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(If for some reason the above gif isn't working, click here to check it out!)

Hey there, nudies! Wow, 50 progress reports already! Development just keeps trucking along, smooth and steady! While the transition from Unity to Godot hasn't been as perfectly smooth as we'd have liked (it's apparently harder to debug in Godot versus Unity), we're still making great progress and having a lot of fun along the way.

We've got the dialogue system reimplemented, as you can see in the clip above! Not only is it functional, but Invertex even added all sorts of cute touches, like the fade-in affects on Amber's art and the text box wiggling whenever you advance! It's adorable! It's still a work-in-progress of course, we're going to be tweaking it a whole lot as we go. But as a test of its functionality? It passes beautifully!

And speaking of beautiful, Sweez's art looks SO good in-game! I'm really happy with how the portraits are coming out! Soon, we'll have more poses to go through as well! Check 'em out!

But of course, Amber won't be the only one getting portrait art, oh no... Soon, a particular junior attorney/roommate will be joining the fray...

I already love how these two look together.

But that's all for now! We'll see you next week with even more! As always, thanks for your support!

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Comments

Rbbr

Sweez’s art looks great, and I’m loving the style of the dialogues in-game, with the big 2D art and the text box. Keep up the good work!!

Chris Septicor

The dialog animation is smooth. Love it. :)