Weekly Update (Patreon)
Content
Hey everybody, Sorry I didn't post last week. I had to put my dog to sleep two Fridays ago, and after taking a few days to sort myself out, I just jumped back into work.
So where are we with SP2?
I have all the core systems for the first tech demo finished and working, and am now creating some auxillary systems (saving & loading, settings, ect...) before moving on to content creation. As this is the beginning of the 6th week I should have a decent amount of content for a tech demo :)
What's been made?
- Event system
- Schedule system
- Dialogue system
- Character Creation
- Autosave System
- Travel System
I'll give a quick overview of each system real fast.
Event System: This is the big one. This system ties most of the other systems together. If you encounter a character, it's through the event system, what options you have with that character, occur through the event system. If you encounter a skill check...Event system. Most scenes...Event system. This is the glue that holds the rest of the game together.
Schedule System: It's an auxillary system to the event system that changes which events are encountered, based on time and location.
Dialogue system: This one is pretty obvious.
Character Creation: I spent a week on this and it will be an ongoing process as I add more characters, and story elements from SP:1 into the game.
Autosave system: The first save function I've made for the game, but it won't be the only one.
Travel System: Also self explanitory, though I've added a lot of functionality to the Map. Such as the map telling you if a person is present or not, or the name of the location turning gold if there's an event there that you haven't encountered yet.
Now, all I have left to do is finish the save system, make a main menu, add in some sound options, and then make content. I'll mostly be focusing Maggie, and Steph this demo, though If I have time, Allie, Danni and Sandra will also get some attention.