Minor Announcement Re: Feedback (Patreon)
Content
Hi all, BáiYù here. I'm making an executive decision to make a tiny announcement here (apologies for multiple email notifications several times in succession) since I usually have Sauce approve my posts before they go live, but Sauce isn't feeling well at the moment for a multitude of reasons, as stated numerous times before.
After our meeting today, I told Sauce to get some more rest, as they still aren't feeling well. February has been a particularly hard month for them, emotionally and mentally, and I'm doing my best to lessen their workload as best I can when I can convince them to let me help. It's literally my job to advise them, communicate with the team to delegate tasks, and communicate with you all in an official capacity about progress on SnaccPop Studios' games.
Sauce is convinced that if they are not posting content literally every other day, you all will cannibalize them for not doing anything with the Patreon funds. This is why they feel the need to rush out updates multiple times a day. This road leads to burnout, and burnout sometimes cannot be recovered from.
The internal development team will be taking steps to be more involved with the design and feedback stage from this point on, and as our Patrons we value your feedback and opinions, so long as they are stated in a constructive and healthy manner.
I'm a personal believer in games as art, not primarily commercial products. This is actually the reason why Project Ensō isn't a larger publisher: I want to pick up the projects that other publishers won't touch and the games that aren't being sold, just won't sell, or can't be sold conventionally, because if I can introduce them to at least one person whose heart will be saved by playing it, that is success enough. And when it comes to Something's Wrong With Sunny Day Jack, this project is deeply personal to Sauce, the rest of the development team, and you, our audience.
If developing SDJ begins to be traumatic for Sauce, I will have failed them as a Producer, a mentor, and (I hope to be) a friend.
As creatives, we grow from practice and feedback, including constructive criticism. An echo chamber of yes men who only accept what they are shown does not encourage growth, nor does thoughtlessly worded "criticism" that comes across as a jab. I do read as many of your comments as I can; I'm grateful to those of you who have articulated your thoughts well; to the rest, please be kind.
We are human too.
Thank you for your understanding on this matter, as well as your continued support of SnaccPop Studios.