RE: GB Conversion v0.9.9.1 + RE: Deadly Silence v0.2 (Patreon)
Content
Hi everybody hope all of you are all right, this time I bring you updates for the Game boy and Deadly Silence conversions, but this will not be the only updates of the month, I started reorganizing my workflow and I'm plannig to make more updates along the month, once a week there will be an update on something, the idea right now is to open the month with classic RE, then RE Remake, then RE Engine and the last one will be a wild card: I will share content like renders of some recreation from the RE universe, (I always wanted to recreate the STARS team pic from RE2/3 but with the Remake models) or a mod from some lesser know game of the franchise, for example I started working on a HQ texture pack for RE: Survivor (to use with Retroarch) or some quick tutorial, now that I have a better mic will start making some short videos teaching how to make the most basic modding.
Also as the GB mod is almost done, soon I will announce my next big project for RE2.
On the 2° week a new version of the Deadly Silence costumes will be released, damn armpits are taking ages to fix.
3° week will bring a new version of the RE3 Classic item pack with new animations for the Grenade Launcher and the Magnum and the first version of the Retro model pack for RE7 (I will post some previews on my twitter in the next days).
And at 4° week will have the first version of the RE: Survivor HQ texture pack.
Some posters in the arcade from RE: Survivor I remade to test thing out.
RE: Deadly Silence v0.2
Already started working with the enemie models and the NPC stars members, the npc will be in the next update.
An example of the diference between the original models (left) and de DS ones (right)
Whats new?
- Fixed NPC files with the incorrect skin.
- New item icons.
- New inventory graphics based the the DS version.
- Playable Enrico Marini model (as a separated mod).
RE: GB Conversion v0.9.9.1
The GB Conversion is almost done! by the next update I hope to have all the missing things turned to game boy style inlcuding the cutscenes.
Whats new?
- More fixes for the backgrounds, mostly erased object that had a 3d model in the room (like Trevor's tombstone).
- A couple more of inventory items 3d models in voxel style.
- New lighting in the sencond visit to the manssion.
- New font, easier to read on room with clear backgrounds. Not final some letters bleeds into another so you sill see some black lines around the letters.
- New sprites for the lab pc, not final still need to edit the main font.
- New result screen images and font, not final pixel art is hard.
- New skin and new volxel parts for the zombies based on the original sprites.
- New skin for the Neptune.
- Added chip tune clown farts to the basement.
Installation:
you will need the lastest Classic REbirth patch for this build of the Game Boy conversion mod to work.
- Download the TWO .7z file from the link I sent.
- Put the both .7z files in the game folder next to the game executable and the Classic Rebirth patch.
- Make sure to back up your original MOVIE folder, then open the movie.7z file and extract MOVIE folder to the game folder. When its done close the .7z .
- Run the game and select the mod from the mod list like in the picture.
- I recommend playing the game using the retro mode of Classic REbirth for a fully pixelated experience and turn off texture filtering otherwise the voxel model texture looks bad.