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There are two features I’ve considered putting into the game, that I wanted to check the demand for. If not many people care about them, then I’ll just skip over them to save time, maybe come back to them at a later date. First off, is an auto text feature. I personally really enjoy the ability to have text automatically progress in RPG Maker games, but I haven’t found a plug-in that is actually able to do this. Well, I found two that were in Japanese, but the first didn’t work at all because it was part of a group of 15 or so plugins, and the second wasn’t compatible with the wordwrap plug-in I’m using, which I can’t really go without.

The other thing is skipping already viewed scenes. I added in the ability to skip the Elf defeat scene if you’ve already seen it, because it is ungodly long to have to skip through, but with other events you only need to hold z for a few seconds, so I’m not sure if it’s worth the time to implement, especially since I try to avoid a bunch of grind that would lead to seeing the same stuff over and over. Still, would the ability to skip repeating scenes be worth implementing to you? I’d add skip options to any other overly long defeat scenes as well regardless.

Comments

Troqu

Full on scene skipping isn't very important to me (and I voted that way), but I would prefer if you found one of the text skip plugins. The double speed for animations and text while holding enter/z is fine and all but there are plugins that allow you to skip much faster (by not needing to render the text and just blasting by as fast as possible) if it's just text. This kind of thing is very useful for repeat playthroughs such as when testing new scenes with branching paths and the like.

CrossdressinginCamelot

You can hold control to skip text even faster, but it has an issue with word wrapping that causes it to get stuck on long passages that are automatically broken up into multiple pieces. I've found holding Z works well enough for me, especially if I've got instant text on to test things faster, so I didn't look into finding a fix or another plugin for that too much, maybe I'll look at that some more, thanks.

Isaac Dansicker

Aside from the common effort in issues around RPG Maker, I think my major frustration is portability. Is this going to be something that I can run easily on my Mac? I would much rather be able to assign arrow keys than skip — although I'd like to be able to skip too.

CrossdressinginCamelot

RPG Maker has a mac deployment option, so I did release a mac version of the game, but since I don’t have a mac myself, I can’t say how easy it is to use/how well it works. I’m going to upload another demo version of the game on tfgamessite in a bit that will have all the plugins I used in it so you’ll be able to check how well it works on your computer without pledging beforehand. What do you mean by being able to assign arrow keys? Like, the ability to remap the controls in-game?