Story stuff (Patreon)
Content
Hey everyone!
Gonna make this a quick post because I don't want to post spoilers!
I've been adding a couple quest lines in and a dream sequence into the second night. The dream sequence is designed to introduce yourself to some of the accident stuff a little earlier and obv has an important story role which might involve a couple more!
Whenever I add quests/story content I quickly find how complex everything is :D. I know I've complained about it before but making quests and games is hard and sometimes it's so nice to just focus on a new feature rather than just line by line adding in all the save points and playing it over and over again till I can get through a sequence without softlocking.
Looking at this problem I realised currently my save game files arnen't all that big so there might be some room to just add a generic save game system that will give me more control over understanding player progress. I have an issue in that it can be hard to tell how long it's been since an event. If I didn't save when that event happened.
I'm thinking of creating some internal trackers so I can gauge the games progress. Currently the save file structure is pretty simple and consists mostly of events/values true false statements ext. But the issue is this is a pretty brute force approach sometimes.
Anyway I'm getting back to work. I'm going to keep working on getting some of these quests into the game. Afer that I need to start adding NPC"s into the Town and the Mall!
Have a great week everyone!