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The day has finally arrived, and GHPC is now available for purchase on Steam in Early Access!  We're grateful for the support you've all given us as we worked to reach this milestone, and we look forward to further developing and improving the game.

Those who contributed at least $25 USD by September 4th have been sent Steam keys, as promised.  If you were expecting to get a key but have not received one, please check your spam and junk folders for a message from noreply@gunnerheatpc.com before you ask us for help.

As previously announced, Patreon reward tiers have now updated.  Demo access has been removed, and the main bonus of higher tiers is now increased interaction with the development team and early previews of WIP content.  The new CAS tier provides the best access.  If you are currently on a custom pledge above MBT tier and would qualify for CAS tier based on amount, you will need to manually update your pledge to use CAS tier as its base.

For continuing patrons, thank you for your support, and we'll see you soon with more updates!

- Josh

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Dgandb

Hi! so, i absolutely love the game thus far! really scratches that itch for a fun yet accurate armor sim. A couple things i've noticed that could improve quality of life... 1.It would be amazing to be able to hear comms between various vehicles in own platoon or across other platoons. If not this, then some way to be able to spot vehicles for your npc allies or vice versa. I'd imagine there's a lot of comms between various units on the battlefield but it seems like everyone is on their own. 2. ability to mark up the map. i would love to be able to ID possible avenues of approach, mark where i've seen targets, where allies are, etc. 3. specifically for M1 platoon, they don't actually follow when using 'Follow Me' command 4. If a US vehicle is damaged, but crew is still alive and able to fire back, if the player tabs to another, soviets seem to ignore damaged US vehicle 5. npc pathfinding still seems to be an issue

GunnerHEATPC

Thanks for the feedback! Most of these points will be addressed by items in our upcoming development.

[γδ(αμ)]

Dgandb Those are fantastic suggestions, I'd also love to see them implemented! :)

Anonymous

Did not get an email for this.