Quality of life stuff (Patreon)
Content
Hey everyone,
I've been working on a bunch of different things. I'm a little unfocused at the moment so I was jumping on about 4-5 different things. Mostly some quality of life fixes.
At the top you can see the new combat inventory. The plan is to remove the ability tree and replace it with learning abilities directly from characters. Now when you learn a new ability you can see/equip them from this screen.
I fixed a bug to prevent you from accidentally using items like baby powder if you don’t have a target. This was a little tricky because the inventory and ability system were not set up to talk to each other. But now I can check if an item will “work” before consuming it. While this was a problem for combat this could also be a problem for other items that might have real world effects.
I’ve put the energy cost into the info panel and hover over information for special world powers. This will help energy/food management and let you see some info before you use them.
Some fun things I’ve been toying with as well include another silly world ability,
and a “Job” prototype. The idea is similar to attending class but where you only gain money at the cost of energy and time. I have a nice visual effect working but need to work on integrating it with the game.
And finally I've also written a simple save game compatibility system. This just checks save files and updates them if something big has changed. I created this so if I include a new fight inventory you don’t lose your already unlocked powers. This will hopefully allow people to keep their save game files valid.’
That’s a big breakdown on some of the stuff I’ve been working on. I’ve got a lot of stuff I want to work on so I’m going to get back to it.