Dev Blog #26 (Patreon)
Content
Now that the last update has been publicly released, we're now geared up for developing the new content for V0.1.50.
I'm keeping this dev schedule pretty tight and narrowly focused this time on just finishing and polishing the exploration system and advancing the main story now. In an effort to get this update out sooner, the main story will continue through the training portion of the story leading up to the beast hunting tournament.
The hope in stopping the story advancement that early will allow us to get the new system up an running, then after the update release, we can just focus primarily on the story development from then on and adding other minor systems.
I'm really excited for this development cycle though as we're going to be able to knock out one of the most complex systems needed for the game (that I know of at this time). Pale Horse spent a lot of time on the last development cycle already putting work towards this so we're not starting from the ground up, we're already at a running start.
The task list is and planning is about 95% finalized and I've already started working on new art assets and concepts at this time. When I get more of the administrative tasks out of the way, I can start posting up cool WIPs and artwork soon :)
Thank you to everyone who's supporting this project! We're having so much fun developing this game and can hopefully turn it into a full time development gig. That means much faster and more meaningful updates if that ever happens ^_^
Just to throw out some shameless self-promotion, if you don't already know, check out these links: