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Hey every people!

It's come to my attention by some fans that it's been a while since I put out an update. Thank you for the reminder. With the lockdown, sense of time has gone out the window, and I've been so focused on refactoring code for Loser that I didn't realize how long it's been since I last put out an update! Sorry about that. 

Here's where we're at.

  • The new code systems for scheduleing has been coded and is mostly bug free. I say mostly because...well, while I've fixed all bugs found, there may still be a few critters in hiding.
  • Family Dinner code and rendering has been done. It looks real cool :) There isn't much there now, outside of gaining stats, but it can and will be expanded.
  • New code for tracking characters has been implimented so that you can glance at the Location bar and see where characters are. It's working quite well :)
  • An updated saving system that hopefully is a little more forgiving for people with slower computers, has been coded and implimented. (thank god....this was a nightmare :o  )
  • Added a fullscreen button, that toggles fullscreen mode and windowed mode to the options menu. Also added a hotkey for it (f12)
  • More skills implimented with online shopping.
  • More skills implimented with research action.
  • New Skill Massage implimented.
  • New Becky AT1: 90% rendered 0% written
  • New Becky AT2: 0% complete
  • New Gina AT1: 95% rendered 20% written
  • New Gina AT2: 10% rendered 0% written
  • New Diane AT: 60% rendered 0% written
  • New Charlie AT: 0% complete
  • Dad: Cut from this build update (will be in the next build )


As you can see, I've done all the back end stuff, and am now in the content creation portion. Things are now moving along quite well. I should have the first Gina AT done today, and will be working on her second soon. AT's generally don't take too long to make 2-3 days if it's from scratch.  There's only two AT's that will be made completely from scratch left, so I should be speeding towards a release soonish. 

This release will be a bit late. I generally do 4 weeks of Dev, and one of testing, but refactoring this time around was a slog, and added a week and a half to my normal  timeframe, but I won't skimp on content just to update back end systems. Especially on a game I only work on once every 3 months. I do promise however that I am working hard to get this update out as fast as possible. Yesterday I rendered and streamed for 16ish hours straight. I are commited ;) I'll do my best not to skip next week update  ;)

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EthanEverhart

I think we can all relate to a loss of time. Honestly it's sometimes neither day or night for me. I go to sleep when I feel tired and wake up when I'm not