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Hey everyone!

Thanks everyone for trying out the latest update.

Many of you have found a number of bugs and I have some good feedback on the new accident mechanics.  As such I've got a big list of things I need to fix.

So I thought I might outline some things I'm planning on fixing/changing.

The general feedback is adding a bit more randomness into the accident mechanics. I think I'll shift how the accidents work to become more common AND more random as time goes on (At the moment the probability is more linear). Thankfully I have a few things I can tweek without haveing to re-code anything.

I'm thinking I'll put the accident lever into the options menu just so people can see/tweek it a bit more easily. I'm also planning on adding a few more animations into the accident system as well as some audio and adjusting the way diapers expand to be a bit slower.

I've seen a few reports of some issues with the Underwear/Outfits. I've managed to track down a few of the issues and I might issue a quick patch to the Win64 build in the next week or so just to smooth those out. In most cases I've simply forgotten to set the items stats properly.

I also need to update the combat UI that I totally forgot to link to the new energy system which was a bit foolish and I noticed that the "damage" that unhealthy food can do is way way high. It was supposed to just be like 1hp a tiny just token damage rather than actually be bad.

So I'm gonna do a little bit of bug fixing and some updates to the accident system based on your feedback.That's all for now I'll have a post early next week and I'll tell you my next plans!

Comments

Anonymous

Maybe having the water and food gauge fill overtime and when time of day changes it fills what the queue has left. That would make it where you can go to class with a somewhat empty bladder and come out with a full one.

Anonymous

That sounds like a awesome idea also if we are in class and are bladder is super full it should make us have an accident

Anonymous

I'm sure it won't be the last time I'm killed by a dougnut

Huggernaut

Awesome! Looking forward to the next stages!

Anonymous

I can’t figure out “center post” and if I go into the store at night I get trapped in there. Any hints?

Anonymous

Also can't figure out how to further advance the library hidden room quest. Suggestion: add option to the Bugs menu to enable / disable messing, letting you change the decision you made at the start of the game. It's a simple savefile edit, either way.

ABDLCheeks

The hidden library quest hasn't been finished. Still under development I'm affraid. As for changing the settings. My current plan is to put in different places in the game. Each one will allow you to modify a starting stat. But it woudn't be super hard to put in the bug menu for the moment

ABDLCheeks

I think that quest might be bugged I'll look into it. As for leaving the store at night. It just occured to me I bet those doors are locked. I'll put in a fix for that

Anonymous

Another softlock / stuck situation: trying to enter most of the Mountain Road homes takes you instead to the dorm, but the grey screen doesn't finish fading so you're stuck. The blue-roofed house for the quest DOES work right, though.

ABDLCheeks

It may be easier for you to submit some bugs via the email. Check out the proecess on. https://www.patreon.com/posts/official-game-41192636 Patreon's messages/comments arn't great especially if I have to search back through them!

Anonymous

How far can we advance in the story I’m at the point where I give the package to the professor

ABDLCheeks

That's it for now! I was mostly working on mechanic stuffover the last month. I'll be adding more this month with any luck!