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Here's some statistics about Snakes & Ladders: Anthro Ponies.

I've gotten a lot of feedback about the game, most of it positive. As you might have seen, I've added a proper settings page and a second dice to make the game a bit faster.

There were many other ideas and suggestions but most are either too difficult or too time consuming for me. I'll do my best to further improve the game but implementing all of the suggestions I received would take at least a couple weeks.  

Nonetheless, the game was a bit of an experiment for me and I'm really happy that it was received well.

In the near future, you guys can expect some posts and polls regarding the next games.

Enjoy your weekend! ^^

EDIT: I've added some more of the suggestions to the game. Now there's a "hard" difficulty which increases the stroking speed on all squares and a setting where you can choose the time you want to stroke to each image.

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Comments

Anonymous

Thanks for all the updates.

Nicole Sunstone

All of the options are great! Although, there are a few things. :) Denial has a confusing prompt when it asks if you want to cum at the end. "Yes" will make the game deny you and "no" will have the game not deny you. When playing with two dice, it's statistically impossible to roll 1s. Heh. Also, I had the game freeze/crash at level 100 for the final challenge. Talk about a buzz kill! >///< (Hard mode, 30 secs, two dice, no denial, no futa)

Nicole Sunstone

Also, with EDGEs earned by rolling 6s, is that because of the high number or the number on the dice? Because rolling an 11 would mean one dice shows 6. I didn't roll a 12 so I don't know if it earned double EDGE or not. :)

morexis

Oops, the denial issue is my fault. After NNN, I changed the question but didn't adjust the answers. I fixed it now. :) Sadly, you're not the only one experiencing crashes. As I mentioned before, this game uses a lot of complex commands and was a bit of an experiment for me. It pains me, but I simply don't know what causes this instability. :/

morexis

Haha, that and rolling 1s happens because the game actually doesn't calculate two seperate but one 12-sided dice. I've added a small dialogue to explain this. ^^ Thanks for pointing out some issues! :)