows for one-sided crushes; people having an argument where one person comes away furious and the other person is not that bothered; someone being maybe jealous of a person (and hold dislike towards them) but that person has no idea and just thinks they're reasonably friendly acquaintances; the complexity of social circles with multiple friend groups and 'new girlfriends/boyfriends' mixed in; the complexity of family gatherings, etc.

Anonymous

Great idea, this is important for realistic and good storytelling and could make the gameplay with different personalities a lot more interesting :)

EaselEar

I think mischief could work, it's just that in that game it's so severely limited you (or at least I) don't actually make use of it (it also really needs to be updated, it's been years since the base interactions came out! Same goes for romance...)

ponyfhtagn

This might be a little off track... but could there be a 'like' bar AND a 'dislike' bar at the same time? People are complicated and can feel multiple ways towards each other at the same time. Though I'm not immediately sure how to balance it. This, in addition to a 'romance' bar. Also... (getting a little out there now)... what if there was a way to track some kind of "I've heard so much about you" style relationship score. For, say, distant relatives you're always hearing about, or your co-worker's spouse that you always hear about, or even for celebrities? There could be maybe an 'assumed like / dislike' score that sorta sits behind the score you get from interactions; affected by gossip and reputation and your para's own personality traits. A boyfriend could form an 'assumed dislike' of his new girlfriend's ex after hearing how the ex cheated on her and broke her heart, but forms an 'assumed like' of her best friend she keeps talking up and promising to introduce him to (unless he has maybe a jealous personality).

Leopoldine

Even if it's a different game, i really love my Sims 4 game since i downoladed both "Chemistry System" and an attraction mod. I think the game is a lot more realistic now with these two systems, because it adds some randomness when meeting new people, or even in a family, and it influences the speed of a relationship's evolution. About your question : I think unmaintained "strong" relationships should not downgrade overtime, or very slowly. Like "best friends" or "soulmates" relationships.

S&M Gonzalez

Oooh I like the idea of a assumed likes/dislikes this could call for even unrequited crushes and admiration for others they’ve never met before

S&M Gonzalez

This is a long list of ideas I came up with last night sorry for the long windedness in advance 😅😅 One idea I had was I think it’d be interesting for it to be easier or harder to make friends depending on age groups even if paras do share common interests and hobbies. One sided relationships and friendships. Paras think they’re friends with someone but on their end the meter isn’t at friend level yet or may never be at all. I don’t know how this could work but it might be because they have nothing in common Or they just don’t like them. It’d be nice if paras could be two faced and some timey, they act like they’re a friend with others but gossip and talk about them when they’re not around. The some timey paras would wanna be around you a lot a few days of the week then want nothing to do with you the next they want to be alone, they’re curt even, and don’t even say hi if they see you out and about. Which would affect the relationship and give the para mixed signals as to where their relationship/friendship stands. Being able to make acquaintance friendships/relationships based on seeing the same person at a community lot in town (employees managers for example). Having paras remember the people they know relationships history, so if they end up liking someone or go to date someone their friend or coworker dated they’d be more hesitant to enter a relationship with them than if they never knew. Paras having influence over others relationships would be nice, such as dating, whether they should be friends with someone or not, and sharing/telling info about someone could either help or harm a relationship or prevent even a para from forming one in the first place. With that being said paras being able to tell another para if their partner is being unfaithful because they seen them, they can become conflicted about telling the friend or not. Being able to confront a friend's spouse or partner if they see them out with someone in a flirtatious or promiscuious manner. they can confront them on behalf of the person they know, if we direct them to. This could gamble and cause the friend/relationship to decline because it sounds like sabotage to them or it could help the friendship/relationship FAMILY Overbearing family members, family members who act distant but like to pretend they’re close to outsiders. Family that can be too close for comfort they get involved when they dont need to be and dont give space. Families that can fight and argue but they love each other very much and would protect them at all costs. Close extended family who always make habit to come over and keep in contact, so relationships with cousins, aunts/uncles, grandparents,nieces/nephews. GROUPS OF FRIENDS AND MUTUAL FRIENDS Mutual friends and close knit group who are all friends with each other, I feel has always felt disconnected it’s like you’re either friends individually but they never interact as a whole if that make sense. Like for example a group of pre-teen girls are having a sleepover they’re all in the kitchen socializing and laughing with each other and not one or two are off talking by themselves if that makes sense. I’d love to see this type of friendship/relationship in a game where they love to all spend time together and do things together, If one friend is having a tough time all of them would come over and help that friend and give them support together. They never just call one person over that’s part of the group and not the rest. And if they do call one over to hangout they ask why so and so isn’t coming or ask if so and so is coming over because it’s unusual behavior. 3 way/conference calls and video chatting paras would be a nice feature so it’s less time consuming managing relationships individually, you can converse with more than one para over a phone call to keep the relationship meter high. NEIGHBORS ETC When you move to a new town neighbors will come over to greet your or not, this could be because they’ve gossiped amongst themselves with assumption or they just don’t want to depending on their personality, or they don’t like new neighbors in general lol. With that being said when neighbors do come over I think it’d be nice if we as players can invite them to come inside (the game would ask us if we want to invite them inside or not), they wouldn’t automatically come inside like in sims and roam your house. But they can also refuse to come inside if you ask them because they’re busy or they don’t have a high enough meter relationship wise with you. Which in my opinion is more realistic. Colleagues it’d be nice if you didn’t always get along with your coworkers or even like them for whatever situations arise. Whether it’s jealousy over performance or being promoted etc. Teenagers who have crushes but are shy could pass notes to their crush like “will you go to the dance with me, yes or no?” Something to that extent Being able to ask paras on a date, go pick them up from their homes, and participate as a gamer in the date.

alexmasse

Thanks so much everyone for all your ideas! :D It's really interesting!

Anonymous

I love the sentiment idea! I think that could work both for positive and negative emotions. It's easier to like/dislike someone when you have certain associated feelings with them. The "Old Friend", "High School Friends" thing is also really good! I've always wanted to have labels like that. Maybe if you hover over that Para in the UI it says "old friend" and when you right click (or otherwise open a more detailed menu), you can see associated feelings and how or when you knew that person (school/classmate vs. high school/teen years)

tey711

True best friends are friends for life, no matter distance, time, or circumstance. And even after years apart when they see each other or talk once more time melts back like it was just yesterday when they were together.

Anonymous

I answered yes to degrading for the poll, but realistically, I really think it should depend on the relationship. Like you said, certain friendships are very strong and long-lasting. My best friend and I can be apart for a while, but still come back and keep talking like we never had a gap in the middle. Some friendships drift apart more. I think time and the relationship level should be a factor in how fast a relationship degrades. Automatically, relationships all degrade as normal. However, if a high relationship level is maintained over a long period of time (throughout childhood, high school, etc) it starts to degrade slower. It could be treated as a "reward" of sorts for up-keeping a relationship for certain amounts of time. The longer a high relationship is maintained, the less and less it tends to degrade. It would still degrade, but much slower and a reunion to catch up would be all it would take to get that back up again, much like real life! This would also mean that a high relationship but one that isn't maintained for a long time would still degrade more quickly, and it would also make marriages and romance stronger because the Paras would know each other for much longer. I think that would add a nice element to relationships, while also providing a solution in the middle so it answers both possibilities.

Anonymous

Maybe an interesting idea to determine decay by how long a Para has had a relation with another Para? For example: Adult Para's who have been friends since they were children have a very slow, if non-existent decay on their friendship. Whereas Para's who quickly build a relationship with someone they've only met once will decay quicker. Makes it somewhat more realistic where you can have a bff for years and only see each other once, while you can still make a great friend one evening on the town, but you won't stay friends unless you invest more time in that relationship!

Anonymous

Yes, this! I wrote down a similar idea, but you worded it better!

Anonymous

I voted for yes to degrading relationships, however I believe there should be an exception to that system depending on just how strong the relationship is. For example, I've been friends with my BFF since we were 2 years old, went to school together, she moved and I didn't see her again until a few years later. This kept happening over the last 10 years or so but each time we reunited we were both so excited to see each other again! We have an unbreakable bond and I'd love to be able to recreate that with my paras!

Anonymous

Much in line with many of comments here, I think it could be really interesting if there were two parameters that define the relationship. One that is "long-term" and one that is more "current", and one can be really postive while the other is negative or any combination. The "long-term" would grow slowly over time whenever two paras interact, and family members would by default have a high "long-term" relationship. The "current" would be an indicator of how the relationship is right now. Perhaps your para just had a big argument with his/her mother and have a bad "current" relationship, but they're still close from the "long-term" relationship, and can easily mend the "current" relationship because of this. I think such a system would be really cool. This way you could make stories like your para has a close childhood friend that they barely see anymore, but they are still close and want to hang out. Or your para has disagreements with their spouse and is angry with them, maybe someone cheated, but they still care for each other. Perhaps the "long-term" doesn't really decay over time, or does so very slowly, but surely the "current" relationship indicator would vary a lot depending on interactions.

Anonymous

Amm i think also that Marriage / Best friends/ Family related partners relationship should go much much slower down, like 80% less fast than normal relationships :) but in general ya it should go down :D

Anonymous

Relationships should decrease overtime, yes. However, different types of relationships should decrease at different rates. Work relationships rarely stay close and usually fizzle out after no longer working together fairly quickly, UNLESS they become extremely close like travel together, go to the gym together, etc.

sagebye

i would like to see fake friends in the game. and also that siblings will have a chance of having a less strong bond than others so sometimes one will insult the other about certain topic like getting a better grade or pranking them. oo i would like to see siblings stealing each other’s homework. what i also would like to see that has nothing to do with this poll or post is when parafolk enter rabbitholes they walk inside instead of disappear into thin air lol . you guys are such an awesome team and i’m supporting you all on this amazing journey🤍🤍

Anonymous

I think the system from The Sims 2 was more realistic with two relationship bars. I would even add three. Daily bar which refreshes (goes back to 0) every day and it changes the short-term bar. That one refreshes once a week a affects the long-term one. The third one is actually the one that tells us about the relationship. This way we wouldn’t be able to get married to someone which we just met (speaking of which, we shouldn’t be able to get in a relationship with everyone, some folks should require more work while other just won’t be into us no matter what). We would just need to think about maths in all of this. One day of not maintaining relationship shouldn’t change short-term bad from 100 to 50 but a longer time should still affect long-term bar somehow.

Anonymous

I'd love to see non-monogamous relationship types incorporated in some way. There's a heap of sub-categories that exist under non-monogamy so you'd probably just have to pick a few but it'd be great to either turn it on as an option or add it as a trait or something to have your para be able to hold multiple fully-formed romantic relationships

Anonymous

Would be nice if downgrading the relationship would depend on the kind of what that relationship is. For example, if paras are acquaintances the relationship could drop quicker than when they are best friends since school days. Traits of the para could affect that too. More solitary paras can be okay if we don't call them very often but extremely social can quickly lose interest if we don't spend much time with them.

Megan Santucci

I'd also love to have lots of different ways of keeping up with friends/family. Nobody in my age cohort (early 30s) calls their friends on the phone to chat. 😂 There should be options for texting or online chat groups or whatever. Maybe even as an idle/autonomous thing...like my Para is microwaving their lunch and instead of staring at the wall pulls out their phone and texts their BFF. My Para is working on the computer but also chatting with a friend. (MULTITASKING!)

Megan Santucci

At the other end of the tech spectrum: letters, cards, gifts in the mail, things like that! One of my fondest childhood memories is getting cards from my grandma, who believed in sending them not just for birthdays but also for Halloween, Valentine's day, St. Patrick's day, etc etc etc.

Lis

I'd love to see an option for companionship as an alternative to romantic relationships. I'd also like to see a vibe-link, because sometimes people just click for life and love each other no matter the distance -- whether that's physical distance, differing traits, no shared language, or even other species (like pets or super-smart wild animals you haven't seen in forever). I think relationships should be tags, not number bars. Each interaction can add to the size of a tag, and some tags just won't apply to different people depending on what tags they already have, or how big a conflicting tag is. It won't need to decay because some people will naturally have larger tags with one character compared to others. Also I'm not sure if subtracting from a tag would be necessary; that's up for debate. What I'm saying is that relationships don't have to be linear anymore; there's tech that allows us to ignore what EA relies on. If you use tags (or something like that) then you could also use them to represent relationships in the user interface. Other relationships can be added too like colleague, mentor, guardian, neighbor, pet, companion, peer, frenemy, associate (from shared groups, memberships, trades, etc.), paramour, soulsister, whatever. You could even let players make or choose their own tags!

Anonymous

I personally think maybe put in an option in settings that people can choose whether or not to enable this feature as some people might not want this so they dont need to worry about it in game

Anonymous

Unmaintained Relationships: ideally, the speed at which the relationship downgrades should be related to how long the relationship was. Example: a childhood friend's relationship should decay extremely slowly, versus a person you've only met 2 years ago and become extremely close with. Maybe the coding could include something where the relationship decay is inversely proportional to the days of friendship: the more days of friendship, the slower the decay. That would mirror real life in a sense. You often have quick friendships phasing in and out of your life based on your job, environment, interests, etc where you'll hang out with someone quite a lot for a period of time and then completely lose touch. Then you have friendships that you've had for a long time where you'll not talk for a very long time because both your lives get really busy, but when you meet again it's like no time has passed at all and you can pick up exactly where you left off.

kirabook

A couple of misses doesn't mean you won't find anything in this game worth liking. By liking anything we've seen so far in Paralives means you do have some agreement with the community. Just not everything. And that's ok.

Ella Pilchik

I hope we can make polyamorous paras without them slapping each other for “cheating” i also hope that if someone is your relative you automatically have at least a little relationship with them, i remember trying to organize a toddler playdate with my sims cousin and realizing they never technically met despite them even being neighbors aswell

S&M Gonzalez

More ideas: online dating, relationships that turn into long distance dating, Just had a thought Would it be possible for paras to have an old relationship that was really strong in the friendship meter and romantic meter but they both broke up, but later on as adults they see each other again and the feelings reoccur because the friendship meter is still kinda strong even though the romantic one has gone down because they not only were best friends but they were lovers.

Anonymous

I'd like very slow downgrading, and maybe easier to rebuild to old levels.

Vicarious Human

I am a big fan of NPC narratives as well. It definitely forms a layer of story around your playable households making the game more lively.

Daniella

I think that there should be thresholds. For example, a budding friendship may deteriorate quicker if not maintained than a relationship with a good or old friend.

Anonymous

While I voted for unmaintained relationships to not downgrade over time, and I think more relationships should be that way more that not, I think that it should depend on the person(s)/para(s) because that's the way it is in real life! In some relationships friends have that connection and no matter how long they're apart, things never change and they'll always have that close connection. While for others, they don't have as close a bond and the less time they spend together or the longer they're apart, the relationship declines/deteriorates. So I think both, but it should depend on the individual(s)/para(s). I don't know exactly how to determine which for a relationship, but maybe there could be a option? Maybe some kind of switch, or button you could press in a relationship panel? Thank you guys for all your wonderful and hard work!!!!

JessIsMore

Relationships that I would like to play with in Paralives would include extended family members, so great-grandparents, second cousins, that sort of thing. In current sims games this aspect is really limited and I feel that it could add a great deal of depth to long-term game play.

JessIsMore

That's an excellent idea! It would really add a degree of warmth and sentiment for the player.

Lane Brettschneider

As Jay said above, some relationships deteriorate over time, and others don't. I have a best friend who I rarely see and we speak pretty infrequently, but when we do get together it's as if we see each other every day. But I also have friends who I have lost touch with and our friendship is less strong as a result. Perhaps if a Para reaches a point where they're BFFs with another Para, that relationship stays strong unless something specifically negative happens to downgrade them. Or a special "buff" for long term or long distance relationships (this could help with couples who live far away too, or something). I did vote for downgrading over time, but I would love to see that be a slow deterioration and not turn relationships into a chore to maintain. Something else that I think is important is for family relationships to start off at a positive level. I would like my Para's grandparent or uncle to already have a positive relationship with them, even if they've never met in person or interacted. However it would be great for this to be moddable for players who like a little more drama (post-partum depression or family members being estranged would prevent that relationship from starting high). People have so many different relationships in real life - coworkers, in-laws, childhood bullies, teachers and mentors, boss, crush, etc. Siblings who you don't get along with but you still care about them and want them to be happy. It's a lot to ask, but having a realistic, nuanced variety of relationships in the game would add so much depth to the gameplay. Limiting things to like/dislike, family/friend/romance would be so simplified. I hope that there can be a way to make it a little more complex.

Anonymous

I completely agree! It would be cool if in the case of a childhood friend/old friend there were social interactions like catch up: which would allow paras to ask more intimate questions that they wouldn't ask someone whom they knew only briefly.

michelle

I love this I agree! The sims lets kids become "friends" in school but usually it takes a long time and it doesn't just happen platonically, we have to choose to chat with people which is great! Hopefully in paralives we can actually choose to go to work and school with them, and have more realistic activities in them unlike sims 4, i just feel like its really unrealistic but thats beside the point. If we can choose to go to school or work with Paras, we can make those relationships happen

KittyPara

It will be interesting if a para looks at old souvenir photos of their loved ones, their friendship bar could increase.

KittyPara

I think they must have false friends and true friends. False friends will be in a good mood when your para fails they will like to see you humiliated and ridiculed on the contrary your real friends will always be there to support you, they will not hesitate to be honest with you when you make bad choices, they will be sad when you're sad, happy when you're happy.

Domon0310

The phrasing in this post is kinda tricky, because I believe that in an example described at the end, the relationship shouldn't decay, but overall they should. So many people gave examples with their best friends and I'm adding my 2 cents by also having a friend when if we don't see each other for long and they finally meet, it's like nothing changed. So I say that relationship with really high level approx 85-100 shouldn't decay, same goes for relationships -85-100, to give a chance to create meaningful rivalry and archenemies. Also I think Paras should only forget brief meetings, but remember the acquaintances, because we all can remember kids from school we talked with but weren't close with, or past coworkers, it's not like we forget they existed, unless we only had like 1 conversation with them.

Lucie Baha

Yes it would be a good thing but we will have to give the team some time because they may include it in the future.

Lucie Baha

I hope they read the comments and will correct this in the future.

Tom Lu

I would appreciate a complex relationship system where friendships are not always 'increased' through friendly actions no matter who your para is interacting with. I would love to see things like personality traits, mood, wishes, attraction and maybe a little randomness affect how well or badly paras react to each other. If you add all those elements together, two paras whose personalities and moods mesh well can become fast friends, whereas opposing paras are unlikely to become friends even if they chat for a long time. Paras with opposing personalities or bad moods should also be much less likely to autonomously try interactions that tend to boost friendships, like jokes, games and hugs. That relates to my other main request, which is to see more intelligent autonomy. I would love to see NPC paras flirting, hugging, joking, fighting, proposing, breaking up (etc.) while my para is just hanging out. Finally I would be over the moon to see polyamorous relationships in addition to monogamous ones in Paralives. Toggles and scales for jealousy would be a good start.

Dizzardy

I voted that they should downgrade over time however I also think it should have some added nuance. Like I think even someone you haven't seen in a long time could still be seen as a "friend".

Dizzardy

Maybe relationships could decay within their "relationship status" but decay can never bring the relationship below the current relationship status? (So decay can't remove friend status)

Anonymous

I think it should reflect real life. There are bonds that no matter how much time you go without being with that person, once you see them it's like you never were apart. It's like you just been one day without them, when it fact was a year. Also just like in real life you fall apart from people, specially from teen to young adult, you want different things in life and go worlds apart. Would be cool to see all the stages that we go through we our parents, like we want to be always with them, than we don't and than we want again. To see how each side feels and reacts. Who here remembers when you want a cuddle from your mum and dad and than in your teens was like please don't my friends are here... Hahaha. So that would be cool. Just like see parents go crazy with all the stages their teens go.

Anonymous

mon cerveau refusant l'anglais aujourd'hui pour une fois je vais donner mes idées en français sorry. La possibilité d'avoir plusieurs meilleurs amis. Avec ces meilleures amis même si on ne se parle pas pendant un moment l'amitié ne diminue pas ou moins vite qu'avec les autres connaissances/amitiés. Et un système pour les relations amoureuses, avec des relations que sortent d'une amitié, ou avoir un coup de foudre entre 2 parafolk un amour fait de passion qui peut-être éphémère ou non. Avec des préférences pour l'amour mais aussi pour l'amitié, avec de sparafolk qui juste ne s'aiment pas même si ils ne se connaissent pas plus que ça (comme dans la vie)

Dizzardy

On top of everything else you've said, I think personality would play a factor into relationships as well. For example someone who doesn't like kids would probably have a harder time interacting and bonding with a kid....and their relationship might decay faster with them. Someone who is a lone wolf type character would probably also gain relationship at a slower pace than most paras.

Grouch

I'm just going to vomit some ideas here. I think personality should be tied heavily to relationships. Let's say there are long term and short term personality traits. Maggie enjoys watching movies and has the "Film Freak" trait, but suddenly begins spending a lot more time in the gym instead of watching movies. Consequently, Maggie's short term trait changes to "Gym Rat" instead of "Film Freak". Maggie's friends that still have the "Film Freak" trait won't have as much in common with Maggie anymore, and their relationship will decline quicker. On the other hand, Maggie will make friends faster with other "Gym Rat"s. Now let's bring in long term traits. Maggie is Shy, Creative, and Funny. Her old friend with the short term "Film Freak" trait shares all of Maggie's long term traits, so they still stayed good friends. Maggie decides she's sick of the gym, and starts going to the movies again, thus losing the "Gym Rat" trait and regaining the "Film Freak" trait. She shared no long term traits with her "Gym Rat" friends, so their relationships decline quickly. But she is able to go right back to best friends with her "Film Freak" friend. Another thing to think about is relationship memory. Imagine a relationship bar similar to the Sims. What if there were 2 fillers within the bar? The green one shows the current relationship status, the grey one shows the highest relationship status of all time for that specific relationship. This way, you can easily see that Maggie and Sebastian used to be best buds at one point in time, but currently are essentially strangers. Perhaps this makes it easier for Maggie and Sebastian to rekindle their friendship later on. One more thing; dynamic relationships. One way to simulate this is by implementing multiple relationship bars per relationship. Let's take, for example, a Like bar, a Dislike bar, a Love bar, and a Lust bar. Maggie loves her boyfriend Sebastian, but doesn't like him in bed. High level in the Love bar, low level in the Lust bar. Friends with benefits would be high level in the Like and Lust bar, low level in the Love bar. What I'd really like to see would be separate relationship levels between two Paras... This could simulate a crush if Maggie has a high Love level for Sebastian, but Sebastian has a low Love level for Maggie. Because of all these things and more, I find it hard to answer this post. It might be a little too simplified. I know it's just the beginning of the thought process, though.

Anonymous

If it should reflect real life, both opportunities should be possible. When u are a schoolkid u bond easier, because u follow almost the same kids in a lot of years, where u develop a lot. These friendsship should never reach 0. But after your 20-25 years it gets more difficult to bond. Your family should also never reach 0 even if the dont talk with them og se them..because in some way they wil always be in your consciusness. If u then after many years maby se them or talk with them again...the meter should go up

Luc

I love this theme. and I think the relationships between Paras should be very realistic. a time without seeing someone special should rather suffer some ups and downs.

Anonymous

One thing i really don’t like about the way relationships work in the sims is that 0 = stranger. So your sim could have a falling out with another but their relationship being around the 0 mark makes the game act like they’ve never known each other. (eg the “I hardly know this sim” description, like what? You’ve known each other for years!) More variation in relationships and a more viable way of going about one-sided relationships would be amazing!

Anonymous

Another thing to build on the post above and Lenore Riley mentioned, If said Paras were to reconnect after a long time, just like in real life they would still know each other. Depending on the memories they shared, they could either be really happy or very upset when they reconnect. Say for example the para kept dodging their calls or messages after a while would be very upset, or as the example above, both just got busy or childhood friends that moved away they'd likely be very excited to reconnect.

Adrian Silagan

The game needs some sort of societal norms so that visitors at your home don't do inappropriate things like use your computer or wander into bedrooms without the owner in it.

Kate, enjoyer of worlds

Romantic relationships come in many forms. We need to get representation for the spectrum of long and short term, serious and not at all serious, monogamous and polyamourous relationships (inc if there is some kind of 'marriage' in the game they should be able to marry more than 1 para). I would like paras to have 1 night stands or friends with benefits without necessarily falling in love (though maybe some paras would fall in love through this, perhaps bases on personality). I would also love to see a system where I could establish what kind of relationship they will have and some layers are added. I would also like to see an attraction system so that some characters are incompatible, or unrequited love could happen to add a bit more realism. This could even be something that relates to friendship as well - we don't like certain people off the bat if they have certain traits that bother us. Maybe I can say Maggie doesn't like arrogant people so once she realises someone is arrogant she will like them less. Relationships are so complex. We all know that in other games they can seem flat. I think part of that is that the game needs to throw things at the player - if the para has an emotion that should affect their interactions which could affect their relationships. Maybe they can have grudges or resentments and need to work them out to get past them, otherwise something could happen. Paras not currently being played should have some reactions and create some drama.

Kate, enjoyer of worlds

I really like the idea that there's a cap for how much relationships can atrophy. Like in real life i might not be really close to someone but I like them a lot and have fond memories. If this was a system of bars it would be high like but low closeness or something. And then if they both have a good standing of residual like left even if closeness fades to 0 it would be faster for closeness to refill. Maybe the bottom cut off for the "like" bar is a certain % of it's historical maximum or something unless something happens to make them dislike. Just throwing out some ideas inspired by Bodil's

Anonymous

It would be nice if there was one type of relationship like friends for life or something where both paras agree to stay friends no matter what and their relationships won't degrade.

Anonymous

Maybe closer relationships could have a handicap....like, say a friendship reaches over 50/100, if they were to become BFFs but then lose touch, their relationship could hit a low of 50/100. Unless there was a falling out?

Anonymous

The relationship bar could decrease quicker for acquaintances, slower for friends and coworkers and even slower for family members and best friends. I’d like for relationships to impact more than 2 Paras, for example: Para A is best friends with Para B. Para A got into a fight with Para C and are now enemies. Para A talks to Para B about Para C and now Para B dislikes Para C. I think it would really add some dimension to the gameplay. I also want the relationship evolution to not be so easy and predictable. In the Sims, all you had to do to be in a romantic relationship was have a friendship level over 70/100 or something, initiate a flirt and voilà! You could make friend-zoning available. Also, at the start of the game, where you create your Para household, you can get to choose the relationship level that each para has with their household member, so if you want to create a rebellious teen, you can choose a -50/100 relationship with the parents.

Anonymous

I think it would be nice to have an option/toggle in the settings to determine whether or not relationships downgrade over time. I also liked the idea someone else mentioned of closeness vs. how much you "like" someone, as these can vary greatly across real relationships. You may like someone a lot but not be close to them, or you may be close to someone but not necessarily get along with them well or argue a lot (I'm thinking along the lines of sibling rivalry/family bickering).

Anonymous

It should degrade over time but by becoming a different kind of friendship. In real life, you could not see someone you used to be close to for years and when you finally meet up again, it's like no time has passed at all.

Anonymous

I would love to have a setting option that would allow me to select certain friends, let's say my best friend in the whole entire game so the relationship would stay the same, as if we saw one another just yesterday. however with random friends I would like to be able to see the friendship level slowly downgrade. this would give the game some sort of realistic touch, but that's just the way I see it. :)

Domon0310

I'd like to see an option to control the relationships through cheats the way Sims 2 and 3 did it, because simply pulling the sliders was very convenient. Also in Sims 2 you had an option to "Make Selectable" and then drag the sliders from the other Sim perspective. That'd be a cool thing for specific storytelling or sinply for people who play with cheats. And maybe childhood firend would have a different status than best friend. Because you don't keep in touch with all your childhood friends, so it shouldn't automatically give them more benefits when it comes to decaying. For example I only started to make real friends in high school, because before then I didn't really had anyone else with similar interests and beliefs, but we were "friends" just for the sake of humans needing socialising. So just the fact that you were friends when you were younger shouldn't make all childhood firends exceptional. Besides people grow up and their personalities changes, so you might find out that you and your childhood friend don't agree on anything anymore when you're both adults

Anonymous

This is very true, in The Sims strangers enter your house and touch everything, they start cooking with total confidence ... It would be good if depending on the level of relationship with the sims they can do this or not. I have friends who enter my house and can be around the house with total freedom, but other people are not allowed that, and should rather ask permission if, for example, they are thirsty.

Anonymous

Not sure if anyone has already said it, but for me one of the most important relational aspects will be how memory works. I think this is where a lot of other simulations fall down, where you can for example cheat on a partner and then just do a few friendly interactions and everything is back to normal. I would also love to see a much more personality based relationship system, where not everyone is designed to be friends with everyone else, there are complementary traits, maybe even paras being too similar in character to get on easily, that kind of thing. It would make it so realistic if there were just characters your para couldn't get on with, or could get on with but would never have enough in common to be friends with etc.

Anonymous

Oh I really like the idea of two metrics, closeness vs how much you actually like someone. I have written below of a compatibility system being really cool, where you can only really be friends with people who are compatible with your character, but with a dual bar you could be friends through closeness OR compatibility, and the compatibility would be i guess more stable, and would depend on Paras character traits and long term behaviours, with closeness needing to be maintained or something? Great idea either way

Anonymous

Oh I LOVE the idea of network effects! What a great idea. Absolutely agree on the relationship evolution needing to be less easy and predictable - i like an idea of "compatibility" metrics so needing to figure out if your para is compatible or not with the person you are trying to have a friendship/relationship with.

Anonymous

I would also really like some "romance without love" type interactions for those who are not necessarily into monogamy, or less romantically inclined, or for cheaters who are off enjoying time with others but only actually care about their primary partner for exampkle?

Megan Cartier

I think real relationships degrade over time but also have a "base warmth" - I have friends I've known for 20 years and when we get together the friendship is still alive and well but takes a few hours or days to catch us back up to "max". So maybe once you become a best friend, without something terrible happening, they only degrade to a specific threshold.

Anonymous

The good realistic way they had in The Sims 2 was that the sliders were not necessarily matching. It makes a lot of sense. One folk can consider another one a friend while the other one only considers the first one a buddy.

Anonymous

I don't know how traits (sorry, Sims) reference their work in this game, but I also think it should have to do with the strength of the relationship and the character's traits. Many people who have ADHEr or ADHDers and people have executive function disorder won't talk to friends if they don't see them but can pick up as if they were never apart once they do. It can be frustrating to keep up with relationships and maintain one's everyday life during unusual events like saying a pandemic. I know this is a tiny detail, but I also think it is an important aspect of the game if you add different personalities. Many people with ADHD have had bad experiences with this, but I have friends who have begun to understand and go with the flow with me. It might be interesting to consider putting it (if it is possible or consider eventually looking at it) depending on how the game works. I have no skill in in-game programming, so I maybe suggesting impossible things.

Anonymous

I agree with everyone who’s suggesting that different relationships downgrade at a different rate, and that there should be a point after which a relationship won’t downgrade below depending on the strength/level of relationship. It would also be interesting if a relationship downgraded at a different rate depending on the traits of the paras involved, and the type of relationship. Ie family would probably decrease slower than say, a friendship, and a romantic relationship might decrease faster. A loner’s relationship with their best friend might downgrade slowly, but their relationship with acquaintances would downgrade very quickly.

Anonymous

I think relationships should downgrade, but it should much easier to reanimate them comparing to starting anew. It's like going the familiar road. Also, there are some people that I don't talk to anymore much, but they still are very dear to me, and when we meet again it's like no time has passed. It would be cool if there was something like "old friend" - someone who is not around all the time, so you're not besties, but still they are your friends. I liked very much the Sims 2 dynamic with friends and best friends. "Regular friends" should downgrade quite fast, I feel. But best friends should be stable. Apart from that, downgrading could be attached to personality - the previous comment described that idea very well, though :)

Anonymous

Yes I agree that if there is a way to create a little bit more nuance in this that would be great. I would think that a relationship tag as best friends would downgrade in strength differently than people who are marked as acquaintances. like I could not talk to someone that I was really good friends with for 5 years and take that relationship right back where we left off because we were really good friends when the friendship was active. But there are people in my life who I wouldn't be able to do that with because we were never that close to begin with.

Anonymous

Also, there's so much drama potential in the friend topic. Personal experience: one of my best friends at the time who I shared a flat with aggressively ended our relationship basically because she felt kinda neglected as I started a romantic relationship. Another friend paused our relationship as I became close to the person who she hates with all her guts (we all used to be friends though there was some toxicity obviously that we didn't notice). And how we are rebuilding our relationship though it's difficult for her to overcome the fact that I'm friends with her "enemy". Another example - my friend was dating another friend of mine. He came out as gay after some time, they broke up agreeing to stay friends. She was obsessed with him to the point that she did therapy for 3 years to overcome that. Now they are rebuilding their friendship after years of toxic friendship. So features like that would be fun: befriending the "enemy" of your friend might hurt your relationship befriending the "best friend" of a person might help you become friends with that person too if your friend has a crush on you they might get jealous when you start dating to the point when they avoid you if a person has traits as "insecure", "possessive" etc. they might get hurt if you start dating, and also you are more likely to fall out if you don't communicate enough if a person has traits like "stubborn" it will be more difficult to overcome some troubles in the relationship also, if there are any "friend groups" in the game (like if you hang out together multiple times you become one), and then you neglect one, they will also react to that it all sounds very complicated, but I feel that for many people all those intricacies is what makes it fun! also, I feel it to be very important to add a reaction system (sims 2 would be a good example here). someone can be mad at you, but you still can stay friends though. but those reactions could be different (more hot-headed people would start a fight, some forgiving people would just not reciprocate). anyway, it's fun to brainstorm, even if these ideas are not suitable for this game! I just really hope that you will make relationships the focus of Paralives!

Anonymous

For extroverts it should go down quicker then for introverts

Taylor

I think it would be good to have friendship levels go down faster the less close you are. Say I have some really positive interactions with a classmate while working on a project two months ago but I never actually see them again. Maybe in that moment we were "friends", but as of now, we are no longer "friends." Doesn't mean we had a falling out or anything like that, just means we aren't in the same social circles anymore. Meanwhile, I have friends that I could not talk to for weeks or months at a time, but I could pick up that relationship as if we had just talked yesterday. If this type of nuance could be captured in gameplay, that would be awesome.

Anonymous

I agree with the masses, relationship degradation is real and if you guys can capture that, it would be awesome. But, I think even better if you guys bring that awareness and build in a notification to the player like "Hey, your friendship level with X para is going down, how about a chat?" and then a button to do the action so that the player can become aware. Also would be cool to see some one sided friendships or unrequited love relationships happen in the game. Thanks for asking, it so cool that you guys ask us about these things!!

Anonymous

I think it should be based on the type of para, personality wise that varies whether or not the relationship degrades or not. cause it feels more realistic to real people, there's plenty of close friends i have where we can not talk for months or legit years and come back to talk as if we've been talking everyday and still check up on each other occasionally cause thats just how we both are as people vs other friends who disappear and the relationship fizzles where it would be awkward to talk to them again and that's just how they are , it all depends on the person and how they are and how they value relationships based on how they are.

Anonymous

I would like to see the relationships degrade over time. However, maybe after reaching a sort of best friend status, the relationship degrades more slowly or not at all. But I would agree with others who have said personally traits in paras should make a difference in the degradation rate.

Anonymous

a mod I really like for TS4 is the "spend the weekend with" mod that lets me have children of divorced parents spend the week w their non-primary caregiver, and that would be a neat relationship feature so that my child paras dont disconnect from their parent if they aren't in the same household!

Anonymous

I’d like different interactions and relationships depending on age and personalities. Like some paras that won’t get along with another para because of different traits of interests but are able to be friends it just takes longer to achieve. I guess I’m asking for layers

Anonymous

I've got a bunch of mates that I can go months without talking to and when we do chat we just pick up from where we left off. No decay IRL. But if you're going to put in a decay system, have an idle animation where the character checks their chats/sends messages on their phone. Have it keep the relationship status up and if there's a social need, that too. All from idle. Just like real life

S&M Gonzalez

I had one last idea over the weekend regarding the interface of paras relationship I included a link here: https://www.canva.com/design/DAEUTjYnPxc/vzvnWRcHtFy3eUoRMsKCfQ/view?utm_content=DAEUTjYnPxc&utm_campaign=designshare&utm_medium=link&utm_source=publishsharelink with photos. I think there should be four bars, each determines the outcome of all relationships when filled. Mutual is the core foundation for all relationships once this begins to fill other meters will follow and determine relationships. Love: is ambiguous so it will always be non-romantic it shows by default how much your paras care for each other. I think this will be a good meter especially for family and relationships. In order for a romantic relationship to happen, the attraction bar need to also be filled at a minimum along with the love bar. Attraction: is what determines the romantic side of relationships and how far you can achieve romantically in that relationship action wise. In order to enter a romantic relationship you must have the attraction bar filled to a minimum, along with the love bar. However, you can have the attraction bar filled and not the love bar and get a relationship, but will end in more flirtatious, flings, and one night stands relationships because the para doesn't care for this person much yet. Impressions: are how your para feels about a person on a day to day basis which can change the meter level. But doesn't degrade the mutual levels much. In this example it shows impression is low even though mutual and love are high, this is because this was a result of two paras fighting. You can also have good impressions of paras even if you don't know them well.

Shooketh

Yes definitely should downgraded or time because they are not spending as much time as they use to . And they also have started the only families as well so that could be another reason why the relationships should gradually downgrade overtime.

Anonymous

I feel like personality matters. Romantic/flirtatious paras could have more crushes on others (if crushes were a thing, which would be awesome. They could be either based on some preferred or compatible traits or longterm friendly relationships.) I would also appreciate a difference between love and attraction as was already mentioned. You can love your frinds, partner, family... but you can also have a partner who you don't love (a fling or a beggining of a relationship) or a family member you hate.

Renae Topaz

I think the relationship should stay strong :) In life, there are times when life happens but you still love your friends and family just as much. Maybe if the relationship you have with the person has gone on for a while, the relationship you have stays level for longer. However if you haven't had a lot of time bonding or hanging out with somebody the relationship downgrades at a slightly faster level?

Anonymous

I think it would be pretty cute if there were a lot of small subtle actions/ body language between people that opened up after they got closer. Like adults sitting with children in their lap or between their legs when reading instead of beside them if they know them well, or siblings ruffling each others' hair for fun or something. I don't know but I think those small interactions could make it seem more like a real relationship that got closer over time.

Anonymous

I don't like the relationship going down, as much as I understand why. What if the relationship grows back more quickly between old friends? Feels less punishing, and I think it makes sense too. They have been friends, already, no need to start everything over at the beginning.

Anonymous

I think it would be nice if deeper relationships decayed more slowly. For example, you can go for longer without talking to a best friend because you have already established your care for each other.

Vicarious Human

All interactions could carry different weights for each para depending on their CHEMISTRY (attraction and ideals) as well as PREFERENCES (things in common like hobbies and activities). Memories or interactions can be divided into two categories: 1 fun and physical experience (short term bar) 2 emotional experience (long term bar) Number 1 influences number 2 because it depends from para to para the emotional value they put on 1.

Anonymous

Make it take a WHILE before you start degrading or at least an aspect where more introverted paras can maintain fewer but stronger relationships that don't degrad as quickly since I have lots of friends that I spend months away from and then come back together like no time has passed and its the best friendships.

Sara Coulter

Personally I don't think best friends or strong relationships should degrade over time. I haven't seen my best for coming on nearly 2 years. We text every week but that's about it. I still care about her as much as I did when she lived closer.

Anonymous

Maybe it could work so that a relationship goes down a bit but with a limit, if that makes sense. So if you were best friends before but stop talking they might become just a regular friend but not like a complete stranger.

Danica Savic

The relationships should degrade. I mean I haven't seen my best friend from high school for idk how many years, of course I don't know her anymore, people change over time. It would be weird if they didn't. Imagine everyone acting like they did in high school, oh...that's just every American sitcom nvm xD

Anonymous

could there maybe be some kind of achievement you could get in a relationship if its really strong? or something you could buy with achievement points from other things (make it super pricy, thats fine, so itll have to be a real priority if you want it get it) so if you have your bestest best buddy ever and you fall out of touch, your relationship wont have deteriorated as much? cos i love the idea of relationships deteriorating if you do nothing with them, but i also love the idea of a few special relationships that cant be broken by time (sappy lol)

Anonymous

It would be great if the speed a relationship will downgrade depends on how strong the relationship is

Anonymous

i feel like having a system which determines how fast relationships degrade based on how close the paras are or how many memories they’ve built together would work the best :) i also think changing from a paras personality to another would be cool... example: if a para is very loyal their relationships take longer to degrade, however if they are non-comittal...

hjs_wells

I have one question related to the unmaintained relationships poll. After an unmaintained relationship has degraded away, could there be room for the relationship system to allow for two Paras to rekindle a former relationship without necessarily starting from scratch? If so, could there be a special mechanic for rekindling relationships? Logically, if two friends become distant in real life, they don't necessarily forget each other like strangers do and would simply considered to be "old friends".

Anonymous

I feel like relationships buildup could rely on some personalities differently, for example : 1. Fake, this type of para has some option to fake building relationships that when they positively communicate to a para they could higher that para friend level while they still hating that para the same so they could gossip, talk bad or fight ( When they explode their feelings ) other para. 2. Clingy, this para will always want to hang with a person they like the most. They also can gain entertainment or happiness level when they are around a person they like and they could be sad when they dont. 3. Social Butterfly, build relationships faster. 4. Social Awkward, build relationships slower. I also think they could be two types of feelings toward relationships like friendship and love. Para could talk to other para to just stay friends without damaging relationships.

Anonymous

I really like this idea! I also think that it depends on the trait on whether or not the friendship could deminish over time. Such as a trait of a para having strong bonds that lets the bar decrease slower, and fickle pickle or something that makes a para have to really work to maintain the friendship

Anonymous

I think both, unmaintained relatioships with a "low level" should downgrade, but once you get a certain hight level, it should turn into an "All Life Friendship" that never downgrades.

snot

i personally will not talk to someone for years but still think of them as a good friend meanwhile other people may not feel the same and idk if this is something to consider or not im an ambivert peerson who's also ND so energy to keep up relationships is low but my care for others doesnt diminish? idk

Annamaris

Good suggestions above, I've nothing to add. :) Just one wish: please don't code the unmaintained relationships to be downgraded too fast. (Am I the only old fart who remembers that happiness of maintaining all those relationships in order to success in the career in the original Sims? Those were the days... definetly not).

Kate, enjoyer of worlds

I voted for relationship decay but it would be good to be able to control aspects of gameplay like this so I could adjust how aggressively it decayed and switch it off completely in a control panel or something

Anonymous

I think it should go down but maybe not completely for close friends. Like, if the starting point is 80, it could go down to 20 but not further, whereas it can if the starting point was 50 or something. Maybe maintaining a relationship for a long time could give a small indicator and option to talk about shared memories, inside jokes etc. that could quickly rekindle a friendship as well.

hjs_wells

Additionally, assuming that there could be room for a "relationship rekindle" mechanic for the game, this aspect of the game can work for unmaintained relationships that naturally fallen out through time and terminated relationships where people actively decide to end the relationship for whatever reason. I just think that the base level for relationships between two former friends/lovers/family members etc should be higher than that for relationships between strangers.

Anonymous

I think the relationship should reduce over time, but not for relatives as that got really annoying in the sims 4 when you wouldn't even know your grandparents if you hadn't seem them for a week.

Linn J.

I voted for the relationships to go down over time. However, if the paras did establish a strong enough bond, I'd like their relationship to build up faster (maybe double the speed or more) if I choose to start maintaining it again. In the same manner I'd also like for strong relationships to decrease at a slower pace than it would with someone that's just an acquaintance or something in the like.

Anonymous

i think it should depend on the type of person, not everyone experiences relationship degradation without maintenance

Anonymous

I think it should be a hybrid Friends, degrade over time But have a Best Friend Forever mechanism that stops this happening

Giaduzza

Yes an that might dipends by compatibility. I hope that not all the paras will be the same, an that somd will not get along with other. There should be a several combination in order to create a bunch of shade of compatibility

Giaduzza

To me relation decay defenelly should be regulated by compatibility. I hope that not all the paras will be the same, and that some paras might not get along with others. There should be a several combination (taste, political/ethical orientation, lifestile or just manners), in order to create a bunch of shade of compatibility. And please all we need to have great romantic story telling is one side love and attraction ;)! So maybe even one side frienship might be a thing. A para mighg think to have found a good friend when instead the other one was just pretending or he/she haven't seen the signal of the contrary.

Anonymous

Love this idea!! Attraction (romantically and platonically) does not always go both ways

Giaduzza

If that will the case reach "all life friend" state should be very difficult, somenthing like keep the friendship bare 100% full for at least a week without never decay. Or, even better, "share a foundamental experience". But also I think there should be a certan amount of shades/combination or compatibility.

Giaduzza

Cool but the NPC might even deny permission for that. I like when it seems that MPC has some sort of free will...even if this deny should be justifayed by some reason

Giaduzza

This game should include a "proud bars" hahahah higher is this bar higher is the coast of work on a relationships with some one who don't care about our Playable character! That coul be sooo cool

Anonymous

I know we shouldn't always compare with The Sims, but it's just the best example I have: There's one thing in the relationships of The Sims 2 that I REALLY miss. It's the short term/daily and long term/lifetime relationship. In The Sims 4 you can make close freinds so fast and easy, and I don't like that. In the Sims 2 you could fill the daily relationship bar very fast, but the lifetime relationship bar only raised slowly with time. I think that's so realistic and I'd love to see that in Paralives again! Also, I think romantic relationship bars are unnecessary when you have that short term and long term bars. Just a heart symbol to see that someone's in love would be completely fine for me ^^

Giaduzza

Also guys don't forget about memory sistem!! bcs even if my para has a very low relationship he/she could still remember about the other one. Expecially if they ended up to be in love or good friend in the past. Once happened that my Sim meet his ex fiancè at the bar and bcs the relationship was 0% they made presentation again.. immaging to say "hello my name is Memento" like a dumb bitch to your ex fiancè...

Anonymous

i'm late to the party but for relationships, i really like to play with and develop romantic relationships, personally! i'd like for parafolks to have crushes on other paras even if they've never explicitly romantically interacted. or paras who can casually flirt with others, without really having a deep emotional connection. parafolks who are inexperienced with relationships, so they can feel more nervous and insecure and paras who are really relaxed about relationships and don't feel the need to label. for the sake of storytelling, i'd love to be able to make a number of diverse romantic relationships!

Anonymous

I'd absolutely agree they should downgrade over time, but perhaps there should be a bottom limit? Similar to how real-world, running into someone you once knew isn't starting from scratch.

Anonymous

Depends if they like them or not. Or how friendly they were. Like aquatances or friends of friends would be less likely.

Anonymous

I think that a lot of the options should be a button you can click on/off in the settings, so you don't have to have 20000 mods to make the game perfect for the player.

Giaduzza

true, relationships are much more than a percentage .. but I would like there to be a mechanism at the base, as if it were a set of rules for which a Para doesn't get along with another. Almost like a puzzle, or a reality with its own mechanisms. .. If we leave too much room for the player's imagination, everything is in his hands. This is the difference between a simulator and a puppeteer. Sorry for the term I haven't found a better one .. (my english sucks) maybe that kind of "click" you talk about could be random, but in my opinion it should also be rare to see in game (as much is in real life).

Anonymous

This one's the answer for me. Scale degredation and building according to the relationship level achieved with that para.

Anonymous

i think they should downgrade over time, but you could have the option to cheat and turn that off. sometimes i like that but other times it’s annoying

Anonymous

I don't know if someone else already said it, but it would be nice to have the option of making a specific romantic relationship be open or have more than two partners instead of absolutely everyone being super possessive (it's a problem I have with the Sims)

Anonymous

If possible, this should be a “toggle” option. I have a ton of friends I don’t talk to often but when we do it’s like no time has passed at all. Maybe if they reach a certain point, or points, it cannot degrade past that?

Anonymous

Maybe you could have something like "best friends" or more accurately "lifelong friends" that if you've reached a certain point in your relationship or known each other for a long amount of time, the relationship does not degrade

Anonymous

I like that idea, but if I have my character’s best friend sleep with or be romantic to it’s wife/husband then I would expect it to go down at that point, for story purposes.

Anonymous

I feel like having the option to turn it off or on would be your best bet. Or perhaps a limit to how low it goes?

Ludivine

Bonjour, et merci pour de nous demander ce que l'on souhaite précisément dans le jeu concernant les relations entre les Parafolks. J'aimerai voir apparaître les fiançailles, les beaux-parents, cousins / cousines, oncles / tantes... Et que chaque statut donne accès à des options d'interactions. Par exemple, que le fiancé et futur marié demande au père de la fiancée / la future mariée sa main / son autorisation. Que les parents ne soient pas nécessairement amis avec leurs enfants, mais qu'il y ait une complicité et/ou une autorité quand cela est nécessaire avec des interactions spécifiques. Que les connaissances, ou amis proches, ou confidents puissent figurer dans le panneau des relations en faisant la distinction et qu'ils ne disparaissent pas "trop" facilement en cas de changements et "d'oubli" du Parafolk. Merci beaucoup pour tout votre super travail !!!

TnT_Terry

No I don't believe relationships should downgrade in some cases. Like BFF's for instant, should NEVER downgrade. As with real life, I can go years without talking to my BFF's, and when we do talk, we pick up like it were yesterday. Now aquaintences and other friends should be maintained or deminish over time, as they are not on the same level. Same goes for family, one shouldn't have to maintain or worry about the value of a relationship dying out in this area either.

Anonymous

I think it should be able to go down, but only after a while with no contact, and if you were at one point best friends, it should also be a lot easier to get back up. All they have to do is a long phone call of catching up and boom, back to besties status.

ZombieZmaj (Jenni)

If it needs to go down it should be slow... I have plenty of friends who I go years without seeing or speaking to much and then we will randomly plan a holiday today. So maybe in options it could be something you chose the speed of degrading or even one to turn off.

Ashley Brent

If relationships do degrade, it would be cool if parafolks could reach checkpoints in the relationship and if they haven't talked for awhile the relationship wouldn't fall past that checkpoint. And for family, there would already be a special level to the relationship that would be hard to fall below.

Fenriswolfer

I think the Idea some Members have, that there's kind of a checkpoint system where a friendship can't degrade past it. I also think it would be cool, if friends become kind of "old friends" after a while, so when you reached a certain point in your friendship with them, but then don't see them for some time, you can revive your friendship by talking about old times and how life progressed since then.

Silivreniel

I think it would be cool if there exists one relationship status where the relationships does not downgrade anymore. (Somethink like Soulmates, very old friends or Twins) Where even if you did not meet that person for a very long time your relationship is still very strong and unconditional. Additional to that I like the concept of a Soulbond with someone for storytelling. If it were implemeneted, it could be something very special that can only happen with someone very compatible to your Para and maybe only once with someone.

Bohnita Roy Choudhury

I think this should be an option for players. Like a realism game setting page and this could be one of the options. Cuz it sounds fun but in some playstyles n storylines i would get stressed n wouldn't want this

Anonymous

Maybe something to do with ancestors as some of us might like our parapeeps to have family history eg: Maggie's great grandfather built a famous landmark in Paralives or has a criminal record, in the mafia, illegitimate child etc... it's a suggestion, can't put in I understand thank you for reading the comment #parapeeps