Goal Reached! "Patrons create an item/mechanic" (Patreon)
Content
Wow, we reached this goal faster than I expected we might, thank you all! The support so far has been amazing with over 60 patrons so far :D
So it's time to talk about how this goal will be handled...
First of all, notice that I changed it from it's original wording, which simply mentioned "item" creation, to be a little more inclusive. Now I've summarized it in general as "an item with a new mechanic, or a new machine hack, robot hack, or some other type of mechanic/content." This makes more sense to me, as interesting items are usually about more than just stats and are generally based on some unique mechanic, anyway, yet there are other areas of Cogmind where unique mechanics can manifest as well. Players have, after all, also been calling for more machine/robot hacks over time, or a number of other various mechanics.
Guidelines
As for specifics, an item or hack could be a common one, or some special prototype/unique ability only found in special areas or conditions. If appropriate, technically an item-related mechanic could result in multiple items if having tiers is feasible or even necessary.
Balance will be maintained, though! Where this new content appears will depend a lot on what it is. E.g. a very powerful item will be hard to obtain, whereas something very balanced will be easily available every run.
Try not to be too meme-ish or weird, since it does need to fit into Cogmind lore, although as you've seen, there is a lot of leeway in terms of what we can fit into Derelict territory :). As such, the name and location (and stats, of course, for balance) of this new content will be finalized by myself, although good suggestions that take into account all the existing mechanics and lore are gladly accepted and could be used in their entirety if appropriate.
Note there is no guarantee this new content will not be modified in some way in the future, if necessary for balance or some other game-defined reason down the line. It's not too likely there would be major changes, but I should say this up front just in case, since the future is pretty unpredictable as far as long-term game development goes :P
Bring on the ideas!
So everyone can throw ideas out there as comment on this post, and I'll reply as to their feasibility and get some discussion going. (Obviously not everything can be done, or is too far beyond the scope of this goal's intention.)
Discussion is also fine on Discord as well, but to be fair to everyone not on Discord (and to make it easier for my own organizational purposes) only proposals posted as top-level comments here will be considered.
If you later change your mind, edit your comment to add either the new idea to replace the old one, or withdraw your idea entirely because you're thinking you might like to support an idea suggested by someone else.
After a certain period (maybe 2-3 weeks) I'll do a separate post where we can vote for which to add. When that time comes, you'll be able to vote for as many ideas as you like, so hopefully the overlap in votes will result in a clearer outcome than would everyone just voting for their own ;)
Future Patreon Goals: Note I'm not 100% sure about the next goal yet, which as currently written will continue this trend of collaboration, since whether/how to manage that will really depend on the outcome of this first time. So it may yet change or be adjusted in some way(s), we'll have to wait and see.
By the way, there's a little thing coming to everyone soon ;)
Also there's a new blog post coming this week...