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Update 0.9.4, which releases this weekend, expands the recently added environmental changes Key Feature! New vanilla, as well as custom environments have been added! I tried to have a nice color variation with them - take a look at the screenshots down below!

Furthermore, you can now customize the Randomizer Cycle events that can occur in your run next to the actual Cycle speed. You don't like a specific category? You can now disable it and appreciate the mod even more! Note that you can use this method to force a specific effect for an extended amount of time. For example, disable environmental changes when a cool environment is active so it does not revert! You can access the Randomizer options by equipping the Randomizer Staff and then selecting "Configure options.", and then "Toggle Cycle events.". at any time.

A lucky 1% chance to get an advanced modifier level value of 100 on weapons, shields and bows has been added for extra gambling and happy moments - imagine you get a very powerful or very durable weapon! The Randomizer will now either increase or decrease a full Energy Cell charge instead of only a third to make the change more impactful.

Another nifty change is that you will no longer get interrupted/action cancelled when using abilities such as Ultrahand, Ascend, Fuse, etc., as well as when shield surfing, climbing, lifting objects, using bows, throwing weapons and materials since paused events such as item dialogues will no longer be triggered in that time - unpaused events will be triggered instead.

Damaging environments (cold, hot, thunder, burn) no longer have an increased chance per second to be reverted. The minimum time damaging environments can be active has been removed and the maximum time damaging environments can be active has been increased. This should make it more natural to other non-damaging environmental changes, but at the same time making it not too unfair by having a maximum allowed time such can be active. Note that burning has a decreased maximum allowed time for obvious reasons.

Lastly, equipping the Randomizer Staff no longer increases the total events triggered counter by 3, 15 impossible goals have been removed, the "The Randomizer Cycle starts now" message no longer appears when the Cycle is actually turned off via the Randomizer options, and multiple text files have been logically merged together (from 18 to 5 files) to make future translations easier.

 🌟 I hope you are looking forward to this update! I will be streaming the update this Friday/Saturday on my YouTube channel to both showcase it and to make sure there are no issues before releasing it on Sunday.

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