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Sometimes no matter how clearly you attempt to breadcrumb your players towards a plot...

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RivCA

Either I think too quickly for my players to pull these shenanigans, or they don't generally try. Besides, a good GM can still breadcrumb the actual campaign with these little tangents, effectively keeping the game on the rails. Either that, or see the campaign through despite the tangents. Remember, folks, the only reason you think you're the hero is because it's YOUR story.

Jason Nichols

I don't know if you've seen the NPC d&d videos, but a hilarious way that their DM put them back on track when they were getting...well standard playery I guess, was just silently dropped a huuuuuuge dragon right in the middle of the group and their like ooohhhj my god sorry we'll behave XD

Dmitry Mandriko

Wait, where did the whole grammar thread go?! 😳 OK, anyway... No, meanings of words, and verbs in particular, mostly don't have any bearing on the kinds of patterns they are used in. There is no logical reason why we say: • "wait FOR sb", and not "wait sb" or "wait AT sb"; • "make sb do sth", not "make ON sb doing sth"; • "look AT sth", but "see sth", etc. All of these things have just formed historically. The case with "curse" is very much akin to that. This verb just doesn't take a direct object that describes the means of the curse (the "pall” in your story). Only the target. INDIRECT objects? Sure! "Helga cursed the knight WITH LYCANTHROPY." That was the only issue I raised. And all the off-the-cuff examples you provided supported this very idea. Of course, you can use whatever form you desire. I just thought that maybe reading something fantasy-themed in the previous weeks prompted you to use this rather unusual pattern. Nothing too demanding. I get that you're a busy person. 🙂