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Hi everyone, I just wanted a little update on the game's progress and some new things I plan to add to the game.

1) I plan to add voice for all dialogue (Japan voice) to the character Sarah, if everything works well I will upload a test video gameplay with a voice in a few days.

2) I'm still working on the game, currently, I'm having a bit of a hard time creating interesting events and puzzles that won't overlap with the sequels, but I'll try to solve it soon.

Please wait a little longer, thanks for supporting me.

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Darren van der Valk

Voice sounds interesting, I look forward to it's development! A little bit of liveliness to bring out her personality~ I'm curious as I don't believe it was made mention anywhere, is 2D art planned to be implemented in the game? Such as the one shown in the post. I quite enjoyed the stylistic direction. The resemblance is uncanny! On the matter of events and puzzles, reusing popular elements from previous installments is not a bad way to go about getting a solid foundation while adding in a few new mechanics to keep things fresh. It isn't a necessity to have new things in the form of gameplay every time. The classics are such for a reason ( ´ ω ` ) Then I'm happy in so far as we get interesting visuals and fun interaction events that do well to depict the size from a variety of angles and perspectives. A game that comes to mind that might be a good source of inspiration for these types of things is Giant research society by MTTUER1 (https://twitter.com/MTTUER1).

NyaGato

Thanks, Darren, 2D artwork is only used for posting for fun, it is not used in the game, and the game only uses 3D works entirely.

Chris

Mmmm.. While new and interesting things isn't necessarily a bad thing, sometimes simplicity can be key I feel. Your games have gotten progressively better with every update, and this is a fact. But you have also had some rather crazy game breaking issues as well for most releases that require people to play extra careful to avoid losing lots of save progress as well. I'm not bashing as I have NO idea what goes into coding this kind of stuff and making it work myself. I'm just sayin maybe keeping things slightly simpler may be the better option and taking it one step at a time. But perhaps don't go too crazy with new stuff and make things harder for yourself as well! just sayin!

NyaGato

Thanks for your advice, Chris, I will keep things simple and make it more interesting. The good news is that in this sequel, the game crashes will be greatly reduced.