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Hey everybody! 

I returned from my week off last week and have been tinkering with xp systems and have now started working on content. I've started with a building Maggies first alternative state. Her first one will be Impulsive. Currently it'll only trigger if she hits Impulse 10, and will last until her impulse drops below 8. That's the working plan. Though that design may change.

Anywho...I have a lot of render planned for the next few weeks. Once I finish Maggies second state, I plan to make Stephanies default schedule. And with whatever time is left, I'll probably try to add some additional events for the two.

Just a little explination... A default schedule represents a set of events that occur when no other possible occurances can happen. So it is more or less a skeleton of the actual character, with a limitless amount of additional events that can be added as needed. Ontop of that, the events themselves can have options added as well, so When I say it's just the default...I'm just building the baseline to build upon. This system is very flexible in terms of what can be added and where. Much more so than SP1, which required me to make a lot of content up front and have to fit any extra content within that default framework.

Anywho...I'm gonna get back to rendering...just wanted to let everyone know what I'm working on, and give a general view of my focus for the rest of this dev cycle.

See ya in about a week. o/

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Scot Lake

Can't wait to play and where can I get super power 2 the new game that you showing and I am unable to get on discord can anybody help me

Steven Stirling

From RAGS to RENPY to this, so technically this is number 3. My biggest concern is how long it will take to get all the character content we had wit the last version, especially as you were suffering burnout to get us that content.