Dev Blog #27 (Patreon)
Content
Work continues. Currently jumping around from each different dev section right now. The last two weeks, I've been focused concept development for the UI elements, BG and Sprite concepts for new outfits for Stephan and Shamus.
I've sent Pale Horse more design notes for the exploration system flow. So in general, everything is pressing along. A little boring as a development updated as we're working on building everything up right now for the exploration and story.
After I finish up with some of the artwork concepts, I'm going to move to fleshing out more of the writing and some dialogue scenes. Then back to artwork. I have to say though, everything has been tightly focused which is good. No scope creep has crept in yet though I did do some 3d mockup tests. I'll post those in a separate Patreon post as the concepts I want to share are all spoiler.
Last week I had to take a couple of days off of doing dev work to let my mind recharge a bit. At this phase I need as much creativity churning as possible. The mind numbing portions I can do with less sleep to be as effective in this phase, I've been trying to take care of myself better. Taking more breaks, trying to go to bed at a much more reasonable time.
I've been working on new lore based around these concepts I've been putting together for Stephen and Shamus's mage gear and their overall infatuation with the beast hunting games. It's been a lot of fun and I think you're going to enjoy the story a lot.
Alright, back to it, going to write up some patreon specific posts now with more details.