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That's not how limbs work Jesse. Having some weird issues with updating some animations, but experiments tend to yield unexpected results. This project is so meta. (This is part of the reason for the recent update delay, mainly I don't want to post an update where the only thing successfully changes was an updated breathing animation. As well as causing tickling to break Jesse's neck.)

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Serph Bravin

Not going to give any examples of what's going wrong? Well, good luck fixing it. Hopefully we won't find anything else when you release the next update.

draite

That's the thing. I don't know what's going wrong. It's a calculation error on my part, but I don't know what's causing it or why.

Serph Bravin

That's odd... I hope poring over your code isn't too mind-numbingly tedious. Make sure you take a break or two at some point.

repitter

You can trace it by placing print in suspicious functions, and after finding it by placing a lot of prints in this func. calculation error is output from the zone of permissible values or a division by zero in most cases

draite

Turns out it was being caused my a couple of logic errors. Just me forgetting to put an else statement in the right place.

draite

I'd tried but I wasn't getting the correct results, turns out I had a miss placed else statement that was causing the wrong equation to go off at the end.