Lighthouse (Patreon)
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Hey everyone,
Had a bit of a discouraging week. I wanted to quickly get a few abilities into the new figments as well as fix a few bugs but I ran into a bit of a cascade of failures.
So I added 3 new player abilities to unlock and each one basically managed to expose a new bug in the combat system. I also added a bunch of enemy attacks but each of those had some kind of problem. So nothing was as quick or easy as I wanted it to be.
One bug was allowing two combat's to overlap but it only would occur when one specific ability was used. It transpires that one ability would cause the player to become wet when rain was used. But the wet command I used would register the player as being active after it occured. This meant that the game could start up a new battle.
I stopped for a little bit to add another location into the game just because I needed a break to work on something different. This is just a prototype but the lighthouse is planned to be an end game location at the far side of the road leading into the town.
I also put together another figment design for the Cave boss.
This will probably require a few of the new player abilities to defeat. I havn't fully designed it but much like the Unkown powder boss it will have a few tricks.
Anyway that's all for now. I hope now that I've fixed those bugs I'll have a little more luck. I'm not sure exactly what I"m working on next but I have a huge todo list so I'm going to try and organise it into a better format and try and tackle a few of the bigger items like more ways of making money or some new world abilities.