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Hey everyone!

It was about time that we tackled another castle. This one is meant to be a toll castle, protecting the road up to the hill and granting access to the bridges above the riverlands beyond.

We imagined this as a nice hilltop garrison for your players to defend or attack or maybe use as a long standing base that they keep as their own, taking coin from the merchants passing through and hearing the rumours and secrets that come with them.

However you use it, we hope you find a place for it in your campaigns. Enjoy!

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Edit 27/03/23: We've made a new variation for this pack which combines the interior and exterior maps. We also fixed the sizing issue of the interior maps.

Later today the 30% and 40% off promo tiers at Hyperdrive Fleet will be ending.

If you're interested in Czepeku Sci-Fi Battlemaps you can click here to join Hyperdrive Fleet and get up to 40% off for life. Remember offer finishes end of today!

Thank you to every who has joined already. We're now up to 630 patrons! :)

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Get the map files using the links below:

Riverwood Toll Castle - $1 Rewards

Riverwood Toll Castle - $3 Rewards

Riverwood Toll Castle - $5 Rewards (Gridded) 

Riverwood Toll Castle - $5 Rewards (Gridless) 

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This week's map variations:

Files

Comments

Sean Cornish

I know this is super late, but its 25x25 for anyone looking in future.

Unwated Arcana

Absolutely perfect. With the interior maps and the seasonal variants it will make the perfect player home to grant my players as reward for their next daring deed!

Sqoody7 InVegas

anyone else having problems downloading $5 tier? I cleared all cookies on my browser, still nothing.

Ihileath

Gotta love a good castle

Anonymous

Perfect, and amazing that it was released today just as I was looking for a castle map for tonight's session.

Average D&D Enjoyer

Another little corner to add onto an existing kindgom. Fantastic as always! <3

North

Love it!

Anonymous

Any word when it'll be uploaded to Moulinette for foundry?

Lorechaser

Whats the interior dimensions?

Frank Dellario

Your work is amazing but one request, make the int/ext maps into one map. They can't see out the door or into the room when they open it and when one players token leaves the interior for the exterior or vice versa I have to switch them to a different map. It really breaks up the game play.